Files
ScadaBridge/tests/ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests/Actors/StuckScriptWatchdogTests.cs
T

196 lines
8.6 KiB
C#

using Akka.Actor;
using Akka.TestKit.Xunit2;
using Microsoft.CodeAnalysis.CSharp.Scripting;
using Microsoft.CodeAnalysis.Scripting;
using Microsoft.Extensions.Logging.Abstractions;
using ZB.MOM.WW.ScadaBridge.Commons.Messages.ScriptExecution;
using ZB.MOM.WW.ScadaBridge.Commons.Types.Flattening;
using ZB.MOM.WW.ScadaBridge.HealthMonitoring;
using ZB.MOM.WW.ScadaBridge.SiteRuntime.Actors;
using ZB.MOM.WW.ScadaBridge.SiteRuntime.Scripts;
using ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.TestSupport;
namespace ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors;
/// <summary>
/// WP3.1 test group 4 — the stuck-script watchdog now REPLACES the thread a wedged script is
/// holding, not just names it.
///
/// <para>Before WP3.1 the watchdog was observability only: a script blocked in synchronous,
/// uninterruptible I/O never observes the cooperative cancellation the timeout requests, so
/// the pool simply lost that dedicated thread — permanently, and silently apart from one log
/// line. Eight such scripts left the site with no script execution at all. The watchdog now
/// detaches the worker (it exits when its body finally returns) and starts a replacement, and
/// the count of live detached workers is surfaced on the site health report as
/// <c>DetachedScriptThreads</c>. Replacement is capped at the pool size, because bounded
/// starvation beats unbounded thread growth when scripts wedge en masse.</para>
/// </summary>
public class StuckScriptWatchdogTests : TestKit, IDisposable
{
private readonly SharedScriptLibrary _sharedLibrary;
public StuckScriptWatchdogTests()
{
var compilationService = new ScriptCompilationService(
NullLogger<ScriptCompilationService>.Instance);
_sharedLibrary = new SharedScriptLibrary(
compilationService, NullLogger<SharedScriptLibrary>.Instance);
WatchdogHooks.Gate = new SemaphoreSlim(0);
}
void IDisposable.Dispose()
{
// Free any still-wedged worker before tearing down, so no test leaves a blocked thread.
WatchdogHooks.Gate.Release(8);
Shutdown();
}
private static Script<object?> CompileRaw(string code)
{
var scriptOptions = ScriptOptions.Default
.WithReferences(typeof(object).Assembly, typeof(Enumerable).Assembly,
typeof(WatchdogHooks).Assembly)
.WithImports("System", "System.Collections.Generic", "System.Linq", "System.Threading.Tasks");
var script = CSharpScript.Create<object?>(code, scriptOptions, typeof(ScriptGlobals));
script.Compile();
return script;
}
/// <summary>A body that blocks its worker thread outright — cooperative cancellation is never observed.</summary>
private static Script<object?> WedgeScript() => CompileRaw(
"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.WatchdogHooks.Gate.Wait(); return null;");
private IActorRef BuildScriptActor(
string name,
Script<object?> compiled,
SiteRuntimeOptions options,
ScriptExecutionScheduler scheduler,
IServiceProvider? serviceProvider)
{
var instance = CreateTestProbe().Ref;
var config = new ResolvedScript { CanonicalName = name, TriggerType = "Call" };
return ActorOf(Props.Create(() => new ScriptActor(
name, "Inst1", instance, compiled, config, _sharedLibrary, options,
NullLogger<ScriptActor>.Instance, null, null, null, serviceProvider, scheduler, null)));
}
private static SiteRuntimeOptions WatchdogOptions() => new()
{
ScriptExecutionTimeoutSeconds = 1,
StuckScriptGraceMs = 200,
MaxScriptCallDepth = 10
};
[Fact]
public void WedgedScript_DetachesItsWorker_StartsAReplacement_AndDrainsWhenFreed()
{
using var scheduler = new ScriptExecutionScheduler(1);
var siteLog = new FakeSiteEventLogger();
var options = WatchdogOptions();
var wedged = BuildScriptActor("Wedged", WedgeScript(), options, scheduler,
new SingleServiceProvider(siteLog));
wedged.Tell(new ScriptCallRequest("Wedged", null, 0, "corr-wedge"), ActorRefs.NoSender);
// Timeout (1 s) + grace (200 ms) later the watchdog fires: the worker is detached and
// a replacement thread starts.
AwaitAssert(
() => Assert.Equal(1, scheduler.DetachedThreadCount),
TimeSpan.FromSeconds(15));
AwaitAssert(
() => Assert.Contains(siteLog.OfType("script"), r =>
r.Severity == "Error" &&
r.Message.Contains("still executing", StringComparison.OrdinalIgnoreCase) &&
r.Message.Contains("Wedged") &&
r.Message.Contains("DETACHED")),
TimeSpan.FromSeconds(5));
// The replacement worker is live: a fresh script runs even though the pool's only
// original thread is still blocked. Before WP3.1 this reply never came.
var healthy = BuildScriptActor("Healthy", CompileRaw("return 7;"), options, scheduler, null);
var caller = CreateTestProbe();
healthy.Tell(new ScriptCallRequest("Healthy", null, 0, "corr-healthy"), caller.Ref);
var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(15));
Assert.True(result.Success, result.ErrorMessage);
Assert.Equal(7, result.ReturnValue);
// Freeing the wedged body lets the detached worker exit rather than pull more work,
// so the pool does not silently end up double-sized.
WatchdogHooks.Gate.Release();
AwaitAssert(
() => Assert.Equal(0, scheduler.DetachedThreadCount),
TimeSpan.FromSeconds(15));
Assert.Equal(1, scheduler.MaximumConcurrencyLevel);
}
[Fact]
public void AtTheDetachCap_NoFurtherReplacementIsStarted_AndAnErrorEventIsEmitted()
{
// A one-thread pool caps live detached workers at one, so the SECOND wedge cannot be
// replaced — the deliberate "bounded starvation beats unbounded thread growth" trade.
using var scheduler = new ScriptExecutionScheduler(1);
var siteLog = new FakeSiteEventLogger();
var options = WatchdogOptions();
var first = BuildScriptActor("WedgeOne", WedgeScript(), options, scheduler,
new SingleServiceProvider(siteLog));
first.Tell(new ScriptCallRequest("WedgeOne", null, 0, "corr-w1"), ActorRefs.NoSender);
AwaitAssert(() => Assert.Equal(1, scheduler.DetachedThreadCount), TimeSpan.FromSeconds(15));
var second = BuildScriptActor("WedgeTwo", WedgeScript(), options, scheduler,
new SingleServiceProvider(siteLog));
second.Tell(new ScriptCallRequest("WedgeTwo", null, 0, "corr-w2"), ActorRefs.NoSender);
AwaitAssert(
() => Assert.Contains(siteLog.OfType("script"), r =>
r.Severity == "Error" &&
r.Message.Contains("WedgeTwo") &&
r.Message.Contains("at cap", StringComparison.OrdinalIgnoreCase)),
TimeSpan.FromSeconds(20));
// Still exactly one detached worker: the second wedge was NOT replaced.
Assert.Equal(1, scheduler.DetachedThreadCount);
WatchdogHooks.Gate.Release(2);
}
[Fact]
public async Task DetachedThreadCount_IsSurfacedOnTheSiteHealthReport()
{
using var scheduler = new ScriptExecutionScheduler(1);
var collector = new SiteHealthCollector();
var wedged = BuildScriptActor("GaugeWedge", WedgeScript(), WatchdogOptions(), scheduler, null);
wedged.Tell(new ScriptCallRequest("GaugeWedge", null, 0, "corr-gauge"), ActorRefs.NoSender);
AwaitAssert(() => Assert.Equal(1, scheduler.DetachedThreadCount), TimeSpan.FromSeconds(15));
using var reporter = new ScriptSchedulerStatsReporter(
collector, WatchdogOptions(), NullLogger<ScriptSchedulerStatsReporter>.Instance,
pollInterval: TimeSpan.FromMilliseconds(50), scheduler: scheduler);
await reporter.StartAsync(CancellationToken.None);
try
{
AwaitAssert(
() => Assert.Equal(1, collector.CollectReport("site-1").DetachedScriptThreads),
TimeSpan.FromSeconds(10));
}
finally
{
await reporter.StopAsync(CancellationToken.None);
WatchdogHooks.Gate.Release();
}
}
}
/// <summary>
/// Test hook the stuck-script watchdog tests use to block a script-execution thread
/// deterministically: the compiled body waits on <see cref="Gate"/>, which the test releases
/// once it has observed the detach.
/// </summary>
public static class WatchdogHooks
{
/// <summary>Gate a blocking test script waits on; reset per test.</summary>
public static SemaphoreSlim Gate = new(0);
}