Files
ScadaBridge/tests/ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests/Actors/ScriptRunShedTests.cs
T
Joseph Doherty 105541b655 fix(site-runtime): shed or rate-limited traced runs emit a Failed ScriptRun row (arch-review F7)
A traced run refused before launch — by the per-script in-flight cap
(MaxConcurrentRunsPerScript) or by MinTimeBetweenRuns — emitted no ScriptTrace row at
all, so the Flow Debugger reported NO_TRIGGER_WITHIN_WINDOW ("no value-change trigger on
this attribute, or no device echo"), which is wrong in both cases and sends the operator
to check the wrong things.

Both guards now leave a Failed ScriptTrace/ScriptRun row naming the guard that refused
the run, parented to the writing execution and carrying the trigger detail. The new
ScriptRunLauncher.EmitSuppressedRun reuses EmitScriptRun with elapsedMs 0 and no
collector (a shed run has no reply to ride on — the row reaches the debugger via
PullTraceEvents / Replay), resolving the writer and identity providers from a fresh
scope because it runs on the actor thread. Best-effort, never throws, no-op untraced.

Claude-Session: https://claude.ai/code/session_01NcMG6xXdsJbmD2wYAgkK29
2026-09-06 14:22:11 -04:00

375 lines
17 KiB
C#

using Akka.Actor;
using Akka.TestKit;
using Akka.TestKit.Xunit2;
using Microsoft.CodeAnalysis.CSharp.Scripting;
using Microsoft.CodeAnalysis.Scripting;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging.Abstractions;
using ZB.MOM.WW.Audit;
using ZB.MOM.WW.ScadaBridge.Commons.Messages.ScriptExecution;
using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
using ZB.MOM.WW.ScadaBridge.Commons.Types.Audit;
using ZB.MOM.WW.ScadaBridge.Commons.Types.Debugging;
using ZB.MOM.WW.ScadaBridge.Commons.Types.Flattening;
using ZB.MOM.WW.ScadaBridge.HealthMonitoring;
using ZB.MOM.WW.ScadaBridge.SiteEventLogging;
using ZB.MOM.WW.ScadaBridge.SiteRuntime.Actors;
using ZB.MOM.WW.ScadaBridge.SiteRuntime.Scripts;
using ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.TestSupport;
using IAuditWriter = ZB.MOM.WW.ScadaBridge.Commons.Interfaces.Services.IAuditWriter;
namespace ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors;
/// <summary>
/// WP3.1 test group 6 — the per-script in-flight cap and its shed policy.
///
/// <para>Before WP3.1 every trigger spawned another run unconditionally: a trigger firing
/// faster than its script completes produced unbounded fan-out onto a bounded thread pool.
/// The cap (<see cref="SiteRuntimeOptions.MaxConcurrentRunsPerScript"/>, default 4) sheds the
/// NEWEST run instead. Keeping the four already queued/running — which are closest to their
/// own deadlines and already charged against them — is the policy that never reorders runs
/// and needs no queue at all: the scheduler's FIFO already IS the queue.</para>
///
/// <para>A shed is always counted on the health collector, emits a site event rate-limited to
/// one per script per minute (so a hot trigger cannot flood <c>site_events</c>), and — for an
/// Ask-based <c>CallScript</c> — replies with an explicit error rather than letting a nested
/// call or inbound-API route hang to its Ask timeout.</para>
/// </summary>
public class ScriptRunShedTests : TestKit, IDisposable
{
private readonly SharedScriptLibrary _sharedLibrary;
private readonly ScriptExecutionScheduler _scheduler = new(8);
public ScriptRunShedTests()
{
var compilationService = new ScriptCompilationService(
NullLogger<ScriptCompilationService>.Instance);
_sharedLibrary = new SharedScriptLibrary(
compilationService, NullLogger<SharedScriptLibrary>.Instance);
ShedHooks.Gate = new SemaphoreSlim(0);
}
void IDisposable.Dispose()
{
ShedHooks.Gate.Release(64);
Shutdown();
_scheduler.Dispose();
}
private static Script<object?> BlockingScript() => CompileRaw(
"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.ShedHooks.Gate.Wait(); return null;");
private static Script<object?> CompileRaw(string code)
{
var options = ScriptOptions.Default
.WithReferences(typeof(object).Assembly, typeof(Enumerable).Assembly,
typeof(ShedHooks).Assembly)
.WithImports("System", "System.Collections.Generic", "System.Linq", "System.Threading.Tasks");
var script = CSharpScript.Create<object?>(code, options, typeof(ScriptGlobals));
script.Compile();
return script;
}
private static SiteRuntimeOptions Options() => new()
{
MaxConcurrentRunsPerScript = 4,
// Long enough that nothing times out inside the test window — the cap, not the
// deadline, must be what refuses the fifth run.
ScriptExecutionTimeoutSeconds = 120,
StuckScriptGraceMs = 120_000
};
[Fact]
public void FifthConcurrentRun_IsShed_Counted_EventedOnce_AndAnsweredWithAnError()
{
var siteLog = new FakeSiteEventLogger();
var health = new SiteHealthCollector();
var instance = CreateTestProbe().Ref;
var options = Options();
var actor = ActorOfAsTestActorRef<ScriptActor>(
Props.Create(() => new ScriptActor(
"Hot", "Inst1", instance, BlockingScript(),
new ResolvedScript { CanonicalName = "Hot", TriggerType = "Call" },
_sharedLibrary, options, NullLogger<ScriptActor>.Instance,
null, null, health, new SingleServiceProvider(siteLog), _scheduler, null)),
"shed-" + Guid.NewGuid().ToString("N"));
// Fill the cap: four runs, all blocked in their bodies.
for (var i = 0; i < 4; i++)
actor.Tell(new ScriptCallRequest("Hot", null, 0, $"corr-{i}"), ActorRefs.NoSender);
AwaitAssert(() =>
{
Assert.Equal(4, actor.UnderlyingActor.RunsInFlight);
Assert.Equal(4, _scheduler.BusyThreadCount);
}, TimeSpan.FromSeconds(15));
// Fifth: shed. The Ask caller is answered explicitly instead of hanging.
var caller = CreateTestProbe();
actor.Tell(new ScriptCallRequest("Hot", null, 0, "corr-shed-1"), caller.Ref);
var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
Assert.False(result.Success);
Assert.Equal("corr-shed-1", result.CorrelationId);
Assert.Contains("shed", result.ErrorMessage, StringComparison.OrdinalIgnoreCase);
Assert.Contains("in flight", result.ErrorMessage, StringComparison.OrdinalIgnoreCase);
// Still exactly four in flight — the shed run was never launched.
Assert.Equal(4, actor.UnderlyingActor.RunsInFlight);
// Sixth: counted again, but the Warning site event is rate-limited to one per minute.
actor.Tell(new ScriptCallRequest("Hot", null, 0, "corr-shed-2"), caller.Ref);
var second = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
Assert.False(second.Success);
AwaitAssert(() =>
{
var shedEvents = siteLog.OfType("script")
.Where(r => r.Severity == "Warning" && r.Message.Contains("shed"))
.ToArray();
Assert.Single(shedEvents);
Assert.Equal("ScriptActor:Hot", shedEvents[0].Source);
Assert.Equal("Inst1", shedEvents[0].InstanceId);
}, TimeSpan.FromSeconds(5));
// Both sheds were counted on the health report even though only one was evented.
Assert.Equal(2, health.CollectReport("site-1").ScriptRunShedCount);
// One completion frees a slot, and the next trigger launches again.
ShedHooks.Gate.Release();
AwaitAssert(() => Assert.Equal(3, actor.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
actor.Tell(new ScriptCallRequest("Hot", null, 0, "corr-after"), ActorRefs.NoSender);
AwaitAssert(() => Assert.Equal(4, actor.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
}
[Fact]
public void AlarmOnTriggerRuns_ShedAtTheSameCap_WithAnAlarmScopedSiteEvent()
{
var siteLog = new FakeSiteEventLogger();
var health = new SiteHealthCollector();
var instanceProbe = CreateTestProbe();
var options = Options();
var alarm = ActorOfAsTestActorRef<AlarmActor>(
Props.Create(() => new AlarmActor(
"Flapper", "Inst1", instanceProbe.Ref,
new ResolvedAlarm
{
CanonicalName = "Flapper",
TriggerType = "ValueMatch",
TriggerConfiguration = "{\"attributeName\":\"Status\",\"matchValue\":\"Critical\"}",
PriorityLevel = 100
},
BlockingScript(), _sharedLibrary, options, NullLogger<AlarmActor>.Instance,
null, null, health, new SingleServiceProvider(siteLog), null, _scheduler, null)),
"alarm-shed-" + Guid.NewGuid().ToString("N"));
// Each raise edge spawns one on-trigger run; clear between raises to re-arm the edge.
void Flap(int cycle)
{
alarm.Tell(new AttributeValueChanged(
"Inst1", "Status", "Status", "Critical", "Good", DateTimeOffset.UtcNow.AddSeconds(cycle)));
alarm.Tell(new AttributeValueChanged(
"Inst1", "Status", "Status", "Normal", "Good", DateTimeOffset.UtcNow.AddSeconds(cycle)));
}
for (var i = 0; i < 4; i++) Flap(i);
AwaitAssert(() => Assert.Equal(4, alarm.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
// Fifth raise is shed — there is no Ask caller on this path, so it surfaces purely as
// a counter plus the rate-limited Warning event.
Flap(4);
Flap(5);
// The shed COUNT assertion lives inside the awaited block, not after it.
// ShedAlarmRun increments the counter and only then emits the (rate-limited)
// site event, and that event fires on the FIRST shed only — so an awaited
// gate on the event observes Flap(4)'s shed and orders nothing whatsoever
// with respect to Flap(5)'s, which is a separate mailbox message with no
// observable of its own on this path (an alarm on-trigger run has no Ask
// caller to reply to — AlarmActor.ShedAlarmRun). Asserting the count bare
// after the gate assumed both sheds had been dequeued by the time the
// first one's event landed; under load the second can still be pending and
// the count reads 1. Reproduced deterministically by deferring Flap(5) by
// 2 s: the bare form failed with "Expected: 2 / Actual: 1", while the
// ScriptActor sibling above — which IS ordered, because ShedRun replies
// ScriptCallResult after incrementing — kept passing.
//
// The count is ACCUMULATED across polls rather than re-read, because
// SiteHealthCollector.CollectReport DRAINS the interval counters
// (Interlocked.Exchange(ref _scriptRunShedCount, 0)) — a poll loop that
// simply re-read it would consume the first shed and never see 2.
var shedCounted = 0;
AwaitAssert(() =>
{
shedCounted += health.CollectReport("site-1").ScriptRunShedCount;
var shedEvents = siteLog.OfType("script")
.Where(r => r.Severity == "Warning" && r.Message.Contains("shed"))
.ToArray();
// Both sheds counted, even though the event is rate-limited to one.
Assert.Equal(2, shedCounted);
Assert.Single(shedEvents);
Assert.Equal("AlarmActor:Flapper", shedEvents[0].Source);
// ...and neither shed run was ever launched: still exactly four in flight.
Assert.Equal(4, alarm.UnderlyingActor.RunsInFlight);
}, TimeSpan.FromSeconds(10));
}
// ---------------------------------------------------------------------------------------
// Arch-review F7: a TRACED run refused by either guard (the in-flight cap, or
// MinTimeBetweenRuns) used to emit nothing at all, so the Flow Debugger reported
// NO_TRIGGER_WITHIN_WINDOW — "no value-change trigger on this attribute, or no device echo"
// — which is wrong in both cases and sends the operator to check the wrong things. Each
// guard now leaves a Failed ScriptTrace/ScriptRun row naming the guard that refused it.
// ---------------------------------------------------------------------------------------
/// <summary>Audit writer fake: records every emitted row and can wait for one matching a predicate.</summary>
private sealed class CapturingAuditWriter : IAuditWriter
{
private readonly List<AuditEvent> _events = new();
public Task WriteAsync(AuditEvent evt, CancellationToken ct = default)
{
lock (_events) _events.Add(evt);
return Task.CompletedTask;
}
public AuditEvent[] Snapshot()
{
lock (_events) return _events.ToArray();
}
public AuditEvent? WaitFor(Func<AuditEvent, bool> predicate, TimeSpan timeout)
{
var deadline = DateTime.UtcNow + timeout;
while (DateTime.UtcNow < deadline)
{
lock (_events)
{
var hit = _events.FirstOrDefault(predicate);
if (hit is not null) return hit;
}
Thread.Sleep(25);
}
return null;
}
}
private static IServiceProvider AuditServices(ISiteEventLogger siteLog, IAuditWriter writer)
{
var services = new ServiceCollection();
services.AddSingleton(siteLog);
services.AddSingleton(writer);
return services.BuildServiceProvider();
}
private static ResolvedScript ValueChangeScript(string name, TimeSpan? minTimeBetweenRuns = null) => new()
{
CanonicalName = name,
TriggerType = "valuechange",
TriggerConfiguration = "{\"attribute\":\"Status\"}",
MinTimeBetweenRuns = minTimeBetweenRuns
};
private static bool IsFailedScriptRun(AuditEvent evt) =>
evt.Action == "ScriptTrace.ScriptRun" && evt.AsRow().Status.ToString() == "Failed";
[Fact]
public void TracedRun_ShedAtTheCap_EmitsAFailedScriptRunRow_ParentedToTheWriter()
{
var siteLog = new FakeSiteEventLogger();
var writer = new CapturingAuditWriter();
var health = new SiteHealthCollector();
var instance = CreateTestProbe().Ref;
var options = Options();
var actor = ActorOfAsTestActorRef<ScriptActor>(
Props.Create(() => new ScriptActor(
"Hot", "Inst1", instance, BlockingScript(),
ValueChangeScript("Hot"),
_sharedLibrary, options, NullLogger<ScriptActor>.Instance,
null, null, health, AuditServices(siteLog, writer), _scheduler, null)),
"shed-traced-" + Guid.NewGuid().ToString("N"));
// Fill the cap with four untraced runs, all blocked in their bodies.
for (var i = 0; i < 4; i++)
actor.Tell(new ScriptCallRequest("Hot", null, 0, $"corr-{i}"), ActorRefs.NoSender);
AwaitAssert(() => Assert.Equal(4, actor.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
// The fifth trigger is a TRACED value change stamped by its writing execution.
var parent = Guid.NewGuid();
actor.Tell(new AttributeValueChanged(
"Inst1", "Status", "Status", "Running", "Good", DateTimeOffset.UtcNow,
SourceExecutionId: parent, Trace: true));
var evt = writer.WaitFor(IsFailedScriptRun, TimeSpan.FromSeconds(10));
Assert.NotNull(evt);
var row = evt!.AsRow();
Assert.Equal(parent, row.ParentExecutionId);
Assert.NotNull(row.ExecutionId);
Assert.StartsWith("shed: MaxConcurrentRunsPerScript", row.ErrorMessage);
Assert.Equal("Hot", evt.Target);
Assert.Equal("Inst1", row.SourceInstanceId);
// The trigger detail survives, so the debugger can still name the attribute.
var extra = ScriptTraceExtra.TryParse(row.Extra)!;
Assert.Equal("valuechange", extra.TriggerKind);
Assert.Equal("Status", extra.TriggerAttribute);
// Still exactly four in flight — the shed run was never launched.
Assert.Equal(4, actor.UnderlyingActor.RunsInFlight);
}
[Fact]
public void TracedRun_SuppressedByMinTimeBetweenRuns_EmitsAFailedScriptRunRow()
{
var siteLog = new FakeSiteEventLogger();
var writer = new CapturingAuditWriter();
var health = new SiteHealthCollector();
var instance = CreateTestProbe().Ref;
var options = Options();
var actor = ActorOfAsTestActorRef<ScriptActor>(
Props.Create(() => new ScriptActor(
"Throttled", "Inst1", instance, CompileRaw("return null;"),
ValueChangeScript("Throttled", TimeSpan.FromMinutes(10)),
_sharedLibrary, options, NullLogger<ScriptActor>.Instance,
null, null, health, AuditServices(siteLog, writer), _scheduler, null)),
"throttled-traced-" + Guid.NewGuid().ToString("N"));
// First traced change runs (and emits a Delivered row); the second, back to back,
// is inside MinTimeBetweenRuns and never launches.
var parent = Guid.NewGuid();
for (var i = 0; i < 2; i++)
{
actor.Tell(new AttributeValueChanged(
"Inst1", "Status", "Status", $"Run{i}", "Good", DateTimeOffset.UtcNow,
SourceExecutionId: parent, Trace: true));
}
var evt = writer.WaitFor(IsFailedScriptRun, TimeSpan.FromSeconds(10));
Assert.NotNull(evt);
var row = evt!.AsRow();
Assert.Equal(parent, row.ParentExecutionId);
Assert.StartsWith("suppressed: MinTimeBetweenRuns", row.ErrorMessage);
// The first run still produced its ordinary Delivered row — the guard row is additive.
AwaitAssert(() => Assert.Contains(
writer.Snapshot(),
e => e.Action == "ScriptTrace.ScriptRun" && e.AsRow().Status.ToString() == "Delivered"),
TimeSpan.FromSeconds(10));
}
}
/// <summary>Test hook used to hold script runs in flight while the cap is exercised.</summary>
public static class ShedHooks
{
/// <summary>Gate the blocking test scripts wait on; reset per test.</summary>
public static SemaphoreSlim Gate = new(0);
}