fd5e023d08
F1 (HIGH) DebugStreamBridgeActor: the 5-minute orphan net measured the MAILBOX (SetReceiveTimeout), and once stream events were correctly marked INotInfluenceReceiveTimeout nothing recurring reset it — the snapshot lands once and GrpcStreamStable once — so every healthy session self-terminated at ~6 min with a false "Site disconnected". Replaced with a periodic self-tick (ConsumerLivenessCheckInterval, 30s) over a consumer-last-seen stamp renewed only by DebugStreamConsumerAlive, which DebugStreamService Tells on a shared timer to every session still in its registry (holding a session there IS "a consumer is attached" — both the Blazor view and the SignalR hub release it on dispose/disconnect, and it works headless). Reverting the wrapper was rejected: it would restore the quiet-instance orphan bug. F2 (MED) SiteStreamGrpcClient: the RpcException(Cancelled) filter now requires cts.IsCancellationRequested. A peer-originated / channel-dispose Cancelled fired none of onError/onCompleted/onConnected, leaving SiteAlarmAggregatorActor with _streamDown=false forever (IsLive stuck true, reconcile reopen guard never fired). F3 (MED) SiteStreamGrpcClient: a header TIMEOUT is no longer reported as connected — that shape is exactly what an unreachable site produces, and it cleared _streamDown, consumed _seedOnConnect and launched a full snapshot fan-out at a dead site. AwaitHeadersAsync returns bool; the first received event is the fallback connected signal, fired at most once from headers OR first event. F4 (LOW-MED) SqliteAuditWriter.MarkReconciledUpToAsync: the blanket below-cursor UPDATE retired late-stamped inserts that were never served (then age-purged — silent loss). The flip is now bounded by insertion order: a Pending row retires only if its rowid is at or below the high-water mark of rows this instance has served from ReadPendingSinceAsync (clamped on purge, since SQLite reuses rowids); Forwarded rows are exempt (central ACKed them over the push path). At-least-once is unchanged. F5 (LOW) Documented the liveness dependency (a served row never covered by a later cursor stays Pending forever; PurgeExpiredAsync never purges Pending) in ISiteAuditQueue + Component-AuditLog.md, and added a cheap site-health signal: SiteAuditBacklogReporter logs a rate-limited warning when the existing oldest-pending metric exceeds 24h. F6 (MED) SiteAlarmAggregatorActor: _fanoutSinceLastTick was armed by the reconcile's OWN fan-out, so steady state ran fan-out→skip→fan-out→skip — one reconcile per 2x interval (120s), halving the not-reporting refresh and the alarm reconcile backstop. The skip is now armed only by connect/failover-driven seeds (initial, _seedOnConnect, and a re-seed queued behind one). Tests: Communication.Tests 691 passed (+13), AuditLog.Tests 382 passed (+5).
769 lines
36 KiB
C#
769 lines
36 KiB
C#
using Akka.Actor;
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using Akka.Event;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.DebugView;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Commons.Observability;
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using ZB.MOM.WW.ScadaBridge.Communication.Grpc;
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namespace ZB.MOM.WW.ScadaBridge.Communication.Actors;
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/// <summary>
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/// Long-lived (one per active debug session) actor on the central side. Debug sessions
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/// are session-based and temporary — this actor holds no persisted state and does not
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/// derive from an Akka.Persistence base class; its state does not survive a restart.
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/// <para>
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/// <b>Stream-first lifecycle.</b> To avoid losing any
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/// <see cref="AttributeValueChanged"/>/<see cref="AlarmStateChanged"/> that occurs on
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/// the site during the snapshot-build + network-transit window, the gRPC server-streaming
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/// subscription is opened FIRST (in <see cref="PreStart"/>), alongside the
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/// <c>SubscribeDebugViewRequest</c> sent to the site via CentralCommunicationActor (with
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/// THIS actor as the Sender). Live events that arrive before the
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/// <see cref="DebugViewSnapshot"/> is delivered are <em>buffered in arrival order</em>.
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/// When the snapshot arrives it is delivered to the consumer, then the buffer is flushed
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/// in order, <em>deduped</em> against the snapshot (an event whose per-entity timestamp is
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/// <= the snapshot's timestamp for the same entity is already reflected → dropped; a
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/// strictly-newer event is delivered; an event for an entity absent from the snapshot is
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/// delivered). After the flush the actor switches to pass-through: subsequent events go
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/// straight to the consumer. A mid-session reconnect (after the snapshot) resumes
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/// pass-through — the snapshot is a one-time thing.
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/// </para>
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/// Stream events are marshalled back to the actor via Self.Tell for thread safety; all
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/// state (phase flag + buffer) is mutated only on the actor thread.
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/// </summary>
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public class DebugStreamBridgeActor : ReceiveActor, IWithTimers
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{
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private readonly ILoggingAdapter _log = Context.GetLogger();
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private readonly string _siteIdentifier;
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private readonly string _instanceUniqueName;
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private readonly string _correlationId;
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private readonly IActorRef _centralCommunicationActor;
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private readonly Action<object> _onEvent;
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private readonly Action _onTerminated;
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private readonly SiteStreamGrpcClientFactory _grpcFactory;
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private readonly string _grpcNodeAAddress;
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private readonly string _grpcNodeBAddress;
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private const int MaxRetries = 3;
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private const string ReconnectTimerKey = "grpc-reconnect";
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private const string StabilityTimerKey = "grpc-stability";
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private const string SnapshotTimerKey = "debug-snapshot-deadline";
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private const string ConsumerLivenessTimerKey = "debug-consumer-liveness";
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/// <summary>Delay between gRPC reconnection attempts.</summary>
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internal static TimeSpan ReconnectDelay { get; set; } = TimeSpan.FromSeconds(5);
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/// <summary>
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/// Hard deadline on the initial <see cref="DebugViewSnapshot"/> (WP2.3). The site builds
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/// it in milliseconds; if none arrives inside this window the site never answered (the
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/// Ask was lost, the singleton moved mid-request, the instance actor is wedged) and the
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/// session must FAIL rather than sit in the buffering phase accumulating live events
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/// behind a snapshot that is never coming. Settable for tests.
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/// </summary>
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internal static TimeSpan SnapshotTimeout { get; set; } = TimeSpan.FromSeconds(60);
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/// <summary>
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/// How long a freshly-opened gRPC stream must stay up before its retry budget
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/// is considered "recovered" and <see cref="_retryCount"/> is reset to 0.
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/// The retry count must NOT be reset by individual events —
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/// a stream that connects, delivers one event, then fails repeatedly would
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/// otherwise reconnect forever and never trip <see cref="MaxRetries"/>. Resetting
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/// only after a stable interval bounds a flapping stream.
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/// </summary>
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internal static TimeSpan StabilityWindow { get; set; } = TimeSpan.FromSeconds(60);
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/// <summary>
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/// Orphan window: how long the session may go without ANY sign of life from its CONSUMER
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/// before it self-terminates. Renewed by <see cref="DebugStreamConsumerAlive"/>, which
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/// <c>DebugStreamService</c> Tells on a timer for every session still attached to a
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/// consumer (Blazor debug view or the SignalR hub) — so it measures the consumer, never
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/// the stream. Settable for tests.
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/// </summary>
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internal static TimeSpan ConsumerIdleTimeout { get; set; } = TimeSpan.FromMinutes(5);
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/// <summary>
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/// How often the actor checks the consumer-last-seen stamp against
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/// <see cref="ConsumerIdleTimeout"/>. A self-tick rather than <c>SetReceiveTimeout</c>:
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/// the receive timeout measures the MAILBOX, which conflates site chatter with consumer
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/// liveness — and once stream events were correctly excluded from it (via
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/// <see cref="LiveDebugStreamEvent"/>) nothing recurring reset it at all, so every healthy
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/// session self-terminated one window after its snapshot with a false "Site disconnected".
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/// Settable for tests.
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/// </summary>
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internal static TimeSpan ConsumerLivenessCheckInterval { get; set; } = TimeSpan.FromSeconds(30);
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/// <summary>
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/// When the consumer was last known to be attached (UTC). Seeded in <see cref="PreStart"/>
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/// so a session gets a full window to receive its first keepalive, then refreshed by every
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/// <see cref="DebugStreamConsumerAlive"/>. Actor-thread only.
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/// </summary>
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private DateTime _consumerLastSeenUtc = DateTime.UtcNow;
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private int _retryCount;
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private bool _useNodeA = true;
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private bool _stopped;
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private CancellationTokenSource? _grpcCts;
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/// <summary>
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/// Monotonic stream generation stamped on each opened gRPC stream and echoed back on its
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/// error/completion callbacks: a late callback raced out of a previous (cancelled) stream
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/// carries a stale generation and is ignored, so it can neither burn retry budget nor
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/// open a duplicate stream. Mirrors <c>SiteAlarmAggregatorActor</c>. Actor-thread only.
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/// </summary>
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private int _streamGeneration;
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/// <summary>
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/// Phase flag. <see langword="false"/> until the initial
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/// <see cref="DebugViewSnapshot"/> has been delivered and the pre-snapshot buffer
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/// flushed; <see langword="true"/> thereafter (pass-through). Mutated only on the
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/// actor thread. A reconnect does NOT touch this flag — a mid-session reconnect
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/// (after the snapshot) therefore stays in pass-through, and a reconnect during the
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/// buffering phase (before the snapshot) stays buffering.
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/// </summary>
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private bool _snapshotDelivered;
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/// <summary>
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/// Ordered buffer of live gRPC events (<see cref="AttributeValueChanged"/>/
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/// <see cref="AlarmStateChanged"/>) that arrived before the snapshot was delivered.
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/// Flushed (with per-entity dedup against the snapshot) when the snapshot arrives,
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/// then never used again. Bounded by <see cref="MaxPreSnapshotBuffer"/> with drop-oldest
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/// eviction (WP2.3): a snapshot that never arrives used to buffer without limit on the
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/// central node. Mutated only on the actor thread.
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/// </summary>
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private readonly Queue<object> _preSnapshotBuffer = new();
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/// <summary>
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/// Defensive log threshold: the first warning fires when the pre-snapshot buffer grows
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/// past this many events during a slow snapshot, before the hard cap starts evicting.
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/// </summary>
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private const int BufferWarnThreshold = 10_000;
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private bool _bufferWarned;
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/// <summary>
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/// Hard cap on the pre-snapshot buffer. Beyond it the OLDEST event is evicted — the
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/// snapshot that ends the buffering phase is authoritative for anything that old, so
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/// keeping the newest events is what preserves the post-snapshot delta chain.
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/// </summary>
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private const int MaxPreSnapshotBuffer = 20_000;
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/// <summary>Events evicted from the pre-snapshot buffer in this session. Actor-thread only.</summary>
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private long _preSnapshotDropped;
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/// <summary>
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/// Total pre-snapshot events dropped across all debug sessions on this node — the raw
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/// counter behind <c>scadabridge.central.debug_view.presnapshot_dropped</c>.
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/// </summary>
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internal static long TotalPreSnapshotDropped;
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/// <summary>Timer scheduler for reconnect and stability window timers.</summary>
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public ITimerScheduler Timers { get; set; } = null!;
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/// <summary>
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/// Initializes the debug stream bridge actor and registers message handlers.
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/// </summary>
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/// <param name="siteIdentifier">Site identifier for targeting site-addressed messages and logging.</param>
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/// <param name="instanceUniqueName">Unique name of the instance whose debug stream is being bridged.</param>
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/// <param name="correlationId">Correlation id for the debug session.</param>
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/// <param name="centralCommunicationActor">Actor used to forward site-addressed messages to the site.</param>
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/// <param name="onEvent">Callback invoked on each received debug event.</param>
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/// <param name="onTerminated">Callback invoked when the stream terminates.</param>
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/// <param name="grpcFactory">Factory for creating gRPC streaming clients.</param>
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/// <param name="grpcNodeAAddress">gRPC address of the site's node A.</param>
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/// <param name="grpcNodeBAddress">gRPC address of the site's node B.</param>
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public DebugStreamBridgeActor(
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string siteIdentifier,
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string instanceUniqueName,
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string correlationId,
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IActorRef centralCommunicationActor,
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Action<object> onEvent,
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Action onTerminated,
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SiteStreamGrpcClientFactory grpcFactory,
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string grpcNodeAAddress,
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string grpcNodeBAddress)
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{
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_siteIdentifier = siteIdentifier;
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_instanceUniqueName = instanceUniqueName;
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_correlationId = correlationId;
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_centralCommunicationActor = centralCommunicationActor;
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_onEvent = onEvent;
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_onTerminated = onTerminated;
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_grpcFactory = grpcFactory;
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_grpcNodeAAddress = grpcNodeAAddress;
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_grpcNodeBAddress = grpcNodeBAddress;
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// Initial snapshot response from the site.
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// If the site reports InstanceNotFound=true the instance is not
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// deployed there. Under the stream-first lifecycle the gRPC stream
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// was already opened in PreStart, so the not-found path must tear it down
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// (CleanupGrpc) rather than enter pass-through. Forward the snapshot (with
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// InstanceNotFound=true) to _onEvent so DebugStreamService's TCS resolves and
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// the caller can inspect the flag; then stop cleanly.
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Receive<DebugViewSnapshot>(snapshot =>
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{
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if (_snapshotDelivered)
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{
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// Defensive: a duplicate / late snapshot after we have already moved to
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// pass-through. The snapshot is a one-time thing — ignore replays so we
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// never re-buffer or double-deliver.
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_log.Debug("Ignoring duplicate DebugViewSnapshot for {0} (already delivered)",
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_instanceUniqueName);
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return;
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}
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if (snapshot.InstanceNotFound)
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{
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_log.Warning("Instance {0} is not deployed on site; terminating debug stream",
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_instanceUniqueName);
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// The stream-first subscription opened in PreStart is for a
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// non-deployed instance — cancel it (and any buffered gap events are
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// discarded with the actor). No pass-through.
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// _stopped is set AFTER CleanupGrpc() to match the ordering in the
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// DebugStreamTerminated and consumer-liveness handlers (cosmetic consistency).
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CleanupGrpc();
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_stopped = true;
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_preSnapshotBuffer.Clear();
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_onEvent(snapshot); // resolves the snapshot TCS with InstanceNotFound=true
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// Note: after Context.Stop(Self) below the actor is dead. DebugStreamService
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// inspects InitialSnapshot.InstanceNotFound and calls StopStream, which sends
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// a StopDebugStream message. That Tell arrives after the actor has already
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// stopped, producing a benign Akka dead-letter — expected and harmless.
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Context.Stop(Self);
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return;
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}
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_log.Info("Received initial snapshot for {0} ({1} attrs, {2} alarms); flushing {3} buffered event(s)",
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_instanceUniqueName, snapshot.AttributeValues.Count, snapshot.AlarmStates.Count,
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_preSnapshotBuffer.Count);
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// The snapshot arrived — stand the hard deadline down.
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Timers.Cancel(SnapshotTimerKey);
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// Deliver the snapshot, then flush the gap-window buffer (deduped), then
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// switch to pass-through. Order matters: snapshot first, buffered events next.
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_onEvent(snapshot);
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FlushBuffer(snapshot);
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_snapshotDelivered = true;
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});
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// Hard snapshot deadline (WP2.3). Nothing else ends a session stuck in the
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// buffering phase: the site's reply was lost, so no gRPC error fires, the stream
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// keeps delivering events, and stream traffic does not renew the orphan net (which
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// measures the consumer). Fail the session so the consumer is told and can reopen.
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Receive<DebugSnapshotDeadline>(_ =>
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{
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if (_stopped || _snapshotDelivered) return;
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_log.Error(
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"No debug snapshot for {0} within {1}s ({2} event(s) buffered, {3} dropped); failing the session",
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_instanceUniqueName, SnapshotTimeout.TotalSeconds,
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_preSnapshotBuffer.Count, _preSnapshotDropped);
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CleanupGrpc();
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SendUnsubscribe();
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_stopped = true;
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_preSnapshotBuffer.Clear();
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_onTerminated();
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Context.Stop(Self);
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});
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// Domain events arriving via Self.Tell from the gRPC callback. Stream traffic never
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// proves the CONSUMER is still there, so it deliberately does not touch the orphan
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// net (which now measures the consumer keepalive, not the mailbox). Receiving an
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// event must not reset _retryCount either: a flapping stream that delivers a single
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// event between failures would otherwise never trip MaxRetries. The retry budget is
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// recovered only by GrpcStreamStable (a stream that has stayed up for
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// StabilityWindow). Before the snapshot has been delivered, BUFFER (in arrival order)
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// rather than deliver — these may be gap-window events; after the snapshot has been
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// flushed, pass through directly (phase-dependent behavior).
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Receive<LiveDebugStreamEvent>(wrapped => HandleStreamEvent(wrapped.Event));
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// Unwrapped forms are still accepted (a direct Tell from a test or a future
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// in-process producer) and take the identical path.
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Receive<AttributeValueChanged>(changed => HandleStreamEvent(changed));
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Receive<AlarmStateChanged>(changed => HandleStreamEvent(changed));
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// Stream has been stably connected for StabilityWindow — recover the
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// retry budget so a future transient fault gets a fresh set of retries.
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Receive<GrpcStreamStable>(_ =>
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{
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if (_stopped) return;
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_retryCount = 0;
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_log.Debug("gRPC stream for {0} stable, retry count reset", _instanceUniqueName);
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});
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// gRPC stream error — attempt reconnection
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Receive<GrpcStreamError>(msg =>
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{
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// Ignore a late error raced out of a previous (cancelled) stream: it must not
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// burn retry budget or flip the node a second time.
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if (msg.Generation != _streamGeneration)
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{
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_log.Debug("Ignoring stale gRPC error from stream generation {0} (current {1})",
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msg.Generation, _streamGeneration);
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return;
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}
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_log.Warning("gRPC stream error for {0}: {1}", _instanceUniqueName, msg.Exception.Message);
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HandleGrpcError();
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});
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// gRPC stream ended GRACEFULLY (server status OK) — the site's 4h max stream
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// lifetime elapsing or a graceful site shutdown. Not a fault: reopen on the SAME
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// node without spending retry budget. Without this the session went silently deaf.
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Receive<GrpcStreamCompleted>(msg =>
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{
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if (_stopped) return;
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if (msg.Generation != _streamGeneration)
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{
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_log.Debug("Ignoring stale gRPC completion from stream generation {0} (current {1})",
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msg.Generation, _streamGeneration);
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return;
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}
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HandleGrpcCompleted();
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});
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// Scheduled reconnection
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Receive<ReconnectGrpcStream>(_ => OpenGrpcStream());
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// Consumer requests stop
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Receive<StopDebugStream>(_ =>
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{
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_log.Info("Stopping debug stream for {0}", _instanceUniqueName);
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CleanupGrpc();
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SendUnsubscribe();
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_stopped = true;
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Context.Stop(Self);
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});
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// Site disconnected — CentralCommunicationActor notifies us
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Receive<DebugStreamTerminated>(msg =>
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{
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if (_stopped) return; // Idempotent — gRPC error may arrive simultaneously
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_log.Warning("Debug stream terminated for {0} (site {1} disconnected)", _instanceUniqueName, msg.SiteId);
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CleanupGrpc();
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_stopped = true;
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_onTerminated();
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Context.Stop(Self);
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});
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// Consumer keepalive: DebugStreamService Tells this on a timer for every session it
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// still holds (i.e. still attached to a Blazor debug view / SignalR connection). It
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// is the ONLY thing that renews the orphan window — deliberately, so neither a chatty
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// site nor a silent one can influence it.
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Receive<DebugStreamConsumerAlive>(_ =>
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{
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if (_stopped) return;
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_consumerLastSeenUtc = DateTime.UtcNow;
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});
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// Orphan safety net, CONSUMER-measured (WP2.3 follow-up). A periodic self-tick
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// compares the consumer-last-seen stamp against ConsumerIdleTimeout; the previous
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// SetReceiveTimeout(5 min) measured the mailbox instead, and once stream events were
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// (correctly) marked INotInfluenceReceiveTimeout nothing recurring reset it — the
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// snapshot arrives once and GrpcStreamStable once, so EVERY healthy session died at
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// ~6 minutes and the consumer was told "Site disconnected".
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Receive<ConsumerLivenessTick>(_ =>
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{
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if (_stopped) return;
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var idle = DateTime.UtcNow - _consumerLastSeenUtc;
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if (idle < ConsumerIdleTimeout) return;
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_log.Warning(
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"Debug stream for {0} has had no consumer activity for {1:F0}s (orphaned session), stopping",
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_instanceUniqueName, idle.TotalSeconds);
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Timers.Cancel(ConsumerLivenessTimerKey);
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CleanupGrpc();
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SendUnsubscribe();
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_stopped = true;
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_onTerminated();
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Context.Stop(Self);
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});
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}
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|
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/// <summary>
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/// Handles a live gRPC stream event (<see cref="AttributeValueChanged"/> or
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/// <see cref="AlarmStateChanged"/>). Before the snapshot has been delivered the
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/// event is appended to the ordered pre-snapshot buffer (gap-window capture); after
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/// the snapshot+flush it is passed straight through to the consumer. Always runs on
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/// the actor thread (events are marshalled in via Self.Tell), so the phase flag and
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/// buffer are accessed without locking.
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/// </summary>
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private void HandleStreamEvent(object evt)
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{
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if (_snapshotDelivered)
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{
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_onEvent(evt);
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return;
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}
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|
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if (!_bufferWarned && _preSnapshotBuffer.Count + 1 > BufferWarnThreshold)
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{
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_bufferWarned = true;
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_log.Warning(
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"Pre-snapshot debug-event buffer for {0} exceeded {1} events while awaiting the snapshot " +
|
|
"(hard cap {2}, drop-oldest beyond it).",
|
|
_instanceUniqueName, BufferWarnThreshold, MaxPreSnapshotBuffer);
|
|
}
|
|
|
|
while (_preSnapshotBuffer.Count >= MaxPreSnapshotBuffer)
|
|
{
|
|
_preSnapshotBuffer.Dequeue();
|
|
_preSnapshotDropped++;
|
|
Interlocked.Increment(ref TotalPreSnapshotDropped);
|
|
ScadaBridgeTelemetry.RecordDebugPreSnapshotDrop();
|
|
if (_preSnapshotDropped == 1 || _preSnapshotDropped % 500 == 0)
|
|
{
|
|
_log.Warning(
|
|
"Pre-snapshot debug-event buffer for {0} is at its {1}-event cap; {2} event(s) evicted so far",
|
|
_instanceUniqueName, MaxPreSnapshotBuffer, _preSnapshotDropped);
|
|
}
|
|
}
|
|
|
|
_preSnapshotBuffer.Enqueue(evt);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flushes the pre-snapshot buffer in arrival order, deduping each event against the
|
|
/// just-delivered snapshot.
|
|
/// <para>
|
|
/// <b>Dedup rule.</b> Identity is per-entity:
|
|
/// attributes by (InstanceUniqueName, AttributePath, AttributeName); alarms by
|
|
/// (InstanceUniqueName, AlarmName, SourceReference). For a buffered event whose entity
|
|
/// is present in the snapshot, the comparison is against that entity's snapshot
|
|
/// timestamp: a buffered timestamp <= the snapshot timestamp means the event is
|
|
/// already reflected in the snapshot → DROP; a strictly-newer (>) timestamp means
|
|
/// the event happened after the snapshot was built → DELIVER. The boundary is inclusive
|
|
/// on the snapshot side (equal timestamps are treated as duplicates) — the snapshot is
|
|
/// the authoritative point-in-time value, so an event at the exact same instant carries
|
|
/// no new information. A buffered event whose entity is NOT in the snapshot is a genuine
|
|
/// gap-window event → DELIVER.
|
|
/// </para>
|
|
/// </summary>
|
|
private void FlushBuffer(DebugViewSnapshot snapshot)
|
|
{
|
|
if (_preSnapshotBuffer.Count == 0) return;
|
|
|
|
// Build per-entity "as-of" timestamps from the snapshot. If (defensively) the
|
|
// snapshot lists the same entity twice, keep the newest timestamp.
|
|
var attrAsOf = new Dictionary<string, DateTimeOffset>();
|
|
foreach (var a in snapshot.AttributeValues)
|
|
{
|
|
var key = AttributeKey(a);
|
|
if (!attrAsOf.TryGetValue(key, out var existing) || a.Timestamp > existing)
|
|
attrAsOf[key] = a.Timestamp;
|
|
}
|
|
|
|
var alarmAsOf = new Dictionary<string, DateTimeOffset>();
|
|
foreach (var al in snapshot.AlarmStates)
|
|
{
|
|
var key = AlarmKey(al);
|
|
if (!alarmAsOf.TryGetValue(key, out var existing) || al.Timestamp > existing)
|
|
alarmAsOf[key] = al.Timestamp;
|
|
}
|
|
|
|
var flushed = 0;
|
|
var dropped = 0;
|
|
foreach (var evt in _preSnapshotBuffer)
|
|
{
|
|
if (IsReflectedInSnapshot(evt, attrAsOf, alarmAsOf))
|
|
{
|
|
dropped++;
|
|
continue;
|
|
}
|
|
|
|
_onEvent(evt);
|
|
flushed++;
|
|
}
|
|
|
|
if (dropped > 0 || flushed > 0)
|
|
{
|
|
_log.Debug("Flushed {0} buffered debug event(s) for {1}, dropped {2} as already-in-snapshot" +
|
|
" ({3} previously evicted at the buffer cap)",
|
|
flushed, _instanceUniqueName, dropped, _preSnapshotDropped);
|
|
}
|
|
|
|
_preSnapshotBuffer.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns <see langword="true"/> when a buffered event is already reflected in the
|
|
/// snapshot (same entity, buffered timestamp <= snapshot timestamp) and must be
|
|
/// dropped; otherwise <see langword="false"/> (deliver).
|
|
/// </summary>
|
|
private static bool IsReflectedInSnapshot(
|
|
object evt,
|
|
IReadOnlyDictionary<string, DateTimeOffset> attrAsOf,
|
|
IReadOnlyDictionary<string, DateTimeOffset> alarmAsOf)
|
|
{
|
|
switch (evt)
|
|
{
|
|
case AttributeValueChanged a:
|
|
return attrAsOf.TryGetValue(AttributeKey(a), out var attrTs) && a.Timestamp <= attrTs;
|
|
case AlarmStateChanged al:
|
|
return alarmAsOf.TryGetValue(AlarmKey(al), out var alarmTs) && al.Timestamp <= alarmTs;
|
|
default:
|
|
// Unknown buffered type (should not happen — only attr/alarm are buffered):
|
|
// never treat as a duplicate.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delimiter used to join identity components into a single dedup key. A NUL
|
|
/// control character cannot appear in an instance/attribute/alarm name, so
|
|
/// distinct identities never collide on a shared boundary (unlike a space, which
|
|
/// may legitimately occur within a name). Declared as an escaped char so the
|
|
/// source carries no raw NUL byte.
|
|
/// </summary>
|
|
private const char KeyDelimiter = '\u0000';
|
|
|
|
/// <summary>
|
|
/// Per-entity dedup key for an attribute change. Each nullable component is guarded
|
|
/// with <c>?? string.Empty</c> so a null can never silently collide with another
|
|
/// key via <see cref="string.Concat"/> (e.g. two entries with null AttributePath
|
|
/// would otherwise share a key with any entry whose AttributePath is the empty string).
|
|
/// </summary>
|
|
private static string AttributeKey(AttributeValueChanged a) =>
|
|
string.Concat(
|
|
a.InstanceUniqueName ?? string.Empty, KeyDelimiter,
|
|
a.AttributePath ?? string.Empty, KeyDelimiter,
|
|
a.AttributeName ?? string.Empty);
|
|
|
|
/// <summary>
|
|
/// Per-entity dedup key for an alarm change. Includes <see cref="AlarmStateChanged.SourceReference"/>
|
|
/// so native per-condition alarms (which share an AlarmName but differ by source
|
|
/// reference) are not conflated; empty for computed alarms. Each nullable component is
|
|
/// guarded with <c>?? string.Empty</c> to prevent silent key collisions.
|
|
/// </summary>
|
|
private static string AlarmKey(AlarmStateChanged al) =>
|
|
string.Concat(
|
|
al.InstanceUniqueName ?? string.Empty, KeyDelimiter,
|
|
al.AlarmName ?? string.Empty, KeyDelimiter,
|
|
al.SourceReference ?? string.Empty);
|
|
|
|
/// <inheritdoc />
|
|
protected override void PreStart()
|
|
{
|
|
_log.Info("Starting debug stream bridge for {0} on site {1}", _instanceUniqueName, _siteIdentifier);
|
|
|
|
// Stream-first: open the gRPC live-event subscription BEFORE (and
|
|
// alongside) requesting the snapshot, so events occurring during the
|
|
// snapshot-build + network-transit window are captured (buffered) and not lost.
|
|
OpenGrpcStream();
|
|
|
|
// Send subscribe request via CentralCommunicationActor for the initial snapshot.
|
|
var request = new SubscribeDebugViewRequest(_instanceUniqueName, _correlationId);
|
|
var envelope = new SiteEnvelope(_siteIdentifier, request);
|
|
_centralCommunicationActor.Tell(envelope, Self);
|
|
|
|
// Arm the hard snapshot deadline alongside the request.
|
|
if (SnapshotTimeout > TimeSpan.Zero)
|
|
Timers.StartSingleTimer(SnapshotTimerKey, new DebugSnapshotDeadline(), SnapshotTimeout);
|
|
|
|
// Arm the consumer-liveness net. The stamp starts now, so the session always gets a
|
|
// full ConsumerIdleTimeout to see its first keepalive from DebugStreamService.
|
|
_consumerLastSeenUtc = DateTime.UtcNow;
|
|
if (ConsumerIdleTimeout > TimeSpan.Zero && ConsumerLivenessCheckInterval > TimeSpan.Zero)
|
|
{
|
|
Timers.StartPeriodicTimer(
|
|
ConsumerLivenessTimerKey, new ConsumerLivenessTick(), ConsumerLivenessCheckInterval);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void PostStop()
|
|
{
|
|
_grpcCts?.Cancel();
|
|
_grpcCts?.Dispose();
|
|
_grpcCts = null;
|
|
base.PostStop();
|
|
}
|
|
|
|
private void OpenGrpcStream()
|
|
{
|
|
if (_stopped) return;
|
|
|
|
var endpoint = _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress;
|
|
_log.Info("Opening gRPC stream for {0} to {1}", _instanceUniqueName, endpoint);
|
|
|
|
_grpcCts?.Cancel();
|
|
_grpcCts?.Dispose();
|
|
_grpcCts = new CancellationTokenSource();
|
|
|
|
// Arm the stability timer: if the stream stays up for StabilityWindow the
|
|
// retry budget is recovered. Cancelled by HandleGrpcError.
|
|
Timers.StartSingleTimer(StabilityTimerKey, new GrpcStreamStable(), StabilityWindow);
|
|
|
|
var generation = ++_streamGeneration;
|
|
var client = _grpcFactory.GetOrCreate(_siteIdentifier, endpoint);
|
|
var self = Self;
|
|
var ct = _grpcCts.Token;
|
|
|
|
// Launch as background task — the callbacks marshal back to the actor via Tell.
|
|
// The task itself is observed below: a fault escaping SubscribeAsync would otherwise
|
|
// leave the session waiting on a stream that does not exist, exception unobserved.
|
|
Task.Run(async () =>
|
|
{
|
|
await client.SubscribeAsync(
|
|
_correlationId,
|
|
_instanceUniqueName,
|
|
// Wrapped so the stream path is explicit (it never renews the orphan net).
|
|
evt => self.Tell(new LiveDebugStreamEvent(evt)),
|
|
ex => self.Tell(new GrpcStreamError(ex, generation)),
|
|
() => self.Tell(new GrpcStreamCompleted(generation)),
|
|
ct);
|
|
}, ct).ContinueWith(t =>
|
|
{
|
|
if (t.IsFaulted)
|
|
self.Tell(new GrpcStreamError(t.Exception!.GetBaseException(), generation));
|
|
else if (t.IsCanceled && !ct.IsCancellationRequested)
|
|
self.Tell(new GrpcStreamCompleted(generation));
|
|
// RanToCompletion: SubscribeAsync already reported its own outcome.
|
|
}, TaskContinuationOptions.ExecuteSynchronously);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles a graceful end of stream (server status OK). The stream simply expired or the
|
|
/// site shut down cleanly, so the retry budget is left untouched and the endpoint is not
|
|
/// flipped; the reopen is scheduled through the existing reconnect timer, which also
|
|
/// rate-limits a pathological site that keeps closing streams immediately.
|
|
/// </summary>
|
|
private void HandleGrpcCompleted()
|
|
{
|
|
// The stream is gone, so its armed stability timer must not later "recover" a
|
|
// budget that its successor has since spent.
|
|
Timers.Cancel(StabilityTimerKey);
|
|
|
|
_log.Info("gRPC stream for {0} completed gracefully (server end of stream); reopening",
|
|
_instanceUniqueName);
|
|
|
|
// Release the site-side relay for the finished stream before reopening, so the site
|
|
// is not left with a zombie relay actor for this correlation id.
|
|
_grpcCts?.Cancel();
|
|
_grpcCts?.Dispose();
|
|
_grpcCts = null;
|
|
_grpcFactory.TryGet(_siteIdentifier, _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress)
|
|
?.Unsubscribe(_correlationId);
|
|
|
|
Timers.StartSingleTimer(ReconnectTimerKey, new ReconnectGrpcStream(), ReconnectDelay);
|
|
}
|
|
|
|
private void HandleGrpcError()
|
|
{
|
|
if (_stopped) return;
|
|
|
|
// The stream failed before reaching the stability window — its retry
|
|
// budget is NOT recovered.
|
|
Timers.Cancel(StabilityTimerKey);
|
|
|
|
_retryCount++;
|
|
|
|
if (_retryCount > MaxRetries)
|
|
{
|
|
_log.Error("gRPC stream for {0} exceeded max retries ({1}), terminating", _instanceUniqueName, MaxRetries);
|
|
CleanupGrpc();
|
|
_stopped = true;
|
|
_onTerminated();
|
|
Context.Stop(Self);
|
|
return;
|
|
}
|
|
|
|
// Unsubscribe the failed stream on the *previous* endpoint before reconnecting.
|
|
// This cancels the local subscription CTS and -- where the channel is still
|
|
// alive -- propagates gRPC cancellation to the site so its SiteStreamGrpcServer
|
|
// stops the StreamRelayActor for this correlation ID, rather than leaving a
|
|
// zombie relay actor until TCP RST / keepalive eventually detects the loss.
|
|
var previousEndpoint = _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress;
|
|
// TryGet, not GetOrCreate: unsubscribing a failed stream must never open a
|
|
// fresh channel (and, with (site,endpoint) keying, must never touch another
|
|
// session's healthy channel). Absent client => the channel is already gone
|
|
// and the site-side relay will be reaped by keepalive/session-lifetime.
|
|
_grpcFactory.TryGet(_siteIdentifier, previousEndpoint)?.Unsubscribe(_correlationId);
|
|
|
|
// Flip to the other node
|
|
_useNodeA = !_useNodeA;
|
|
|
|
// First retry is immediate, subsequent retries use a short backoff
|
|
if (_retryCount == 1)
|
|
{
|
|
Self.Tell(new ReconnectGrpcStream());
|
|
}
|
|
else
|
|
{
|
|
Timers.StartSingleTimer(ReconnectTimerKey, new ReconnectGrpcStream(), ReconnectDelay);
|
|
}
|
|
}
|
|
|
|
private void CleanupGrpc()
|
|
{
|
|
_grpcCts?.Cancel();
|
|
_grpcCts?.Dispose();
|
|
_grpcCts = null;
|
|
|
|
// TryGet, not GetOrCreate: teardown must never open a fresh channel just to
|
|
// unsubscribe. Absent client => nothing to cancel.
|
|
var endpoint = _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress;
|
|
_grpcFactory.TryGet(_siteIdentifier, endpoint)?.Unsubscribe(_correlationId);
|
|
}
|
|
|
|
private void SendUnsubscribe()
|
|
{
|
|
var request = new UnsubscribeDebugViewRequest(_instanceUniqueName, _correlationId);
|
|
var envelope = new SiteEnvelope(_siteIdentifier, request);
|
|
_centralCommunicationActor.Tell(envelope, Self);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Message sent to a DebugStreamBridgeActor to stop the debug stream session.
|
|
/// </summary>
|
|
public record StopDebugStream;
|
|
|
|
/// <summary>
|
|
/// Envelope for a live gRPC stream event (<c>AttributeValueChanged</c>/
|
|
/// <c>AlarmStateChanged</c>). Kept as a distinct envelope so the high-volume stream path is
|
|
/// explicit at the call site; the orphan net no longer keys off the mailbox at all (it
|
|
/// measures the consumer keepalive), so a busy site's event flood can neither hold a dead
|
|
/// session open nor — as briefly happened — be the only thing keeping a healthy one alive.
|
|
/// </summary>
|
|
internal record LiveDebugStreamEvent(object Event);
|
|
|
|
/// <summary>
|
|
/// Consumer keepalive: <c>DebugStreamService</c> Tells one of these to every bridge actor
|
|
/// whose session is still attached to a consumer, on
|
|
/// <see cref="DebugStreamBridgeActor.ConsumerLivenessCheckInterval"/>-scale cadence. Renewing
|
|
/// the consumer-last-seen stamp is its ONLY effect.
|
|
/// </summary>
|
|
public record DebugStreamConsumerAlive;
|
|
|
|
/// <summary>
|
|
/// Internal self-tick that checks the consumer-last-seen stamp against
|
|
/// <see cref="DebugStreamBridgeActor.ConsumerIdleTimeout"/>.
|
|
/// </summary>
|
|
internal record ConsumerLivenessTick;
|
|
|
|
/// <summary>
|
|
/// Internal message: the hard deadline for the initial <c>DebugViewSnapshot</c> expired.
|
|
/// </summary>
|
|
internal record DebugSnapshotDeadline;
|
|
|
|
/// <summary>
|
|
/// Internal message indicating a gRPC stream error occurred, stamped with the stream
|
|
/// generation it came from so a late error out of a cancelled stream can be ignored.
|
|
/// </summary>
|
|
internal record GrpcStreamError(Exception Exception, int Generation);
|
|
|
|
/// <summary>
|
|
/// Internal message indicating the gRPC stream ended gracefully (server status OK — the
|
|
/// site's max stream lifetime elapsed, or the site shut down cleanly), stamped with its
|
|
/// stream generation.
|
|
/// </summary>
|
|
internal record GrpcStreamCompleted(int Generation);
|
|
|
|
/// <summary>
|
|
/// Internal message to trigger gRPC stream reconnection.
|
|
/// </summary>
|
|
internal record ReconnectGrpcStream;
|
|
|
|
/// <summary>
|
|
/// Internal message indicating the current gRPC stream has been connected long
|
|
/// enough (<see cref="DebugStreamBridgeActor.StabilityWindow"/>) to be considered
|
|
/// stable, so the reconnect retry budget can be recovered.
|
|
/// </summary>
|
|
internal record GrpcStreamStable;
|