Files
ScadaBridge/src/ZB.MOM.WW.ScadaBridge.Communication/Actors/DebugStreamBridgeActor.cs
T
Joseph Doherty fd5e023d08 fix(comms): review findings — consumer-based debug orphan net, foreign-cancel triad, honest onConnected, served-row-exact retirement, full-rate reconcile
F1 (HIGH) DebugStreamBridgeActor: the 5-minute orphan net measured the MAILBOX
(SetReceiveTimeout), and once stream events were correctly marked
INotInfluenceReceiveTimeout nothing recurring reset it — the snapshot lands once
and GrpcStreamStable once — so every healthy session self-terminated at ~6 min
with a false "Site disconnected". Replaced with a periodic self-tick
(ConsumerLivenessCheckInterval, 30s) over a consumer-last-seen stamp renewed only
by DebugStreamConsumerAlive, which DebugStreamService Tells on a shared timer to
every session still in its registry (holding a session there IS "a consumer is
attached" — both the Blazor view and the SignalR hub release it on
dispose/disconnect, and it works headless). Reverting the wrapper was rejected: it
would restore the quiet-instance orphan bug.

F2 (MED) SiteStreamGrpcClient: the RpcException(Cancelled) filter now requires
cts.IsCancellationRequested. A peer-originated / channel-dispose Cancelled fired
none of onError/onCompleted/onConnected, leaving SiteAlarmAggregatorActor with
_streamDown=false forever (IsLive stuck true, reconcile reopen guard never fired).

F3 (MED) SiteStreamGrpcClient: a header TIMEOUT is no longer reported as
connected — that shape is exactly what an unreachable site produces, and it
cleared _streamDown, consumed _seedOnConnect and launched a full snapshot fan-out
at a dead site. AwaitHeadersAsync returns bool; the first received event is the
fallback connected signal, fired at most once from headers OR first event.

F4 (LOW-MED) SqliteAuditWriter.MarkReconciledUpToAsync: the blanket below-cursor
UPDATE retired late-stamped inserts that were never served (then age-purged —
silent loss). The flip is now bounded by insertion order: a Pending row retires
only if its rowid is at or below the high-water mark of rows this instance has
served from ReadPendingSinceAsync (clamped on purge, since SQLite reuses rowids);
Forwarded rows are exempt (central ACKed them over the push path). At-least-once
is unchanged.

F5 (LOW) Documented the liveness dependency (a served row never covered by a later
cursor stays Pending forever; PurgeExpiredAsync never purges Pending) in
ISiteAuditQueue + Component-AuditLog.md, and added a cheap site-health signal:
SiteAuditBacklogReporter logs a rate-limited warning when the existing
oldest-pending metric exceeds 24h.

F6 (MED) SiteAlarmAggregatorActor: _fanoutSinceLastTick was armed by the
reconcile's OWN fan-out, so steady state ran fan-out→skip→fan-out→skip — one
reconcile per 2x interval (120s), halving the not-reporting refresh and the alarm
reconcile backstop. The skip is now armed only by connect/failover-driven seeds
(initial, _seedOnConnect, and a re-seed queued behind one).

Tests: Communication.Tests 691 passed (+13), AuditLog.Tests 382 passed (+5).
2026-08-14 23:52:25 -04:00

769 lines
36 KiB
C#

using Akka.Actor;
using Akka.Event;
using ZB.MOM.WW.ScadaBridge.Commons.Messages.DebugView;
using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
using ZB.MOM.WW.ScadaBridge.Commons.Observability;
using ZB.MOM.WW.ScadaBridge.Communication.Grpc;
namespace ZB.MOM.WW.ScadaBridge.Communication.Actors;
/// <summary>
/// Long-lived (one per active debug session) actor on the central side. Debug sessions
/// are session-based and temporary — this actor holds no persisted state and does not
/// derive from an Akka.Persistence base class; its state does not survive a restart.
/// <para>
/// <b>Stream-first lifecycle.</b> To avoid losing any
/// <see cref="AttributeValueChanged"/>/<see cref="AlarmStateChanged"/> that occurs on
/// the site during the snapshot-build + network-transit window, the gRPC server-streaming
/// subscription is opened FIRST (in <see cref="PreStart"/>), alongside the
/// <c>SubscribeDebugViewRequest</c> sent to the site via CentralCommunicationActor (with
/// THIS actor as the Sender). Live events that arrive before the
/// <see cref="DebugViewSnapshot"/> is delivered are <em>buffered in arrival order</em>.
/// When the snapshot arrives it is delivered to the consumer, then the buffer is flushed
/// in order, <em>deduped</em> against the snapshot (an event whose per-entity timestamp is
/// &lt;= the snapshot's timestamp for the same entity is already reflected → dropped; a
/// strictly-newer event is delivered; an event for an entity absent from the snapshot is
/// delivered). After the flush the actor switches to pass-through: subsequent events go
/// straight to the consumer. A mid-session reconnect (after the snapshot) resumes
/// pass-through — the snapshot is a one-time thing.
/// </para>
/// Stream events are marshalled back to the actor via Self.Tell for thread safety; all
/// state (phase flag + buffer) is mutated only on the actor thread.
/// </summary>
public class DebugStreamBridgeActor : ReceiveActor, IWithTimers
{
private readonly ILoggingAdapter _log = Context.GetLogger();
private readonly string _siteIdentifier;
private readonly string _instanceUniqueName;
private readonly string _correlationId;
private readonly IActorRef _centralCommunicationActor;
private readonly Action<object> _onEvent;
private readonly Action _onTerminated;
private readonly SiteStreamGrpcClientFactory _grpcFactory;
private readonly string _grpcNodeAAddress;
private readonly string _grpcNodeBAddress;
private const int MaxRetries = 3;
private const string ReconnectTimerKey = "grpc-reconnect";
private const string StabilityTimerKey = "grpc-stability";
private const string SnapshotTimerKey = "debug-snapshot-deadline";
private const string ConsumerLivenessTimerKey = "debug-consumer-liveness";
/// <summary>Delay between gRPC reconnection attempts.</summary>
internal static TimeSpan ReconnectDelay { get; set; } = TimeSpan.FromSeconds(5);
/// <summary>
/// Hard deadline on the initial <see cref="DebugViewSnapshot"/> (WP2.3). The site builds
/// it in milliseconds; if none arrives inside this window the site never answered (the
/// Ask was lost, the singleton moved mid-request, the instance actor is wedged) and the
/// session must FAIL rather than sit in the buffering phase accumulating live events
/// behind a snapshot that is never coming. Settable for tests.
/// </summary>
internal static TimeSpan SnapshotTimeout { get; set; } = TimeSpan.FromSeconds(60);
/// <summary>
/// How long a freshly-opened gRPC stream must stay up before its retry budget
/// is considered "recovered" and <see cref="_retryCount"/> is reset to 0.
/// The retry count must NOT be reset by individual events —
/// a stream that connects, delivers one event, then fails repeatedly would
/// otherwise reconnect forever and never trip <see cref="MaxRetries"/>. Resetting
/// only after a stable interval bounds a flapping stream.
/// </summary>
internal static TimeSpan StabilityWindow { get; set; } = TimeSpan.FromSeconds(60);
/// <summary>
/// Orphan window: how long the session may go without ANY sign of life from its CONSUMER
/// before it self-terminates. Renewed by <see cref="DebugStreamConsumerAlive"/>, which
/// <c>DebugStreamService</c> Tells on a timer for every session still attached to a
/// consumer (Blazor debug view or the SignalR hub) — so it measures the consumer, never
/// the stream. Settable for tests.
/// </summary>
internal static TimeSpan ConsumerIdleTimeout { get; set; } = TimeSpan.FromMinutes(5);
/// <summary>
/// How often the actor checks the consumer-last-seen stamp against
/// <see cref="ConsumerIdleTimeout"/>. A self-tick rather than <c>SetReceiveTimeout</c>:
/// the receive timeout measures the MAILBOX, which conflates site chatter with consumer
/// liveness — and once stream events were correctly excluded from it (via
/// <see cref="LiveDebugStreamEvent"/>) nothing recurring reset it at all, so every healthy
/// session self-terminated one window after its snapshot with a false "Site disconnected".
/// Settable for tests.
/// </summary>
internal static TimeSpan ConsumerLivenessCheckInterval { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// When the consumer was last known to be attached (UTC). Seeded in <see cref="PreStart"/>
/// so a session gets a full window to receive its first keepalive, then refreshed by every
/// <see cref="DebugStreamConsumerAlive"/>. Actor-thread only.
/// </summary>
private DateTime _consumerLastSeenUtc = DateTime.UtcNow;
private int _retryCount;
private bool _useNodeA = true;
private bool _stopped;
private CancellationTokenSource? _grpcCts;
/// <summary>
/// Monotonic stream generation stamped on each opened gRPC stream and echoed back on its
/// error/completion callbacks: a late callback raced out of a previous (cancelled) stream
/// carries a stale generation and is ignored, so it can neither burn retry budget nor
/// open a duplicate stream. Mirrors <c>SiteAlarmAggregatorActor</c>. Actor-thread only.
/// </summary>
private int _streamGeneration;
/// <summary>
/// Phase flag. <see langword="false"/> until the initial
/// <see cref="DebugViewSnapshot"/> has been delivered and the pre-snapshot buffer
/// flushed; <see langword="true"/> thereafter (pass-through). Mutated only on the
/// actor thread. A reconnect does NOT touch this flag — a mid-session reconnect
/// (after the snapshot) therefore stays in pass-through, and a reconnect during the
/// buffering phase (before the snapshot) stays buffering.
/// </summary>
private bool _snapshotDelivered;
/// <summary>
/// Ordered buffer of live gRPC events (<see cref="AttributeValueChanged"/>/
/// <see cref="AlarmStateChanged"/>) that arrived before the snapshot was delivered.
/// Flushed (with per-entity dedup against the snapshot) when the snapshot arrives,
/// then never used again. Bounded by <see cref="MaxPreSnapshotBuffer"/> with drop-oldest
/// eviction (WP2.3): a snapshot that never arrives used to buffer without limit on the
/// central node. Mutated only on the actor thread.
/// </summary>
private readonly Queue<object> _preSnapshotBuffer = new();
/// <summary>
/// Defensive log threshold: the first warning fires when the pre-snapshot buffer grows
/// past this many events during a slow snapshot, before the hard cap starts evicting.
/// </summary>
private const int BufferWarnThreshold = 10_000;
private bool _bufferWarned;
/// <summary>
/// Hard cap on the pre-snapshot buffer. Beyond it the OLDEST event is evicted — the
/// snapshot that ends the buffering phase is authoritative for anything that old, so
/// keeping the newest events is what preserves the post-snapshot delta chain.
/// </summary>
private const int MaxPreSnapshotBuffer = 20_000;
/// <summary>Events evicted from the pre-snapshot buffer in this session. Actor-thread only.</summary>
private long _preSnapshotDropped;
/// <summary>
/// Total pre-snapshot events dropped across all debug sessions on this node — the raw
/// counter behind <c>scadabridge.central.debug_view.presnapshot_dropped</c>.
/// </summary>
internal static long TotalPreSnapshotDropped;
/// <summary>Timer scheduler for reconnect and stability window timers.</summary>
public ITimerScheduler Timers { get; set; } = null!;
/// <summary>
/// Initializes the debug stream bridge actor and registers message handlers.
/// </summary>
/// <param name="siteIdentifier">Site identifier for targeting site-addressed messages and logging.</param>
/// <param name="instanceUniqueName">Unique name of the instance whose debug stream is being bridged.</param>
/// <param name="correlationId">Correlation id for the debug session.</param>
/// <param name="centralCommunicationActor">Actor used to forward site-addressed messages to the site.</param>
/// <param name="onEvent">Callback invoked on each received debug event.</param>
/// <param name="onTerminated">Callback invoked when the stream terminates.</param>
/// <param name="grpcFactory">Factory for creating gRPC streaming clients.</param>
/// <param name="grpcNodeAAddress">gRPC address of the site's node A.</param>
/// <param name="grpcNodeBAddress">gRPC address of the site's node B.</param>
public DebugStreamBridgeActor(
string siteIdentifier,
string instanceUniqueName,
string correlationId,
IActorRef centralCommunicationActor,
Action<object> onEvent,
Action onTerminated,
SiteStreamGrpcClientFactory grpcFactory,
string grpcNodeAAddress,
string grpcNodeBAddress)
{
_siteIdentifier = siteIdentifier;
_instanceUniqueName = instanceUniqueName;
_correlationId = correlationId;
_centralCommunicationActor = centralCommunicationActor;
_onEvent = onEvent;
_onTerminated = onTerminated;
_grpcFactory = grpcFactory;
_grpcNodeAAddress = grpcNodeAAddress;
_grpcNodeBAddress = grpcNodeBAddress;
// Initial snapshot response from the site.
// If the site reports InstanceNotFound=true the instance is not
// deployed there. Under the stream-first lifecycle the gRPC stream
// was already opened in PreStart, so the not-found path must tear it down
// (CleanupGrpc) rather than enter pass-through. Forward the snapshot (with
// InstanceNotFound=true) to _onEvent so DebugStreamService's TCS resolves and
// the caller can inspect the flag; then stop cleanly.
Receive<DebugViewSnapshot>(snapshot =>
{
if (_snapshotDelivered)
{
// Defensive: a duplicate / late snapshot after we have already moved to
// pass-through. The snapshot is a one-time thing — ignore replays so we
// never re-buffer or double-deliver.
_log.Debug("Ignoring duplicate DebugViewSnapshot for {0} (already delivered)",
_instanceUniqueName);
return;
}
if (snapshot.InstanceNotFound)
{
_log.Warning("Instance {0} is not deployed on site; terminating debug stream",
_instanceUniqueName);
// The stream-first subscription opened in PreStart is for a
// non-deployed instance — cancel it (and any buffered gap events are
// discarded with the actor). No pass-through.
// _stopped is set AFTER CleanupGrpc() to match the ordering in the
// DebugStreamTerminated and consumer-liveness handlers (cosmetic consistency).
CleanupGrpc();
_stopped = true;
_preSnapshotBuffer.Clear();
_onEvent(snapshot); // resolves the snapshot TCS with InstanceNotFound=true
// Note: after Context.Stop(Self) below the actor is dead. DebugStreamService
// inspects InitialSnapshot.InstanceNotFound and calls StopStream, which sends
// a StopDebugStream message. That Tell arrives after the actor has already
// stopped, producing a benign Akka dead-letter — expected and harmless.
Context.Stop(Self);
return;
}
_log.Info("Received initial snapshot for {0} ({1} attrs, {2} alarms); flushing {3} buffered event(s)",
_instanceUniqueName, snapshot.AttributeValues.Count, snapshot.AlarmStates.Count,
_preSnapshotBuffer.Count);
// The snapshot arrived — stand the hard deadline down.
Timers.Cancel(SnapshotTimerKey);
// Deliver the snapshot, then flush the gap-window buffer (deduped), then
// switch to pass-through. Order matters: snapshot first, buffered events next.
_onEvent(snapshot);
FlushBuffer(snapshot);
_snapshotDelivered = true;
});
// Hard snapshot deadline (WP2.3). Nothing else ends a session stuck in the
// buffering phase: the site's reply was lost, so no gRPC error fires, the stream
// keeps delivering events, and stream traffic does not renew the orphan net (which
// measures the consumer). Fail the session so the consumer is told and can reopen.
Receive<DebugSnapshotDeadline>(_ =>
{
if (_stopped || _snapshotDelivered) return;
_log.Error(
"No debug snapshot for {0} within {1}s ({2} event(s) buffered, {3} dropped); failing the session",
_instanceUniqueName, SnapshotTimeout.TotalSeconds,
_preSnapshotBuffer.Count, _preSnapshotDropped);
CleanupGrpc();
SendUnsubscribe();
_stopped = true;
_preSnapshotBuffer.Clear();
_onTerminated();
Context.Stop(Self);
});
// Domain events arriving via Self.Tell from the gRPC callback. Stream traffic never
// proves the CONSUMER is still there, so it deliberately does not touch the orphan
// net (which now measures the consumer keepalive, not the mailbox). Receiving an
// event must not reset _retryCount either: a flapping stream that delivers a single
// event between failures would otherwise never trip MaxRetries. The retry budget is
// recovered only by GrpcStreamStable (a stream that has stayed up for
// StabilityWindow). Before the snapshot has been delivered, BUFFER (in arrival order)
// rather than deliver — these may be gap-window events; after the snapshot has been
// flushed, pass through directly (phase-dependent behavior).
Receive<LiveDebugStreamEvent>(wrapped => HandleStreamEvent(wrapped.Event));
// Unwrapped forms are still accepted (a direct Tell from a test or a future
// in-process producer) and take the identical path.
Receive<AttributeValueChanged>(changed => HandleStreamEvent(changed));
Receive<AlarmStateChanged>(changed => HandleStreamEvent(changed));
// Stream has been stably connected for StabilityWindow — recover the
// retry budget so a future transient fault gets a fresh set of retries.
Receive<GrpcStreamStable>(_ =>
{
if (_stopped) return;
_retryCount = 0;
_log.Debug("gRPC stream for {0} stable, retry count reset", _instanceUniqueName);
});
// gRPC stream error — attempt reconnection
Receive<GrpcStreamError>(msg =>
{
// Ignore a late error raced out of a previous (cancelled) stream: it must not
// burn retry budget or flip the node a second time.
if (msg.Generation != _streamGeneration)
{
_log.Debug("Ignoring stale gRPC error from stream generation {0} (current {1})",
msg.Generation, _streamGeneration);
return;
}
_log.Warning("gRPC stream error for {0}: {1}", _instanceUniqueName, msg.Exception.Message);
HandleGrpcError();
});
// gRPC stream ended GRACEFULLY (server status OK) — the site's 4h max stream
// lifetime elapsing or a graceful site shutdown. Not a fault: reopen on the SAME
// node without spending retry budget. Without this the session went silently deaf.
Receive<GrpcStreamCompleted>(msg =>
{
if (_stopped) return;
if (msg.Generation != _streamGeneration)
{
_log.Debug("Ignoring stale gRPC completion from stream generation {0} (current {1})",
msg.Generation, _streamGeneration);
return;
}
HandleGrpcCompleted();
});
// Scheduled reconnection
Receive<ReconnectGrpcStream>(_ => OpenGrpcStream());
// Consumer requests stop
Receive<StopDebugStream>(_ =>
{
_log.Info("Stopping debug stream for {0}", _instanceUniqueName);
CleanupGrpc();
SendUnsubscribe();
_stopped = true;
Context.Stop(Self);
});
// Site disconnected — CentralCommunicationActor notifies us
Receive<DebugStreamTerminated>(msg =>
{
if (_stopped) return; // Idempotent — gRPC error may arrive simultaneously
_log.Warning("Debug stream terminated for {0} (site {1} disconnected)", _instanceUniqueName, msg.SiteId);
CleanupGrpc();
_stopped = true;
_onTerminated();
Context.Stop(Self);
});
// Consumer keepalive: DebugStreamService Tells this on a timer for every session it
// still holds (i.e. still attached to a Blazor debug view / SignalR connection). It
// is the ONLY thing that renews the orphan window — deliberately, so neither a chatty
// site nor a silent one can influence it.
Receive<DebugStreamConsumerAlive>(_ =>
{
if (_stopped) return;
_consumerLastSeenUtc = DateTime.UtcNow;
});
// Orphan safety net, CONSUMER-measured (WP2.3 follow-up). A periodic self-tick
// compares the consumer-last-seen stamp against ConsumerIdleTimeout; the previous
// SetReceiveTimeout(5 min) measured the mailbox instead, and once stream events were
// (correctly) marked INotInfluenceReceiveTimeout nothing recurring reset it — the
// snapshot arrives once and GrpcStreamStable once, so EVERY healthy session died at
// ~6 minutes and the consumer was told "Site disconnected".
Receive<ConsumerLivenessTick>(_ =>
{
if (_stopped) return;
var idle = DateTime.UtcNow - _consumerLastSeenUtc;
if (idle < ConsumerIdleTimeout) return;
_log.Warning(
"Debug stream for {0} has had no consumer activity for {1:F0}s (orphaned session), stopping",
_instanceUniqueName, idle.TotalSeconds);
Timers.Cancel(ConsumerLivenessTimerKey);
CleanupGrpc();
SendUnsubscribe();
_stopped = true;
_onTerminated();
Context.Stop(Self);
});
}
/// <summary>
/// Handles a live gRPC stream event (<see cref="AttributeValueChanged"/> or
/// <see cref="AlarmStateChanged"/>). Before the snapshot has been delivered the
/// event is appended to the ordered pre-snapshot buffer (gap-window capture); after
/// the snapshot+flush it is passed straight through to the consumer. Always runs on
/// the actor thread (events are marshalled in via Self.Tell), so the phase flag and
/// buffer are accessed without locking.
/// </summary>
private void HandleStreamEvent(object evt)
{
if (_snapshotDelivered)
{
_onEvent(evt);
return;
}
if (!_bufferWarned && _preSnapshotBuffer.Count + 1 > BufferWarnThreshold)
{
_bufferWarned = true;
_log.Warning(
"Pre-snapshot debug-event buffer for {0} exceeded {1} events while awaiting the snapshot " +
"(hard cap {2}, drop-oldest beyond it).",
_instanceUniqueName, BufferWarnThreshold, MaxPreSnapshotBuffer);
}
while (_preSnapshotBuffer.Count >= MaxPreSnapshotBuffer)
{
_preSnapshotBuffer.Dequeue();
_preSnapshotDropped++;
Interlocked.Increment(ref TotalPreSnapshotDropped);
ScadaBridgeTelemetry.RecordDebugPreSnapshotDrop();
if (_preSnapshotDropped == 1 || _preSnapshotDropped % 500 == 0)
{
_log.Warning(
"Pre-snapshot debug-event buffer for {0} is at its {1}-event cap; {2} event(s) evicted so far",
_instanceUniqueName, MaxPreSnapshotBuffer, _preSnapshotDropped);
}
}
_preSnapshotBuffer.Enqueue(evt);
}
/// <summary>
/// Flushes the pre-snapshot buffer in arrival order, deduping each event against the
/// just-delivered snapshot.
/// <para>
/// <b>Dedup rule.</b> Identity is per-entity:
/// attributes by (InstanceUniqueName, AttributePath, AttributeName); alarms by
/// (InstanceUniqueName, AlarmName, SourceReference). For a buffered event whose entity
/// is present in the snapshot, the comparison is against that entity's snapshot
/// timestamp: a buffered timestamp &lt;= the snapshot timestamp means the event is
/// already reflected in the snapshot → DROP; a strictly-newer (&gt;) timestamp means
/// the event happened after the snapshot was built → DELIVER. The boundary is inclusive
/// on the snapshot side (equal timestamps are treated as duplicates) — the snapshot is
/// the authoritative point-in-time value, so an event at the exact same instant carries
/// no new information. A buffered event whose entity is NOT in the snapshot is a genuine
/// gap-window event → DELIVER.
/// </para>
/// </summary>
private void FlushBuffer(DebugViewSnapshot snapshot)
{
if (_preSnapshotBuffer.Count == 0) return;
// Build per-entity "as-of" timestamps from the snapshot. If (defensively) the
// snapshot lists the same entity twice, keep the newest timestamp.
var attrAsOf = new Dictionary<string, DateTimeOffset>();
foreach (var a in snapshot.AttributeValues)
{
var key = AttributeKey(a);
if (!attrAsOf.TryGetValue(key, out var existing) || a.Timestamp > existing)
attrAsOf[key] = a.Timestamp;
}
var alarmAsOf = new Dictionary<string, DateTimeOffset>();
foreach (var al in snapshot.AlarmStates)
{
var key = AlarmKey(al);
if (!alarmAsOf.TryGetValue(key, out var existing) || al.Timestamp > existing)
alarmAsOf[key] = al.Timestamp;
}
var flushed = 0;
var dropped = 0;
foreach (var evt in _preSnapshotBuffer)
{
if (IsReflectedInSnapshot(evt, attrAsOf, alarmAsOf))
{
dropped++;
continue;
}
_onEvent(evt);
flushed++;
}
if (dropped > 0 || flushed > 0)
{
_log.Debug("Flushed {0} buffered debug event(s) for {1}, dropped {2} as already-in-snapshot" +
" ({3} previously evicted at the buffer cap)",
flushed, _instanceUniqueName, dropped, _preSnapshotDropped);
}
_preSnapshotBuffer.Clear();
}
/// <summary>
/// Returns <see langword="true"/> when a buffered event is already reflected in the
/// snapshot (same entity, buffered timestamp &lt;= snapshot timestamp) and must be
/// dropped; otherwise <see langword="false"/> (deliver).
/// </summary>
private static bool IsReflectedInSnapshot(
object evt,
IReadOnlyDictionary<string, DateTimeOffset> attrAsOf,
IReadOnlyDictionary<string, DateTimeOffset> alarmAsOf)
{
switch (evt)
{
case AttributeValueChanged a:
return attrAsOf.TryGetValue(AttributeKey(a), out var attrTs) && a.Timestamp <= attrTs;
case AlarmStateChanged al:
return alarmAsOf.TryGetValue(AlarmKey(al), out var alarmTs) && al.Timestamp <= alarmTs;
default:
// Unknown buffered type (should not happen — only attr/alarm are buffered):
// never treat as a duplicate.
return false;
}
}
/// <summary>
/// Delimiter used to join identity components into a single dedup key. A NUL
/// control character cannot appear in an instance/attribute/alarm name, so
/// distinct identities never collide on a shared boundary (unlike a space, which
/// may legitimately occur within a name). Declared as an escaped char so the
/// source carries no raw NUL byte.
/// </summary>
private const char KeyDelimiter = '\u0000';
/// <summary>
/// Per-entity dedup key for an attribute change. Each nullable component is guarded
/// with <c>?? string.Empty</c> so a null can never silently collide with another
/// key via <see cref="string.Concat"/> (e.g. two entries with null AttributePath
/// would otherwise share a key with any entry whose AttributePath is the empty string).
/// </summary>
private static string AttributeKey(AttributeValueChanged a) =>
string.Concat(
a.InstanceUniqueName ?? string.Empty, KeyDelimiter,
a.AttributePath ?? string.Empty, KeyDelimiter,
a.AttributeName ?? string.Empty);
/// <summary>
/// Per-entity dedup key for an alarm change. Includes <see cref="AlarmStateChanged.SourceReference"/>
/// so native per-condition alarms (which share an AlarmName but differ by source
/// reference) are not conflated; empty for computed alarms. Each nullable component is
/// guarded with <c>?? string.Empty</c> to prevent silent key collisions.
/// </summary>
private static string AlarmKey(AlarmStateChanged al) =>
string.Concat(
al.InstanceUniqueName ?? string.Empty, KeyDelimiter,
al.AlarmName ?? string.Empty, KeyDelimiter,
al.SourceReference ?? string.Empty);
/// <inheritdoc />
protected override void PreStart()
{
_log.Info("Starting debug stream bridge for {0} on site {1}", _instanceUniqueName, _siteIdentifier);
// Stream-first: open the gRPC live-event subscription BEFORE (and
// alongside) requesting the snapshot, so events occurring during the
// snapshot-build + network-transit window are captured (buffered) and not lost.
OpenGrpcStream();
// Send subscribe request via CentralCommunicationActor for the initial snapshot.
var request = new SubscribeDebugViewRequest(_instanceUniqueName, _correlationId);
var envelope = new SiteEnvelope(_siteIdentifier, request);
_centralCommunicationActor.Tell(envelope, Self);
// Arm the hard snapshot deadline alongside the request.
if (SnapshotTimeout > TimeSpan.Zero)
Timers.StartSingleTimer(SnapshotTimerKey, new DebugSnapshotDeadline(), SnapshotTimeout);
// Arm the consumer-liveness net. The stamp starts now, so the session always gets a
// full ConsumerIdleTimeout to see its first keepalive from DebugStreamService.
_consumerLastSeenUtc = DateTime.UtcNow;
if (ConsumerIdleTimeout > TimeSpan.Zero && ConsumerLivenessCheckInterval > TimeSpan.Zero)
{
Timers.StartPeriodicTimer(
ConsumerLivenessTimerKey, new ConsumerLivenessTick(), ConsumerLivenessCheckInterval);
}
}
/// <inheritdoc />
protected override void PostStop()
{
_grpcCts?.Cancel();
_grpcCts?.Dispose();
_grpcCts = null;
base.PostStop();
}
private void OpenGrpcStream()
{
if (_stopped) return;
var endpoint = _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress;
_log.Info("Opening gRPC stream for {0} to {1}", _instanceUniqueName, endpoint);
_grpcCts?.Cancel();
_grpcCts?.Dispose();
_grpcCts = new CancellationTokenSource();
// Arm the stability timer: if the stream stays up for StabilityWindow the
// retry budget is recovered. Cancelled by HandleGrpcError.
Timers.StartSingleTimer(StabilityTimerKey, new GrpcStreamStable(), StabilityWindow);
var generation = ++_streamGeneration;
var client = _grpcFactory.GetOrCreate(_siteIdentifier, endpoint);
var self = Self;
var ct = _grpcCts.Token;
// Launch as background task — the callbacks marshal back to the actor via Tell.
// The task itself is observed below: a fault escaping SubscribeAsync would otherwise
// leave the session waiting on a stream that does not exist, exception unobserved.
Task.Run(async () =>
{
await client.SubscribeAsync(
_correlationId,
_instanceUniqueName,
// Wrapped so the stream path is explicit (it never renews the orphan net).
evt => self.Tell(new LiveDebugStreamEvent(evt)),
ex => self.Tell(new GrpcStreamError(ex, generation)),
() => self.Tell(new GrpcStreamCompleted(generation)),
ct);
}, ct).ContinueWith(t =>
{
if (t.IsFaulted)
self.Tell(new GrpcStreamError(t.Exception!.GetBaseException(), generation));
else if (t.IsCanceled && !ct.IsCancellationRequested)
self.Tell(new GrpcStreamCompleted(generation));
// RanToCompletion: SubscribeAsync already reported its own outcome.
}, TaskContinuationOptions.ExecuteSynchronously);
}
/// <summary>
/// Handles a graceful end of stream (server status OK). The stream simply expired or the
/// site shut down cleanly, so the retry budget is left untouched and the endpoint is not
/// flipped; the reopen is scheduled through the existing reconnect timer, which also
/// rate-limits a pathological site that keeps closing streams immediately.
/// </summary>
private void HandleGrpcCompleted()
{
// The stream is gone, so its armed stability timer must not later "recover" a
// budget that its successor has since spent.
Timers.Cancel(StabilityTimerKey);
_log.Info("gRPC stream for {0} completed gracefully (server end of stream); reopening",
_instanceUniqueName);
// Release the site-side relay for the finished stream before reopening, so the site
// is not left with a zombie relay actor for this correlation id.
_grpcCts?.Cancel();
_grpcCts?.Dispose();
_grpcCts = null;
_grpcFactory.TryGet(_siteIdentifier, _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress)
?.Unsubscribe(_correlationId);
Timers.StartSingleTimer(ReconnectTimerKey, new ReconnectGrpcStream(), ReconnectDelay);
}
private void HandleGrpcError()
{
if (_stopped) return;
// The stream failed before reaching the stability window — its retry
// budget is NOT recovered.
Timers.Cancel(StabilityTimerKey);
_retryCount++;
if (_retryCount > MaxRetries)
{
_log.Error("gRPC stream for {0} exceeded max retries ({1}), terminating", _instanceUniqueName, MaxRetries);
CleanupGrpc();
_stopped = true;
_onTerminated();
Context.Stop(Self);
return;
}
// Unsubscribe the failed stream on the *previous* endpoint before reconnecting.
// This cancels the local subscription CTS and -- where the channel is still
// alive -- propagates gRPC cancellation to the site so its SiteStreamGrpcServer
// stops the StreamRelayActor for this correlation ID, rather than leaving a
// zombie relay actor until TCP RST / keepalive eventually detects the loss.
var previousEndpoint = _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress;
// TryGet, not GetOrCreate: unsubscribing a failed stream must never open a
// fresh channel (and, with (site,endpoint) keying, must never touch another
// session's healthy channel). Absent client => the channel is already gone
// and the site-side relay will be reaped by keepalive/session-lifetime.
_grpcFactory.TryGet(_siteIdentifier, previousEndpoint)?.Unsubscribe(_correlationId);
// Flip to the other node
_useNodeA = !_useNodeA;
// First retry is immediate, subsequent retries use a short backoff
if (_retryCount == 1)
{
Self.Tell(new ReconnectGrpcStream());
}
else
{
Timers.StartSingleTimer(ReconnectTimerKey, new ReconnectGrpcStream(), ReconnectDelay);
}
}
private void CleanupGrpc()
{
_grpcCts?.Cancel();
_grpcCts?.Dispose();
_grpcCts = null;
// TryGet, not GetOrCreate: teardown must never open a fresh channel just to
// unsubscribe. Absent client => nothing to cancel.
var endpoint = _useNodeA ? _grpcNodeAAddress : _grpcNodeBAddress;
_grpcFactory.TryGet(_siteIdentifier, endpoint)?.Unsubscribe(_correlationId);
}
private void SendUnsubscribe()
{
var request = new UnsubscribeDebugViewRequest(_instanceUniqueName, _correlationId);
var envelope = new SiteEnvelope(_siteIdentifier, request);
_centralCommunicationActor.Tell(envelope, Self);
}
}
/// <summary>
/// Message sent to a DebugStreamBridgeActor to stop the debug stream session.
/// </summary>
public record StopDebugStream;
/// <summary>
/// Envelope for a live gRPC stream event (<c>AttributeValueChanged</c>/
/// <c>AlarmStateChanged</c>). Kept as a distinct envelope so the high-volume stream path is
/// explicit at the call site; the orphan net no longer keys off the mailbox at all (it
/// measures the consumer keepalive), so a busy site's event flood can neither hold a dead
/// session open nor — as briefly happened — be the only thing keeping a healthy one alive.
/// </summary>
internal record LiveDebugStreamEvent(object Event);
/// <summary>
/// Consumer keepalive: <c>DebugStreamService</c> Tells one of these to every bridge actor
/// whose session is still attached to a consumer, on
/// <see cref="DebugStreamBridgeActor.ConsumerLivenessCheckInterval"/>-scale cadence. Renewing
/// the consumer-last-seen stamp is its ONLY effect.
/// </summary>
public record DebugStreamConsumerAlive;
/// <summary>
/// Internal self-tick that checks the consumer-last-seen stamp against
/// <see cref="DebugStreamBridgeActor.ConsumerIdleTimeout"/>.
/// </summary>
internal record ConsumerLivenessTick;
/// <summary>
/// Internal message: the hard deadline for the initial <c>DebugViewSnapshot</c> expired.
/// </summary>
internal record DebugSnapshotDeadline;
/// <summary>
/// Internal message indicating a gRPC stream error occurred, stamped with the stream
/// generation it came from so a late error out of a cancelled stream can be ignored.
/// </summary>
internal record GrpcStreamError(Exception Exception, int Generation);
/// <summary>
/// Internal message indicating the gRPC stream ended gracefully (server status OK — the
/// site's max stream lifetime elapsed, or the site shut down cleanly), stamped with its
/// stream generation.
/// </summary>
internal record GrpcStreamCompleted(int Generation);
/// <summary>
/// Internal message to trigger gRPC stream reconnection.
/// </summary>
internal record ReconnectGrpcStream;
/// <summary>
/// Internal message indicating the current gRPC stream has been connected long
/// enough (<see cref="DebugStreamBridgeActor.StabilityWindow"/>) to be considered
/// stable, so the reconnect retry budget can be recovered.
/// </summary>
internal record GrpcStreamStable;