696a4ffea2
Adds the active-central-node, in-memory, reference-counted per-site live alarm cache backing the operator Alarm Summary page. No persisted central alarm store ([PERM]) — no EF entity/table/migration/DbSet. - ISiteAlarmLiveCache (new): singleton seam — Subscribe(siteId, onChanged) -> IDisposable (ref-counted, linger stop on last-out), GetCurrentAlarms, IsLive. - SiteAlarmAggregatorActor (new): one per site. Seed-then-stream ordering copied from DebugStreamBridgeActor — open the site-wide alarm-only gRPC stream first, buffer live deltas while the snapshot fan-out runs, flush with per-key dedup (AlarmKey = InstanceUniqueName|AlarmName|SourceReference), then live pass-through into an in-memory dict. Placeholder rows seeded from the snapshot and never expected on the stream; a real-alarm delta (distinct key) never wipes them. NodeA<->NodeB reconnect (retry budget + stability window), reconnect re-seeds, periodic reconcile (authoritative clear-and-rebuild) corrects instance-set drift, and a budget-exhausted stream self-heals on the next reconcile tick. - SiteAlarmLiveCacheService (new): DI singleton facade — viewer reference-counting, linger-delayed last-out stop (version + TryRemove(ref) race guards), the snapshot fan-out seed (RequestDebugSnapshotAsync per Enabled instance, capped), bounded start-retry self-heal on transient start failure, and the immutable published-snapshot store the page reads. Cache mutated only on the actor thread; viewer callbacks invoked outside the lock. - CommunicationOptions: LiveAlarmCacheLinger (30s), LiveAlarmCacheReconcileInterval (60s), LiveAlarmCacheSeedConcurrency (8), LiveAlarmCacheMaxSubscribersPerSite (200). Task 6 formalizes eager validation + telemetry. - DI registration + AkkaHostedService SetActorSystem wiring on the active central node. - Tests: 14 actor (seed/stream ordering, dedup, native-alarm parity, placeholder coherence, reconnect re-seed, reconcile replace, self-heal, stop) + 6 service (shared start, linger stop, resubscribe cancels stop, idempotent dispose, unknown site, transient-start self-heal). Code-reviewer pass: no persistence, no Critical; both Important findings addressed. Claude-Session: https://claude.ai/code/session_01MtdgwpEeCUn6cUA5f1LMPj
415 lines
19 KiB
C#
415 lines
19 KiB
C#
using System.Collections.Concurrent;
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using Akka.Actor;
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using Akka.TestKit.Xunit2;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Enums;
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using ZB.MOM.WW.ScadaBridge.Communication.Actors;
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using ZB.MOM.WW.ScadaBridge.Communication.Grpc;
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namespace ZB.MOM.WW.ScadaBridge.Communication.Tests.Grpc;
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/// <summary>
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/// Tests for <see cref="SiteAlarmAggregatorActor"/> (plan #10, Task 4) — the transient,
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/// in-memory, per-site live alarm aggregator. Covers the tricky bits: seed-then-stream
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/// ordering (a delta arriving before the seed completes is neither lost nor double-applied),
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/// dedup by AlarmKey, placeholder seeded-but-not-on-stream coherence, NodeA↔NodeB reconnect
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/// re-seed, and periodic reconcile authoritative-replace (drift correction).
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/// </summary>
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public class SiteAlarmAggregatorActorTests : TestKit
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{
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private const string SiteId = "site-alpha";
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private const string GrpcNodeA = "http://localhost:5100";
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private const string GrpcNodeB = "http://localhost:5200";
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private const string Instance = "Site1.Pump01";
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public SiteAlarmAggregatorActorTests() : base(@"akka.loglevel = WARNING")
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{
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SiteAlarmAggregatorActor.ReconnectDelay = TimeSpan.FromMilliseconds(50);
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SiteAlarmAggregatorActor.StabilityWindow = TimeSpan.FromSeconds(30);
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}
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// ── Test doubles ────────────────────────────────────────────────────────────
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/// <summary>
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/// Controllable seed fan-out: each invocation returns a fresh Task the test completes
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/// on demand (so seed/reconcile timing relative to buffered deltas is deterministic).
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/// </summary>
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private sealed class SeedStub
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{
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private readonly ConcurrentQueue<TaskCompletionSource<IReadOnlyList<AlarmStateChanged>>> _pending = new();
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private int _callCount;
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public int CallCount => Volatile.Read(ref _callCount);
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public Task<IReadOnlyList<AlarmStateChanged>> Seed(CancellationToken ct)
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{
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Interlocked.Increment(ref _callCount);
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var tcs = new TaskCompletionSource<IReadOnlyList<AlarmStateChanged>>(
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TaskCreationOptions.RunContinuationsAsynchronously);
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ct.Register(() => tcs.TrySetCanceled());
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_pending.Enqueue(tcs);
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return tcs.Task;
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}
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/// <summary>Completes the oldest not-yet-completed seed call with the given rows.</summary>
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public void CompleteNext(params AlarmStateChanged[] rows)
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{
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SpinWait.SpinUntil(() => _pending.TryPeek(out _), TimeSpan.FromSeconds(3));
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if (_pending.TryDequeue(out var tcs))
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tcs.TrySetResult(rows);
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else
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throw new InvalidOperationException("No pending seed to complete.");
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}
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/// <summary>Faults the oldest not-yet-completed seed call (simulates a whole-fan-out failure).</summary>
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public void FaultNext()
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{
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SpinWait.SpinUntil(() => _pending.TryPeek(out _), TimeSpan.FromSeconds(3));
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if (_pending.TryDequeue(out var tcs))
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tcs.TrySetException(new InvalidOperationException("seed boom"));
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else
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throw new InvalidOperationException("No pending seed to fault.");
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}
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}
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private sealed class PublishSink
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{
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private readonly object _lock = new();
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public List<IReadOnlyList<AlarmStateChanged>> Snapshots { get; } = new();
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public void Publish(IReadOnlyList<AlarmStateChanged> snapshot)
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{
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lock (_lock) { Snapshots.Add(snapshot); }
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}
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public IReadOnlyList<AlarmStateChanged>? Latest
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{
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get { lock (_lock) { return Snapshots.Count == 0 ? null : Snapshots[^1]; } }
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}
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public int Count { get { lock (_lock) { return Snapshots.Count; } } }
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}
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private sealed record SiteSub(
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string CorrelationId, Action<AlarmStateChanged> OnAlarm, Action<Exception> OnError, CancellationToken Ct);
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private sealed class MockSiteAlarmStreamClient : SiteStreamGrpcClient
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{
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private readonly object _lock = new();
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private readonly List<SiteSub> _subs = new();
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private readonly List<string> _unsubscribed = new();
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public List<SiteSub> Subs { get { lock (_lock) { return _subs.ToList(); } } }
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public List<string> Unsubscribed { get { lock (_lock) { return _unsubscribed.ToList(); } } }
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public MockSiteAlarmStreamClient() : base() { }
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public override Task SubscribeSiteAsync(
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string correlationId, Action<AlarmStateChanged> onAlarmEvent, Action<Exception> onError, CancellationToken ct)
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{
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lock (_lock) { _subs.Add(new SiteSub(correlationId, onAlarmEvent, onError, ct)); }
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var tcs = new TaskCompletionSource();
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ct.Register(() => tcs.TrySetResult());
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return tcs.Task; // never completes until cancelled (simulates a live stream)
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}
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public override void Unsubscribe(string correlationId)
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{
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lock (_lock) { _unsubscribed.Add(correlationId); }
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}
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}
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private sealed class MockSiteAlarmStreamClientFactory : SiteStreamGrpcClientFactory
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{
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private readonly ConcurrentDictionary<string, MockSiteAlarmStreamClient> _byEndpoint = new();
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public MockSiteAlarmStreamClientFactory()
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: base(Microsoft.Extensions.Logging.Abstractions.NullLoggerFactory.Instance) { }
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public MockSiteAlarmStreamClient ClientFor(string endpoint) =>
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_byEndpoint.GetOrAdd(endpoint, _ => new MockSiteAlarmStreamClient());
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public override SiteStreamGrpcClient GetOrCreate(string siteIdentifier, string grpcEndpoint)
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=> ClientFor(grpcEndpoint);
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public override SiteStreamGrpcClient? TryGet(string siteIdentifier, string grpcEndpoint)
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=> _byEndpoint.TryGetValue(grpcEndpoint, out var c) ? c : null;
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}
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private (IActorRef Actor, SeedStub Seed, PublishSink Sink, MockSiteAlarmStreamClientFactory Factory) CreateActor(
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TimeSpan? reconcileInterval = null)
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{
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var seed = new SeedStub();
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var sink = new PublishSink();
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var factory = new MockSiteAlarmStreamClientFactory();
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var props = Props.Create(() => new SiteAlarmAggregatorActor(
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SiteId, "corr-1", seed.Seed, sink.Publish, factory, GrpcNodeA, GrpcNodeB,
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reconcileInterval ?? TimeSpan.FromMinutes(10)));
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var actor = Sys.ActorOf(props);
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return (actor, seed, sink, factory);
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}
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private static AlarmStateChanged Alarm(
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string alarmName, string sourceRef, int priority, DateTimeOffset ts,
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bool placeholder = false, string instance = Instance) =>
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new(instance, alarmName, AlarmState.Active, priority, ts)
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{
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SourceReference = sourceRef,
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IsConfiguredPlaceholder = placeholder,
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Kind = placeholder ? AlarmKind.NativeOpcUa : AlarmKind.Computed
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};
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private static AlarmStateChanged? Find(IReadOnlyList<AlarmStateChanged>? rows, string alarmName, string sourceRef) =>
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rows?.FirstOrDefault(r => r.AlarmName == alarmName && r.SourceReference == sourceRef);
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// ── Tests ───────────────────────────────────────────────────────────────────
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[Fact]
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public void Delta_Arriving_Before_Seed_Completes_Is_Buffered_And_Applied_Exactly_Once()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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// Live delta arrives DURING the seed window (new key, not in the seed).
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var t1 = DateTimeOffset.UtcNow;
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actor.Tell(Alarm("Overheat", "", 900, t1));
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// Still buffering — nothing published yet.
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Assert.Equal(0, sink.Count);
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// Seed completes with a DIFFERENT alarm.
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seed.CompleteNext(Alarm("PumpFault", "", 500, t1.AddSeconds(-1)));
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AwaitCondition(() => sink.Latest is { } l && l.Count == 2, TimeSpan.FromSeconds(3));
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var latest = sink.Latest!;
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Assert.NotNull(Find(latest, "PumpFault", "")); // seeded
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var overheat = Find(latest, "Overheat", ""); // buffered gap-window delta survived
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Assert.NotNull(overheat);
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Assert.Single(latest, r => r.AlarmName == "Overheat"); // exactly once
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}
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[Fact]
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public void Buffered_Delta_Older_Than_Seed_Entry_Is_Dropped()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var tSeed = DateTimeOffset.UtcNow;
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// Buffered delta for the SAME key but OLDER than the seed entry.
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actor.Tell(Alarm("PumpFault", "", 100, tSeed.AddSeconds(-1)));
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seed.CompleteNext(Alarm("PumpFault", "", 500, tSeed));
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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// Give a beat to ensure no late (dropped) delta sneaks in.
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Thread.Sleep(150);
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var latest = sink.Latest!;
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var pumpFault = Find(latest, "PumpFault", "");
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Assert.NotNull(pumpFault);
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Assert.Equal(500, pumpFault!.Priority); // seed value kept; older buffered delta dropped
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}
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[Fact]
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public void Buffered_Delta_Newer_Than_Seed_Entry_Is_Applied()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var tSeed = DateTimeOffset.UtcNow;
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actor.Tell(Alarm("PumpFault", "", 900, tSeed.AddSeconds(1))); // newer than seed
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seed.CompleteNext(Alarm("PumpFault", "", 500, tSeed));
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AwaitCondition(() => sink.Latest is { } l && Find(l, "PumpFault", "")?.Priority == 900,
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TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Dedup_By_AlarmKey_Distinguishes_SourceReference()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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seed.CompleteNext(); // empty seed
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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// Same instance + alarm name, different source reference → two distinct rows.
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actor.Tell(Alarm("LevelAlarm", "Tank01.Level.HiHi", 700, t));
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actor.Tell(Alarm("LevelAlarm", "Tank01.Level.LoLo", 300, t));
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AwaitCondition(() => sink.Latest is { } l && l.Count == 2, TimeSpan.FromSeconds(3));
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var latest = sink.Latest!;
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Assert.NotNull(Find(latest, "LevelAlarm", "Tank01.Level.HiHi"));
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Assert.NotNull(Find(latest, "LevelAlarm", "Tank01.Level.LoLo"));
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}
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[Fact]
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public void Same_Key_Live_Update_Replaces_In_Place()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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seed.CompleteNext();
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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actor.Tell(Alarm("PumpFault", "", 500, t));
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "")?.Priority == 500, TimeSpan.FromSeconds(3));
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// Newer update for the same key replaces (not duplicates).
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actor.Tell(Alarm("PumpFault", "", 800, t.AddSeconds(1)));
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "")?.Priority == 800, TimeSpan.FromSeconds(3));
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Assert.Single(sink.Latest!); // still exactly one row for the key
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}
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[Fact]
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public void Seeded_Native_Alarm_And_Its_Live_Delta_Collapse_Onto_One_Key()
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{
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// Identity parity across the two paths (snapshot seed vs live stream): a native
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// alarm seeded with a non-empty SourceReference and a later live delta for the
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// SAME (instance, alarmName, sourceRef) must collapse to ONE in-place-updated row,
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// not a ghost duplicate. Both paths key on SourceReference, so they must agree.
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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seed.CompleteNext(Alarm("Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi", 300, t));
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AwaitCondition(() => Find(sink.Latest, "Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi") is not null,
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TimeSpan.FromSeconds(3));
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// Live delta for the exact same identity, newer → updates in place.
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actor.Tell(Alarm("Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi", 800, t.AddSeconds(1)));
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AwaitCondition(
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() => Find(sink.Latest, "Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi")?.Priority == 800,
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TimeSpan.FromSeconds(3));
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Assert.Single(sink.Latest!); // exactly one row — no seed/live ghost duplicate
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}
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[Fact]
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public void Placeholder_Seeded_Coexists_With_Live_Real_Alarm_And_Is_Not_Wiped()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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// Seed carries a configured-placeholder row (binding with no active conditions).
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var placeholder = Alarm("Motor1.MotorAlarms", "", 0, t, placeholder: true);
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seed.CompleteNext(placeholder);
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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// A live REAL condition for the same instance arrives (distinct AlarmKey).
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actor.Tell(Alarm("Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi", 800, t.AddSeconds(1)));
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AwaitCondition(() => sink.Latest is { } l && l.Count == 2, TimeSpan.FromSeconds(3));
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var latest = sink.Latest!;
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// Placeholder still present (not wiped by the real alarm under a different key).
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var ph = Find(latest, "Motor1.MotorAlarms", "");
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Assert.NotNull(ph);
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Assert.True(ph!.IsConfiguredPlaceholder);
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Assert.NotNull(Find(latest, "Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi"));
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}
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[Fact]
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public void GrpcError_Flips_Node_Reconnects_And_ReSeeds()
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{
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var (_, seed, sink, factory) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
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seed.CompleteNext(); // initial seed done
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// Wait for the seed to actually be APPLIED (published) so the re-seed on error is
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// not skipped as "fan-out already in flight".
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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// Fail the NodeA stream.
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factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("NodeA down"));
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// Reconnect must reach NodeB, AND a re-seed fan-out must have been triggered.
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AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
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AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(5));
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// The failed NodeA stream was unsubscribed (relay released, not left zombie).
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Assert.Contains("corr-1", factory.ClientFor(GrpcNodeA).Unsubscribed);
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}
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[Fact]
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public void Periodic_Reconcile_Authoritatively_Replaces_Stale_Rows()
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{
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var (_, seed, sink, _) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(250));
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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seed.CompleteNext(Alarm("PumpFault", "", 500, t)); // seed has a row
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "") is not null, TimeSpan.FromSeconds(3));
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// Reconcile tick fires → seed #2 (e.g. instance was disabled) returns EMPTY.
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AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(3));
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seed.CompleteNext(); // empty
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// The stale PumpFault row must disappear (authoritative replace, not merge).
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AwaitCondition(() => sink.Latest is { } l && l.Count == 0, TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Failed_Initial_Seed_Does_Not_Publish_But_A_Later_Reconcile_Recovers()
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{
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var (_, seed, sink, _) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(250));
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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// The initial seed fan-out throws as a whole.
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seed.FaultNext();
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// A failed INITIAL seed must not publish (page keeps its poll fallback — not live yet).
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Thread.Sleep(200);
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Assert.Equal(0, sink.Count);
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// The periodic reconcile is the backstop: it re-runs the fan-out (flag was cleared
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// on failure), completes, and the actor publishes → now live.
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AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(3));
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seed.CompleteNext(Alarm("PumpFault", "", 500, DateTimeOffset.UtcNow));
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "") is not null, TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Stream_GivenUp_After_MaxRetries_Reopens_On_Reconcile_Tick()
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{
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// After the retry budget is exhausted the live stream is left down, but the
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// aggregator is NOT stopped — the next reconcile tick self-heals it (resets the
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// budget + reopens) so a sustained site outage never permanently kills the feed.
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var (_, seed, _, factory) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(300));
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
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// Drive initial + 3 retries (each flips node) to exhaust the budget.
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factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("1"));
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AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
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factory.ClientFor(GrpcNodeB).Subs[0].OnError(new Exception("2"));
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AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 2, TimeSpan.FromSeconds(5));
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factory.ClientFor(GrpcNodeA).Subs[1].OnError(new Exception("3"));
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AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 2, TimeSpan.FromSeconds(5));
|
|
|
|
int TotalSubs() => factory.ClientFor(GrpcNodeA).Subs.Count + factory.ClientFor(GrpcNodeB).Subs.Count;
|
|
var before = TotalSubs(); // 4
|
|
|
|
// Fourth error exceeds MaxRetries → stream given up (no immediate reopen).
|
|
factory.ClientFor(GrpcNodeB).Subs[1].OnError(new Exception("4"));
|
|
|
|
// The reconcile tick reopens the stream (self-heal).
|
|
AwaitCondition(() => TotalSubs() > before, TimeSpan.FromSeconds(3));
|
|
}
|
|
|
|
[Fact]
|
|
public void Stop_Message_TearsDown_Grpc_And_Stops_Actor()
|
|
{
|
|
var (actor, seed, _, factory) = CreateActor();
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
|
|
Watch(actor);
|
|
actor.Tell(new StopSiteAlarmAggregator());
|
|
|
|
ExpectTerminated(actor, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Unsubscribed.Contains("corr-1"),
|
|
TimeSpan.FromSeconds(3));
|
|
}
|
|
}
|