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ScadaBridge/src/ZB.MOM.WW.ScadaBridge.TemplateEngine/Validation/ScriptCompileVerdictCache.cs
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Joseph Doherty 5a878b78d4 docs(xml): fill missing XML doc comments + strip task-tracking refs across src (fixdocs)
Add missing <summary>/<param>/<returns>/<typeparam> tags and switch
interface implementations to <inheritdoc/> across 106 files; strip
project bookkeeping identifiers (Task NN, #05-TNN, PLAN-04, StoreAndForward-0NN)
from shipped code comments while preserving the descriptive rationale.
Comment-only: zero code-logic lines changed; solution builds 0/0.

Claude-Session: https://claude.ai/code/session_01MtdgwpEeCUn6cUA5f1LMPj
2026-07-10 08:23:56 -04:00

78 lines
3.2 KiB
C#

using System.Collections.Concurrent;
using System.Security.Cryptography;
using System.Text;
namespace ZB.MOM.WW.ScadaBridge.TemplateEngine.Validation;
/// <summary>
/// Process-wide cache of script compile verdicts, keyed on a SHA-256 hash of the
/// script code. The verdict (clean/compiles, or the name-free error text) is a pure
/// function of the code plus the compile-time-static <c>ScriptTrustPolicy</c> and
/// globals surface, so it is sound to memoise it across the whole process: an
/// unchanged script runs the forbidden-API analysis and the Roslyn compile exactly
/// once, removing both the repeat CPU cost and the repeat compiled-assembly load.
///
/// <para>
/// The stored error is deliberately <em>name-free</em> — the caller's script name is
/// formatted into the returned message at read time, so two callers submitting the
/// same bad code each see their own name in the failure text while sharing one verdict.
/// </para>
///
/// <para>
/// Bounded at <see cref="MaxEntries"/> entries; on overflow the cache is simply
/// cleared (the verdict is cheap to recompute, so a coarse reset is safe and avoids
/// eviction bookkeeping). <see cref="Hits"/>/<see cref="Count"/>/<see cref="Clear"/>
/// are exposed for tests and diagnostics.
/// </para>
/// </summary>
public static class ScriptCompileVerdictCache
{
/// <summary>Upper bound on cached entries; the cache is cleared wholesale on overflow.</summary>
private const int MaxEntries = 4096;
private static readonly ConcurrentDictionary<string, (bool Ok, string? Error)> Cache = new();
private static long _hits;
/// <summary>Number of cache hits observed since the last <see cref="Clear"/>.</summary>
public static long Hits => Interlocked.Read(ref _hits);
/// <summary>Current number of cached verdicts.</summary>
public static int Count => Cache.Count;
/// <summary>
/// Returns the cached verdict for <paramref name="code"/>, or computes it via
/// <paramref name="factory"/> and caches it on a miss. A hit increments
/// <see cref="Hits"/>. The verdict's error text must be name-free — the caller
/// formats the script name in on return.
/// </summary>
/// <param name="code">The script source code to look up (hashed to form the cache key).</param>
/// <param name="factory">Computes the verdict on a cache miss.</param>
/// <returns>The cached or newly computed compile verdict.</returns>
public static (bool Ok, string? Error) GetOrAdd(string code, Func<(bool Ok, string? Error)> factory)
{
var key = Convert.ToHexString(SHA256.HashData(Encoding.UTF8.GetBytes(code)));
if (Cache.TryGetValue(key, out var verdict))
{
Interlocked.Increment(ref _hits);
return verdict;
}
verdict = factory();
// Coarse bound: on overflow drop everything rather than track evictions.
if (Cache.Count >= MaxEntries)
Cache.Clear();
Cache[key] = verdict;
return verdict;
}
/// <summary>Clears all cached verdicts and resets the hit counter.</summary>
public static void Clear()
{
Cache.Clear();
Interlocked.Exchange(ref _hits, 0);
}
}