561582747e
A debug-stream session created after the consumer had already gone away was leaked permanently. Both consumers awaited StartStreamAsync (up to 30s) and only then published the session; a circuit teardown / client disconnect inside that window ran the release path first, found nothing registered and stopped nothing. The session stayed registered in the singleton DebugStreamService, whose keepalive renews registered sessions forever (the 5-minute orphan reaper only collects UNregistered ones), pinning the site gRPC subscription, the DebugStreamBridgeActor and the dead consumer's object graph until process restart. Both call sites now publish the session and re-check liveness under a single monitor, so exactly one side tears it down and neither can miss it: - DebugView.Connect/Dispose/Disconnect share a _sessionLock; Dispose sets _disposed and takes the session in one step, Connect publishes only if not disposed and otherwise stops the session it just created. Dispose can run off the renderer's thread, so the Blazor sync context is not relied on. Disconnect and the onTerminated callback go through the same take-once helper, which also makes a repeated Dispose stop-once instead of stop-again. - DebugStreamHub uses the per-connection Items monitor: OnDisconnectedAsync marks the connection gone before releasing, SubscribeInstance publishes only if neither that flag nor ConnectionAborted is set, and UnsubscribeInstance takes the id atomically. DebugStreamService.StartStreamAsync/StopStream become virtual purely as a test seam (no behaviour change, keepalive/orphan contract untouched) so the race can be driven deterministically by a gated stub. Tests: DebugViewConnectDisposeRaceTests (3) + DebugStreamHubSubscribeRaceTests (3). Verified fail-unfixed: with the two source fixes stashed, both dispose-mid-start tests report zero StopStream calls and the DebugView double-dispose test reports two.