Files
ScadaBridge/src/ZB.MOM.WW.ScadaBridge.CentralUI/Components/Pages/Deployment/DebugTreeNode.cs
T
Joseph Doherty 5a878b78d4 docs(xml): fill missing XML doc comments + strip task-tracking refs across src (fixdocs)
Add missing <summary>/<param>/<returns>/<typeparam> tags and switch
interface implementations to <inheritdoc/> across 106 files; strip
project bookkeeping identifiers (Task NN, #05-TNN, PLAN-04, StoreAndForward-0NN)
from shipped code comments while preserving the descriptive rationale.
Comment-only: zero code-logic lines changed; solution builds 0/0.

Claude-Session: https://claude.ai/code/session_01MtdgwpEeCUn6cUA5f1LMPj
2026-07-10 08:23:56 -04:00

44 lines
2.3 KiB
C#

using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
using ZB.MOM.WW.ScadaBridge.Commons.Types.Enums; // AlarmState
namespace ZB.MOM.WW.ScadaBridge.CentralUI.Components.Pages.Deployment;
/// <summary>
/// A node in a Debug View composition tree. Attribute (and alarm)
/// names are path-qualified canonical names (e.g. <c>Motor1.Compressor.Pump</c>);
/// the tree is derived by splitting those names on <c>'.'</c>. A node is either a
/// branch (composition member, no payload, has children) or a leaf (one attribute
/// or one alarm). Consumed by the generic <c>TreeView&lt;TItem&gt;</c> component.
/// </summary>
public sealed class DebugTreeNode
{
/// <summary>Full canonical path — stable TreeView key.</summary>
public required string Key { get; init; }
/// <summary>Display label (the last path segment).</summary>
public required string Segment { get; init; }
/// <summary>Child nodes, one per next path segment. Empty on a leaf.</summary>
public List<DebugTreeNode> Children { get; } = new();
// Leaf payloads — exactly one is set on a leaf; both null on a pure branch.
/// <summary>The attribute value payload when this node is an attribute leaf; null otherwise.</summary>
public AttributeValueChanged? Attribute { get; init; }
/// <summary>The alarm state payload when this node is an alarm leaf (computed, native condition, or placeholder); null otherwise.</summary>
public AlarmStateChanged? Alarm { get; init; } // computed leaf, native condition, or placeholder
/// <summary>True when this is a branch node grouping native alarm conditions.</summary>
public bool IsNativeBinding { get; init; } // branch grouping native conditions
// Roll-up (set by the builder for branch nodes).
/// <summary>The worst alarm state rolled up from this node's descendants.</summary>
public AlarmState WorstState { get; set; } = AlarmState.Normal;
/// <summary>The count of active alarms rolled up from this node's descendants.</summary>
public int ActiveCount { get; set; }
/// <summary>True when any descendant attribute has bad quality.</summary>
public bool HasBadQuality { get; set; }
/// <summary>True when this node is a branch (has one or more children).</summary>
public bool HasChildren => Children.Count > 0;
}