513fa1aa16
Comment/XML-doc changes only: - add summaries to ~10k test methods, fixtures, fakes and helpers (+ <param> on theories, <returns> on async Task methods, <inheritdoc/> on interface implementations the checker can resolve) - strip ~2.6k project-tracking references (WP*, P*-*, row-NN, Task N, #NN, Component-0NN) from comments, keeping the explanatory text; reword false positives in comments only - real docs on fakes implementing BCL/library interfaces (IDisposable, ILogger, IOptionsMonitor, IAsyncLifetime) - reword the last 5 src/ false positives (CWE-1236, failures-1, year-0001, M365) Only non-comment edits: four one-line nested classes split across lines so members can carry docs. Build 0 errors / 0 warnings.
231 lines
10 KiB
C#
231 lines
10 KiB
C#
using Akka.Actor;
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using Akka.TestKit;
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using Akka.TestKit.Xunit2;
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using Microsoft.Extensions.Logging.Abstractions;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Flattening;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Actors;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Persistence;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Scripts;
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using ZB.MOM.WW.ScadaBridge.TestSupport;
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using System.Reflection;
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using System.Text.Json;
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namespace ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors;
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/// <summary>
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/// Regression coverage: the Instance Actor must not hand its
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/// own live mutable <c>_attributes</c> dictionary by reference into the
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/// <see cref="ScriptActor"/> / <see cref="AlarmActor"/> constructors.
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///
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/// Each child constructor runs on the child's own mailbox thread and seeds itself
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/// by enumerating the dictionary it was given. The Instance Actor concurrently
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/// mutates <c>_attributes</c> in <c>HandleAttributeValueChanged</c> /
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/// <c>HandleTagValueUpdate</c>. <see cref="Dictionary{TKey,TValue}"/> is not safe
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/// for concurrent read/write: if a child enumerates the shared live dictionary
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/// while the Instance Actor inserts into it, the child constructor throws
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/// <see cref="InvalidOperationException"/> ("collection was modified") — surfacing
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/// as <c>ActorInitializationException</c> and stopping the child.
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///
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/// The fix: <c>CreateChildActors</c> snapshots <c>_attributes</c> once on the
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/// Instance Actor thread (<c>new Dictionary<,>(_attributes)</c>) and hands
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/// each child that private copy. This test asserts the isolation contract
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/// directly and deterministically: every child's seed dictionary must be a
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/// distinct object from the Instance Actor's live <c>_attributes</c>, while still
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/// carrying the same point-in-time contents.
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/// </summary>
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public class InstanceActorChildAttributeRaceTests : TestKit, IDisposable
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{
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private readonly SiteStorageService _storage;
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private readonly ScriptCompilationService _compilationService;
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private readonly SharedScriptLibrary _sharedScriptLibrary;
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private readonly SiteRuntimeOptions _options;
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private readonly TestLocalDb _localDb;
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/// <summary>Initializes the temporary database, storage, compilation service and options used by the tests.</summary>
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public InstanceActorChildAttributeRaceTests()
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{
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_localDb = TestLocalDb.CreateTemp("instance-race-test");
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_storage = new SiteStorageService(
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_localDb.Db,
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NullLogger<SiteStorageService>.Instance);
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_storage.InitializeAsync().GetAwaiter().GetResult();
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_compilationService = new ScriptCompilationService(
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NullLogger<ScriptCompilationService>.Instance);
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_sharedScriptLibrary = new SharedScriptLibrary(
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_compilationService, NullLogger<SharedScriptLibrary>.Instance);
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_options = new SiteRuntimeOptions
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{
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MaxScriptCallDepth = 10,
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ScriptExecutionTimeoutSeconds = 30
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};
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}
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/// <inheritdoc />
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void IDisposable.Dispose()
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{
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// TestKit teardown first, so no in-flight actor can reach a disposed ILocalDb;
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// then dispose the database before deleting — the master connection anchors the WAL.
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Shutdown();
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var path = _localDb.Path;
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_localDb.Dispose();
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TestLocalDb.DeleteFiles(path);
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}
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private static FlattenedConfiguration BuildConfig(string instanceName)
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=> new()
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{
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InstanceUniqueName = instanceName,
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Attributes =
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[
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new ResolvedAttribute { CanonicalName = "Temperature", Value = "98.6", DataType = "Double" },
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new ResolvedAttribute { CanonicalName = "Pressure", Value = "12", DataType = "Int32" },
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new ResolvedAttribute { CanonicalName = "Label", Value = "Main Pump", DataType = "String" }
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],
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Scripts =
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[
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new ResolvedScript
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{
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CanonicalName = "WorkerA", Code = "return 1;",
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TriggerType = "ValueChange",
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TriggerConfiguration = "{\"AttributeName\":\"Temperature\"}"
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},
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new ResolvedScript
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{
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CanonicalName = "WorkerB", Code = "return 2;",
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TriggerType = "ValueChange",
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TriggerConfiguration = "{\"AttributeName\":\"Pressure\"}"
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}
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],
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Alarms =
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[
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new ResolvedAlarm
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{
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CanonicalName = "HighTemp",
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TriggerType = "ValueMatch",
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TriggerConfiguration = "{}",
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PriorityLevel = 1
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}
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]
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};
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/// <summary>
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/// Resolves a named child and the live actor instance behind it, retrying until BOTH
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/// exist (register row 40 — absence/settle timing pins).
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///
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/// <para>Two distinct publication races sit between "the parent reported N children" and
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/// "the child's actor object is reachable by reflection", and neither is ordered against
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/// the test thread: <see cref="ActorSelection.ResolveOne"/> throws
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/// <see cref="ActorNotFoundException"/> until the child's cell is published on the parent,
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/// and the cell's internal <c>Actor</c> property stays null until the child's constructor
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/// has run on the child's own mailbox thread. A single-shot resolve therefore fails
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/// intermittently under load — observed both ways in full-suite runs ("subject was null"
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/// from ResolveOne, and a null instance from the reflection read). Retrying to a bounded
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/// deadline removes the race without weakening the assertion: what the test proves is
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/// still the seed-dictionary isolation contract, checked once both objects exist.</para>
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/// </summary>
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private async Task<T> ResolveChildInstanceAsync<T>(IActorRef parent, string childName)
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where T : class
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{
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var deadline = DateTime.UtcNow + TimeSpan.FromSeconds(15);
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while (true)
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{
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try
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{
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var child = await Sys.ActorSelection(parent.Path / childName)
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.ResolveOne(TimeSpan.FromSeconds(1));
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var cell = ((ActorRefWithCell)child).Underlying;
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// ActorCell exposes the actor instance via its internal Actor property.
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var actorProp = cell.GetType().GetProperty(
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"Actor", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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if (actorProp!.GetValue(cell) is T typed)
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{
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return typed;
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}
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}
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catch (ActorNotFoundException)
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{
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// The child's cell is not published on the parent yet — retry below.
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}
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if (DateTime.UtcNow > deadline)
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{
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throw new TimeoutException(
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$"Child actor '{childName}' (or its {typeof(T).Name} instance) never " +
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"materialised within the resolve deadline.");
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}
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await Task.Delay(25);
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}
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}
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private static Dictionary<string, object?> GetPrivateAttributes(InstanceActor instance)
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{
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var field = typeof(InstanceActor).GetField(
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"_attributes", BindingFlags.Instance | BindingFlags.NonPublic);
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return (Dictionary<string, object?>)field!.GetValue(instance)!;
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}
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/// <summary>Verifies that child actors are seeded from an isolated copy of the attributes, not the live attributes dictionary.</summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task ChildActors_AreSeededFromAnIsolatedCopy_NotTheLiveAttributesDictionary()
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{
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const string instanceName = "RacePump";
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var config = BuildConfig(instanceName);
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var testRef = ActorOfAsTestActorRef<InstanceActor>(
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Props.Create(() => new InstanceActor(
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instanceName,
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JsonSerializer.Serialize(config),
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_storage,
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_compilationService,
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_sharedScriptLibrary,
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null,
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_options,
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NullLogger<InstanceActor>.Instance)),
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"instance");
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var instanceActor = testRef.UnderlyingActor;
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var liveAttributes = GetPrivateAttributes(instanceActor);
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// Sanity: the children were created.
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Assert.Equal(2, instanceActor.ScriptActorCount);
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Assert.Equal(1, instanceActor.AlarmActorCount);
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// Every child Script Actor must have been seeded from a dictionary that
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// is NOT the Instance Actor's live _attributes field — otherwise the
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// child constructor would enumerate a dictionary the Instance Actor
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// mutates on another thread.
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foreach (var name in new[] { "WorkerA", "WorkerB" })
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{
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var scriptActor = await ResolveChildInstanceAsync<ScriptActor>(testRef, $"script-{name}");
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Assert.NotNull(scriptActor.SeedAttributesReference);
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Assert.False(
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ReferenceEquals(scriptActor.SeedAttributesReference, liveAttributes),
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$"Script Actor '{name}' was seeded from the Instance Actor's live " +
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"_attributes dictionary by reference (SiteRuntime-017). It must be " +
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"given a private snapshot copy.");
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// The snapshot must still carry the same point-in-time contents.
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Assert.Equal(liveAttributes.Count, scriptActor.SeedAttributesReference!.Count);
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foreach (var kvp in liveAttributes)
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{
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Assert.True(scriptActor.SeedAttributesReference.ContainsKey(kvp.Key));
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}
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}
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// The Alarm Actor must likewise be seeded from an isolated copy.
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var alarmActor = await ResolveChildInstanceAsync<AlarmActor>(testRef, "alarm-HighTemp");
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Assert.NotNull(alarmActor.SeedAttributesReference);
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Assert.False(
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ReferenceEquals(alarmActor.SeedAttributesReference, liveAttributes),
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"Alarm Actor 'HighTemp' was seeded from the Instance Actor's live " +
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"_attributes dictionary by reference (SiteRuntime-017). It must be " +
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"given a private snapshot copy.");
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Assert.Equal(liveAttributes.Count, alarmActor.SeedAttributesReference!.Count);
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}
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}
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