90 lines
4.0 KiB
C#
90 lines
4.0 KiB
C#
using System.Collections.Concurrent;
|
|
using System.Reflection;
|
|
using Opc.Ua;
|
|
using ZB.MOM.WW.ScadaBridge.Commons.Types.Alarms;
|
|
using ZB.MOM.WW.ScadaBridge.DataConnectionLayer.Adapters;
|
|
|
|
namespace ZB.MOM.WW.ScadaBridge.DataConnectionLayer.Tests.Adapters;
|
|
|
|
/// <summary>
|
|
/// Review 2026-10-21 02/L3: the per-condition (active, acked) memory behind
|
|
/// <c>DeriveKind</c> must not grow for the life of a session. A condition that returns to
|
|
/// inactive + acknowledged is indistinguishable from one never seen (the default prior state), so
|
|
/// its key is dropped — otherwise a server whose condition names carry a per-occurrence component
|
|
/// (batch, lot, counter) adds a key per occurrence until the next reconnect.
|
|
/// </summary>
|
|
public class RealOpcUaAlarmLastStateTests
|
|
{
|
|
private const string Handle = "h1";
|
|
|
|
private static readonly MethodInfo Handler =
|
|
typeof(RealOpcUaClient).GetMethod("HandleAlarmEvent", BindingFlags.Instance | BindingFlags.NonPublic)!;
|
|
|
|
private static Dictionary<string, (bool Active, bool Acked)> SeedLastState(RealOpcUaClient client)
|
|
{
|
|
var field = typeof(RealOpcUaClient).GetField("_alarmLastState", BindingFlags.Instance | BindingFlags.NonPublic)!;
|
|
var map = (ConcurrentDictionary<string, Dictionary<string, (bool Active, bool Acked)>>)field.GetValue(client)!;
|
|
var perHandle = new Dictionary<string, (bool Active, bool Acked)>(StringComparer.Ordinal);
|
|
map[Handle] = perHandle;
|
|
return perHandle;
|
|
}
|
|
|
|
private static void Emit(RealOpcUaClient client, string condition, bool active, bool acked, List<NativeAlarmTransition> sink)
|
|
{
|
|
var fields = new VariantCollection
|
|
{
|
|
new(ObjectTypeIds.AlarmConditionType), // 0 EventType
|
|
new(new NodeId("Tank01", 2)), // 1 SourceNode
|
|
new("Tank01"), // 2 SourceName
|
|
new(DateTime.UtcNow), // 3 Time
|
|
new(new LocalizedText("msg")), // 4 Message
|
|
new((ushort)500), // 5 Severity
|
|
new(active), // 6 ActiveState/Id
|
|
new(acked), // 7 AckedState/Id
|
|
Variant.Null, // 8 ConfirmedState/Id
|
|
new(false), // 9 SuppressedOrShelved
|
|
Variant.Null, // 10 ShelvingState
|
|
new(condition), // 11 ConditionName
|
|
};
|
|
Handler.Invoke(client, [Handle, "ns=2;s=Tank01", new EventFieldList { EventFields = fields },
|
|
(Action<NativeAlarmTransition>)sink.Add]);
|
|
}
|
|
|
|
/// <summary>A per-occurrence condition that clears and is acknowledged leaves no key behind.</summary>
|
|
[Fact]
|
|
public void ReturnToNormal_DropsTheConditionKey()
|
|
{
|
|
var client = new RealOpcUaClient();
|
|
var lastState = SeedLastState(client);
|
|
var sink = new List<NativeAlarmTransition>();
|
|
|
|
for (var lot = 1; lot <= 50; lot++)
|
|
{
|
|
Emit(client, $"Hi.Lot{lot}", active: true, acked: false, sink);
|
|
Emit(client, $"Hi.Lot{lot}", active: false, acked: true, sink);
|
|
}
|
|
|
|
Assert.Empty(lastState);
|
|
Assert.Equal(100, sink.Count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dropping the key does not change the transition kinds derived for a condition that comes
|
|
/// back — the dropped state equals the default prior state.
|
|
/// </summary>
|
|
[Fact]
|
|
public void ReRaiseAfterReturnToNormal_StillDerivesARaise()
|
|
{
|
|
var client = new RealOpcUaClient();
|
|
var lastState = SeedLastState(client);
|
|
var sink = new List<NativeAlarmTransition>();
|
|
|
|
Emit(client, "Hi", active: true, acked: false, sink);
|
|
Emit(client, "Hi", active: false, acked: true, sink);
|
|
Emit(client, "Hi", active: true, acked: false, sink);
|
|
|
|
Assert.Equal(sink[0].Kind, sink[2].Kind);
|
|
Assert.Single(lastState); // the re-raised condition is tracked again
|
|
}
|
|
}
|