427 lines
21 KiB
C#
427 lines
21 KiB
C#
using Akka.Actor;
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using Akka.TestKit.Xunit2;
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using NSubstitute;
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using ZB.MOM.WW.ScadaBridge.Commons.Interfaces.Protocol;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.DataConnection;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Enums;
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using ZB.MOM.WW.ScadaBridge.DataConnectionLayer.Actors;
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using ZB.MOM.WW.ScadaBridge.HealthMonitoring;
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namespace ZB.MOM.WW.ScadaBridge.DataConnectionLayer.Tests.Actors;
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/// <summary>
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/// WP2.1b — the DataConnectionActor against a batch-capable adapter: chunked subscribe,
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/// chunked/bounded re-subscribe, the seed deadline, batched tag-resolution probes, the
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/// partial-failure surface and the coalesced quality push. The existing suite covers the
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/// same actor against a NON batch-capable adapter, which keeps the per-tag fallback pinned.
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/// </summary>
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public class DataConnectionActorBatchTests : TestKit
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{
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private readonly ISiteHealthCollector _health = Substitute.For<ISiteHealthCollector>();
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private readonly IDataConnectionFactory _factory = Substitute.For<IDataConnectionFactory>();
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private static DataConnectionOptions Options() => new()
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{
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ReconnectInterval = TimeSpan.FromMilliseconds(100),
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TagResolutionRetryInterval = TimeSpan.FromMilliseconds(150),
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TagResolutionRetryMaxInterval = TimeSpan.FromMilliseconds(600),
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WriteTimeout = TimeSpan.FromSeconds(5),
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SeedReadMaxAttempts = 1,
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SeedReadRetryDelay = TimeSpan.FromMilliseconds(10),
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SubscribeBatchSize = 5,
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SubscribeBatchDelay = TimeSpan.FromMilliseconds(50),
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SeedReadBatchSize = 4,
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SeedReadMaxParallelism = 2,
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SeedOverallTimeout = TimeSpan.FromSeconds(30),
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QualityFlushInterval = TimeSpan.FromMilliseconds(200)
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};
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private IActorRef CreateActor(FakeBatchDataConnection adapter, DataConnectionOptions options, string name) =>
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Sys.ActorOf(Props.Create(() => new DataConnectionActor(
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name, adapter, options, _health, _factory, "OpcUa")), name);
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private static string[] Tags(int count) => Enumerable.Range(1, count).Select(i => $"tag{i}").ToArray();
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[Fact]
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public void Subscribe_IssuesOneAdapterRoundTripPerChunk_NotPerTag()
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{
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// 12 tags at SubscribeBatchSize 5 → 3 batch calls (5/5/2) and ZERO per-tag
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// subscribes. This is finding #3: the old path was one adapter call (and one OPC UA
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// ApplyChanges) per tag.
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, Options(), "batch-chunking");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-chunking", Tags(12), DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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var batches = adapter.SubscribeBatches.ToList();
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Assert.Equal(3, batches.Count);
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Assert.Equal([5, 5, 2], batches.Select(b => b.Count));
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Assert.Equal(0, Volatile.Read(ref adapter.SingleSubscribeCalls));
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}
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[Fact]
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public void Seed_UsesChunkedBulkReads_NotPerTagReads()
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{
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// Seeding 6 tags at SeedReadBatchSize 4 → 2 bulk reads, no single-tag reads.
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, Options(), "batch-seed");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-seed", Tags(6), DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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var reads = adapter.ReadBatches.ToList();
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Assert.Equal(2, reads.Count);
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Assert.Equal(6, reads.Sum(r => r.Count));
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Assert.Equal(0, Volatile.Read(ref adapter.SingleReadCalls));
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// The seeded value still reaches the instance actor after registration.
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ExpectMsg<TagValueUpdate>(u => u.Quality == QualityCode.Good, TimeSpan.FromSeconds(5));
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}
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[Fact]
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public void Seed_HangingReads_ReturnAtTheOverallDeadline_AndTheSubscribeIsStillAcked()
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{
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// A device whose reads never answer must not hold SubscribeCompleted (and therefore
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// the instance's ack) open: the whole seed is bounded by SeedOverallTimeout.
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var options = Options();
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options.SeedOverallTimeout = TimeSpan.FromMilliseconds(600);
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options.SeedReadTimeout = TimeSpan.FromSeconds(30); // deliberately longer than the deadline
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options.SeedReadMaxAttempts = 3;
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var adapter = new FakeBatchDataConnection { HangReads = true };
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var actor = CreateActor(adapter, options, "batch-seed-deadline");
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var started = DateTimeOffset.UtcNow;
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-seed-deadline", Tags(3), DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(10));
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var elapsed = DateTimeOffset.UtcNow - started;
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// Bounded by the overall deadline, not by SeedReadTimeout (30s) or the retry budget.
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Assert.True(elapsed < TimeSpan.FromSeconds(5), $"seed took {elapsed.TotalSeconds:F1}s");
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// No value was seeded — the tags stay Uncertain until a change notification.
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ExpectNoMsg(TimeSpan.FromMilliseconds(200));
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}
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[Fact]
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public void PartialFailure_PerTagRow_MarksTagBad_ButTheRequestStillSucceeds()
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{
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// A per-tag failure row is a tag-resolution problem: Bad quality is pushed for that
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// tag and the subscribe is still acked Success (the surviving tags are live).
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var adapter = new FakeBatchDataConnection();
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adapter.FailingTags.Add("tag2");
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var actor = CreateActor(adapter, Options(), "batch-partial");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-partial", Tags(3), DateTimeOffset.UtcNow));
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ExpectMsg<TagValueUpdate>(u => u.TagPath == "tag2" && u.Quality == QualityCode.Bad, TimeSpan.FromSeconds(5));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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}
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[Fact]
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public void ThrownBatch_AtConnectionLevel_FailsTheRequestAndDrivesReconnect()
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{
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// A THROWN batch means the whole chunk failed at connection level: the response must
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// say so, and the actor must enter Reconnecting (which pushes bad quality for the
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// connection).
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var adapter = new FakeBatchDataConnection
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{
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BatchSubscribeThrows = () => new InvalidOperationException("client is not connected")
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};
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var actor = CreateActor(adapter, Options(), "batch-connection-fault");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-connection-fault", Tags(3), DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => !m.Success && m.ErrorMessage != null, TimeSpan.FromSeconds(5));
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ExpectMsg<ConnectionQualityChanged>(q => q.Quality == QualityCode.Bad, TimeSpan.FromSeconds(5));
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}
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[Fact]
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public void ResolutionProbes_AreBatched_NotOnePerTag()
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{
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// Every unresolved tag is probed in ONE batch call per chunk. Pre-fix the retry tick
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// fired one SubscribeAsync task per unresolved tag, every tick, forever.
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var options = Options();
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options.SubscribeBatchSize = 10;
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var adapter = new FakeBatchDataConnection();
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foreach (var tag in Tags(6))
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adapter.FailingTags.Add(tag);
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var actor = CreateActor(adapter, options, "batch-probe");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-probe", Tags(6), DateTimeOffset.UtcNow));
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for (var i = 0; i < 6; i++)
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ExpectMsg<TagValueUpdate>(u => u.Quality == QualityCode.Bad, TimeSpan.FromSeconds(5));
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ExpectMsg<SubscribeTagsResponse>(TimeSpan.FromSeconds(5));
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var initialCalls = adapter.SubscribeBatches.Count;
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AwaitCondition(() => adapter.SubscribeBatches.Count > initialCalls, TimeSpan.FromSeconds(5));
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// The probe round carried all six unresolved tags in a single call.
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var probe = adapter.SubscribeBatches.Skip(initialCalls).First();
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Assert.Equal(6, probe.Count);
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Assert.Equal(0, Volatile.Read(ref adapter.SingleSubscribeCalls));
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}
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[Fact]
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public void ResolutionProbes_BackOff_SoADeadDeviceIsNotProbedAtFullRate()
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{
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// Floor 150ms, ceiling 600ms: a fixed-interval retry would fire ~13 rounds in 2s;
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// the backoff sequence (150, 300, 600, 600 …) fires far fewer.
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var options = Options();
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options.SubscribeBatchSize = 10;
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var adapter = new FakeBatchDataConnection();
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adapter.FailingTags.Add("tag1");
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var actor = CreateActor(adapter, options, "batch-backoff");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-backoff", ["tag1"], DateTimeOffset.UtcNow));
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ExpectMsg<TagValueUpdate>(u => u.Quality == QualityCode.Bad, TimeSpan.FromSeconds(5));
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ExpectMsg<SubscribeTagsResponse>(TimeSpan.FromSeconds(5));
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var initialCalls = adapter.SubscribeBatches.Count;
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Thread.Sleep(2000);
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var rounds = adapter.SubscribeBatches.Count - initialCalls;
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Assert.InRange(rounds, 2, 8);
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}
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[Fact]
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public void QualityCounters_ArePushedOnTransitionOnly_AndCoalesced()
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{
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// Repeated values at UNCHANGED quality move no counter and must produce no collector
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// push at all; a genuine transition produces exactly one push per coalescing window.
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, Options(), "batch-quality");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-quality", ["tag1"], DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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AwaitCondition(() => adapter.ValueCallback != null, TimeSpan.FromSeconds(5));
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// Let the seed's own transition flush, then start counting.
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Thread.Sleep(400);
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_health.ClearReceivedCalls();
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for (var i = 0; i < 20; i++)
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adapter.ValueCallback!("tag1", new TagValue(i, QualityCode.Good, DateTimeOffset.UtcNow));
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Thread.Sleep(400);
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Assert.DoesNotContain(_health.ReceivedCalls(), c => c.GetMethodInfo().Name == "UpdateTagQuality");
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// One genuine transition → exactly one coalesced push.
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adapter.ValueCallback!("tag1", new TagValue(1, QualityCode.Bad, DateTimeOffset.UtcNow));
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AwaitCondition(
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() => _health.ReceivedCalls().Count(c => c.GetMethodInfo().Name == "UpdateTagQuality") == 1,
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TimeSpan.FromSeconds(3));
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Thread.Sleep(300);
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Assert.Single(_health.ReceivedCalls(), c => c.GetMethodInfo().Name == "UpdateTagQuality");
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}
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[Fact]
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public void QualityCounters_FlushImmediatelyOnDisconnect()
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{
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// "Immediate bad quality on disconnect" must never wait for the coalescing timer.
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var options = Options();
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options.QualityFlushInterval = TimeSpan.FromSeconds(30); // would mask a deferred push
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, options, "batch-quality-disconnect");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-quality-disconnect", ["tag1"], DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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ExpectMsg<TagValueUpdate>(TimeSpan.FromSeconds(5)); // the seed
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_health.ClearReceivedCalls();
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adapter.RaiseDisconnected();
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ExpectMsg<ConnectionQualityChanged>(q => q.Quality == QualityCode.Bad, TimeSpan.FromSeconds(5));
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AwaitCondition(
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() => _health.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "UpdateTagQuality"),
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TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Unsubscribe_ReleasesEveryHandleInOneRoundTrip()
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{
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, Options(), "batch-unsubscribe");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-unsubscribe", Tags(6), DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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actor.Tell(new UnsubscribeTagsRequest("c2", "inst1", "batch-unsubscribe", DateTimeOffset.UtcNow));
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AwaitCondition(() => adapter.UnsubscribeBatches.Count == 1, TimeSpan.FromSeconds(5));
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Assert.True(adapter.UnsubscribeBatches.TryDequeue(out var released));
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Assert.Equal(6, released!.Count);
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}
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[Fact]
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public void Reconnect_ReSubscribesInPacedChunks_AndRestoresTheResolvedCount()
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{
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// The reconnect re-subscribe is chunked and paced (SubscribeBatchDelay between
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// chunks) rather than firing one task per tag, and the per-tag results repopulate
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// _subscriptionIds so a later unsubscribe still releases every adapter handle.
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var options = Options();
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options.SubscribeBatchSize = 4;
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options.SubscribeBatchDelay = TimeSpan.FromMilliseconds(120);
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, options, "batch-resubscribe");
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actor.Tell(new SubscribeTagsRequest("c1", "inst1", "batch-resubscribe", Tags(8), DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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var beforeReconnect = adapter.SubscribeBatches.Count;
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adapter.RaiseDisconnected();
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// Two re-subscribe chunks of 4.
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AwaitCondition(() => adapter.SubscribeBatches.Count >= beforeReconnect + 2, TimeSpan.FromSeconds(10));
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var reconnectChunks = adapter.SubscribeBatches.Skip(beforeReconnect).Take(2).ToList();
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Assert.Equal([4, 4], reconnectChunks.Select(c => c.Count));
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// Paced: the second chunk is not issued back-to-back with the first.
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var times = adapter.SubscribeBatchTimes.Skip(beforeReconnect).Take(2).ToList();
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Assert.True(times[1] - times[0] >= TimeSpan.FromMilliseconds(100),
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$"chunks were {(times[1] - times[0]).TotalMilliseconds:F0}ms apart");
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// Every tag is registered again, so unsubscribe releases all 8 handles.
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actor.Tell(new UnsubscribeTagsRequest("c2", "inst1", "batch-resubscribe", DateTimeOffset.UtcNow));
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AwaitCondition(
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() => adapter.UnsubscribeBatches.Any(b => b.Count == 8),
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TimeSpan.FromSeconds(10));
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}
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[Fact]
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public void ResolutionProbe_CompletingAfterUnsubscribe_IsDiscarded_AndItsHandleIsReleased()
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{
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// A tag unsubscribed while its resolution probe is in flight must NOT have the
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// probe's result applied: HandleUnsubscribe already dropped it from
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// _unresolvedTags and from TotalSubscribedTags, so storing the handle would push
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// ResolvedTags above TotalSubscribedTags forever (and drive TotalSubscribedTags
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// negative on the next redeploy) while leaking the adapter monitored item, which
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// no later unsubscribe could ever reference.
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var options = Options();
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options.SubscribeBatchSize = 10;
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// Long enough that the probe cannot fire before the gate below is armed.
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options.TagResolutionRetryInterval = TimeSpan.FromMilliseconds(800);
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options.TagResolutionRetryMaxInterval = TimeSpan.FromSeconds(2);
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var adapter = new FakeBatchDataConnection();
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adapter.FailingTags.Add("tag1");
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var actor = CreateActor(adapter, options, "batch-probe-unsubscribe-race");
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actor.Tell(new SubscribeTagsRequest(
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"c1", "inst1", "batch-probe-unsubscribe-race", ["tag1"], DateTimeOffset.UtcNow));
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ExpectMsg<TagValueUpdate>(u => u.Quality == QualityCode.Bad, TimeSpan.FromSeconds(5));
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ExpectMsg<SubscribeTagsResponse>(TimeSpan.FromSeconds(5));
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var afterSubscribe = Health(actor);
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Assert.Equal(1, afterSubscribe.TotalSubscribedTags);
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Assert.Equal(0, afterSubscribe.ResolvedTags);
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// Park the next probe inside the adapter, and let it succeed when released.
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var gate = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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adapter.SubscribeGate = gate.Task;
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adapter.FailingTags.Clear();
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var beforeProbe = adapter.SubscribeBatches.Count;
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AwaitCondition(() => adapter.SubscribeBatches.Count > beforeProbe, TimeSpan.FromSeconds(10));
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// Unsubscribe while the probe is still in flight, and confirm it has been applied
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// before the probe result lands (same-sender ordering makes the report a barrier).
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actor.Tell(new UnsubscribeTagsRequest("c2", "inst1", "batch-probe-unsubscribe-race", DateTimeOffset.UtcNow));
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var afterUnsubscribe = Health(actor);
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Assert.Equal(0, afterUnsubscribe.TotalSubscribedTags);
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Assert.Equal(0, afterUnsubscribe.ResolvedTags);
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// The tag was still unresolved, so the unsubscribe itself had no handle to
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// release — every id released from here on is the raced probe's. (This also
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// rules out a vacuous run in which the probe resolved before the gate was armed.)
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Assert.Empty(adapter.UnsubscribeBatches);
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gate.SetResult();
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// The orphaned handle is released back to the adapter…
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AwaitCondition(
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() => adapter.UnsubscribeBatches.Any(b => b.Count == 1),
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TimeSpan.FromSeconds(10));
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// …and the counters are untouched by the discarded result.
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AwaitAssert(() =>
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{
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var report = Health(actor);
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Assert.Equal(0, report.TotalSubscribedTags);
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Assert.Equal(0, report.ResolvedTags);
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}, TimeSpan.FromSeconds(5));
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// A redeploy round trip still books exactly one tag in and one tag out — pre-fix
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// the stale handle made this read Total=0/Resolved=1 and then Total=-1.
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adapter.SubscribeGate = null;
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actor.Tell(new SubscribeTagsRequest(
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"c3", "inst1", "batch-probe-unsubscribe-race", ["tag1"], DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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var afterRedeploy = Health(actor);
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Assert.Equal(1, afterRedeploy.TotalSubscribedTags);
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Assert.Equal(1, afterRedeploy.ResolvedTags);
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actor.Tell(new UnsubscribeTagsRequest("c4", "inst1", "batch-probe-unsubscribe-race", DateTimeOffset.UtcNow));
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var afterFinalUnsubscribe = Health(actor);
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Assert.Equal(0, afterFinalUnsubscribe.TotalSubscribedTags);
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Assert.Equal(0, afterFinalUnsubscribe.ResolvedTags);
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}
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[Fact]
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public void ReconnectResubscribe_CompletingAfterUnsubscribe_IsDiscarded_AndItsHandleIsReleased()
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{
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// Same race on the OTHER batch source: the reconnect re-subscribe. ReSubscribeAll
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// has already zeroed ResolvedTags, so applying the late result would report a
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// resolved tag for an instance that no longer exists and leak its handle.
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var options = Options();
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options.SubscribeBatchSize = 10;
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var adapter = new FakeBatchDataConnection();
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var actor = CreateActor(adapter, options, "batch-resubscribe-unsubscribe-race");
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actor.Tell(new SubscribeTagsRequest(
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"c1", "inst1", "batch-resubscribe-unsubscribe-race", ["tag1"], DateTimeOffset.UtcNow));
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ExpectMsg<SubscribeTagsResponse>(m => m.Success, TimeSpan.FromSeconds(5));
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var gate = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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adapter.SubscribeGate = gate.Task;
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var beforeReconnect = adapter.SubscribeBatches.Count;
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adapter.RaiseDisconnected();
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AwaitCondition(() => adapter.SubscribeBatches.Count > beforeReconnect, TimeSpan.FromSeconds(10));
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actor.Tell(new UnsubscribeTagsRequest(
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"c2", "inst1", "batch-resubscribe-unsubscribe-race", DateTimeOffset.UtcNow));
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// The unsubscribe found no handle to release (ReSubscribeAll cleared
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// _subscriptionIds), so no release round trip has happened yet.
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Health(actor);
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Assert.Empty(adapter.UnsubscribeBatches);
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gate.SetResult();
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// The handle minted by the re-subscribe is released rather than leaked, and the
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// discarded row books no resolved tag. (TotalSubscribedTags across a reconnect
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// window is a separate, pre-existing accounting gap — ReSubscribeAll clears the
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// maps HandleUnsubscribe decrements from — so this pins the invariant that
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// matters here: ResolvedTags never exceeds it.)
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AwaitCondition(
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() => adapter.UnsubscribeBatches.Any(b => b.Count == 1),
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TimeSpan.FromSeconds(10));
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AwaitAssert(() =>
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{
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var report = Health(actor);
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Assert.Equal(0, report.ResolvedTags);
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Assert.True(report.ResolvedTags <= report.TotalSubscribedTags);
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}, TimeSpan.FromSeconds(5));
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}
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/// <summary>Point-in-time counters straight off the actor, fished past any pending pushes.</summary>
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private DataConnectionHealthReport Health(IActorRef actor)
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{
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actor.Tell(new DataConnectionActor.GetHealthReport());
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return FishForMessage<DataConnectionHealthReport>(_ => true, TimeSpan.FromSeconds(5));
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|
}
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}
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