200 lines
8.8 KiB
C#
200 lines
8.8 KiB
C#
using Akka.Actor;
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using Akka.TestKit;
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using Akka.TestKit.Xunit2;
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using Microsoft.CodeAnalysis.CSharp.Scripting;
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using Microsoft.CodeAnalysis.Scripting;
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using Microsoft.Extensions.Logging.Abstractions;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.ScriptExecution;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Flattening;
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using ZB.MOM.WW.ScadaBridge.HealthMonitoring;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Actors;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Scripts;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.TestSupport;
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namespace ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors;
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/// <summary>
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/// WP3.1 test group 6 — the per-script in-flight cap and its shed policy.
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///
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/// <para>Before WP3.1 every trigger spawned another run unconditionally: a trigger firing
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/// faster than its script completes produced unbounded fan-out onto a bounded thread pool.
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/// The cap (<see cref="SiteRuntimeOptions.MaxConcurrentRunsPerScript"/>, default 4) sheds the
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/// NEWEST run instead. Keeping the four already queued/running — which are closest to their
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/// own deadlines and already charged against them — is the policy that never reorders runs
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/// and needs no queue at all: the scheduler's FIFO already IS the queue.</para>
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///
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/// <para>A shed is always counted on the health collector, emits a site event rate-limited to
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/// one per script per minute (so a hot trigger cannot flood <c>site_events</c>), and — for an
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/// Ask-based <c>CallScript</c> — replies with an explicit error rather than letting a nested
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/// call or inbound-API route hang to its Ask timeout.</para>
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/// </summary>
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public class ScriptRunShedTests : TestKit, IDisposable
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{
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private readonly SharedScriptLibrary _sharedLibrary;
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private readonly ScriptExecutionScheduler _scheduler = new(8);
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public ScriptRunShedTests()
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{
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var compilationService = new ScriptCompilationService(
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NullLogger<ScriptCompilationService>.Instance);
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_sharedLibrary = new SharedScriptLibrary(
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compilationService, NullLogger<SharedScriptLibrary>.Instance);
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ShedHooks.Gate = new SemaphoreSlim(0);
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}
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void IDisposable.Dispose()
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{
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ShedHooks.Gate.Release(64);
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Shutdown();
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_scheduler.Dispose();
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}
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private static Script<object?> BlockingScript() => CompileRaw(
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"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.ShedHooks.Gate.Wait(); return null;");
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private static Script<object?> CompileRaw(string code)
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{
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var options = ScriptOptions.Default
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.WithReferences(typeof(object).Assembly, typeof(Enumerable).Assembly,
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typeof(ShedHooks).Assembly)
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.WithImports("System", "System.Collections.Generic", "System.Linq", "System.Threading.Tasks");
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var script = CSharpScript.Create<object?>(code, options, typeof(ScriptGlobals));
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script.Compile();
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return script;
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}
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private static SiteRuntimeOptions Options() => new()
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{
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MaxConcurrentRunsPerScript = 4,
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// Long enough that nothing times out inside the test window — the cap, not the
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// deadline, must be what refuses the fifth run.
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ScriptExecutionTimeoutSeconds = 120,
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StuckScriptGraceMs = 120_000
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};
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[Fact]
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public void FifthConcurrentRun_IsShed_Counted_EventedOnce_AndAnsweredWithAnError()
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{
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var siteLog = new FakeSiteEventLogger();
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var health = new SiteHealthCollector();
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var instance = CreateTestProbe().Ref;
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var options = Options();
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var actor = ActorOfAsTestActorRef<ScriptActor>(
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Props.Create(() => new ScriptActor(
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"Hot", "Inst1", instance, BlockingScript(),
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new ResolvedScript { CanonicalName = "Hot", TriggerType = "Call" },
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_sharedLibrary, options, NullLogger<ScriptActor>.Instance,
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null, null, health, new SingleServiceProvider(siteLog), _scheduler, null)),
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"shed-" + Guid.NewGuid().ToString("N"));
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// Fill the cap: four runs, all blocked in their bodies.
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for (var i = 0; i < 4; i++)
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actor.Tell(new ScriptCallRequest("Hot", null, 0, $"corr-{i}"), ActorRefs.NoSender);
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AwaitAssert(() =>
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{
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Assert.Equal(4, actor.UnderlyingActor.RunsInFlight);
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Assert.Equal(4, _scheduler.BusyThreadCount);
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}, TimeSpan.FromSeconds(15));
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// Fifth: shed. The Ask caller is answered explicitly instead of hanging.
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Hot", null, 0, "corr-shed-1"), caller.Ref);
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.False(result.Success);
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Assert.Equal("corr-shed-1", result.CorrelationId);
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Assert.Contains("shed", result.ErrorMessage, StringComparison.OrdinalIgnoreCase);
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Assert.Contains("in flight", result.ErrorMessage, StringComparison.OrdinalIgnoreCase);
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// Still exactly four in flight — the shed run was never launched.
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Assert.Equal(4, actor.UnderlyingActor.RunsInFlight);
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// Sixth: counted again, but the Warning site event is rate-limited to one per minute.
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actor.Tell(new ScriptCallRequest("Hot", null, 0, "corr-shed-2"), caller.Ref);
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var second = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.False(second.Success);
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AwaitAssert(() =>
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{
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var shedEvents = siteLog.OfType("script")
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.Where(r => r.Severity == "Warning" && r.Message.Contains("shed"))
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.ToArray();
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Assert.Single(shedEvents);
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Assert.Equal("ScriptActor:Hot", shedEvents[0].Source);
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Assert.Equal("Inst1", shedEvents[0].InstanceId);
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}, TimeSpan.FromSeconds(5));
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// Both sheds were counted on the health report even though only one was evented.
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Assert.Equal(2, health.CollectReport("site-1").ScriptRunShedCount);
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// One completion frees a slot, and the next trigger launches again.
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ShedHooks.Gate.Release();
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AwaitAssert(() => Assert.Equal(3, actor.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
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actor.Tell(new ScriptCallRequest("Hot", null, 0, "corr-after"), ActorRefs.NoSender);
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AwaitAssert(() => Assert.Equal(4, actor.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
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}
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[Fact]
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public void AlarmOnTriggerRuns_ShedAtTheSameCap_WithAnAlarmScopedSiteEvent()
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{
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var siteLog = new FakeSiteEventLogger();
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var health = new SiteHealthCollector();
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var instanceProbe = CreateTestProbe();
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var options = Options();
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var alarm = ActorOfAsTestActorRef<AlarmActor>(
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Props.Create(() => new AlarmActor(
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"Flapper", "Inst1", instanceProbe.Ref,
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new ResolvedAlarm
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{
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CanonicalName = "Flapper",
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TriggerType = "ValueMatch",
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TriggerConfiguration = "{\"attributeName\":\"Status\",\"matchValue\":\"Critical\"}",
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PriorityLevel = 100
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},
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BlockingScript(), _sharedLibrary, options, NullLogger<AlarmActor>.Instance,
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null, null, health, new SingleServiceProvider(siteLog), null, _scheduler, null)),
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"alarm-shed-" + Guid.NewGuid().ToString("N"));
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// Each raise edge spawns one on-trigger run; clear between raises to re-arm the edge.
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void Flap(int cycle)
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{
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alarm.Tell(new AttributeValueChanged(
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"Inst1", "Status", "Status", "Critical", "Good", DateTimeOffset.UtcNow.AddSeconds(cycle)));
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alarm.Tell(new AttributeValueChanged(
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"Inst1", "Status", "Status", "Normal", "Good", DateTimeOffset.UtcNow.AddSeconds(cycle)));
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}
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for (var i = 0; i < 4; i++) Flap(i);
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AwaitAssert(() => Assert.Equal(4, alarm.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(15));
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// Fifth raise is shed — there is no Ask caller on this path, so it surfaces purely as
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// a counter plus the rate-limited Warning event.
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Flap(4);
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Flap(5);
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AwaitAssert(() =>
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{
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var shedEvents = siteLog.OfType("script")
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.Where(r => r.Severity == "Warning" && r.Message.Contains("shed"))
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.ToArray();
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Assert.Single(shedEvents);
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Assert.Equal("AlarmActor:Flapper", shedEvents[0].Source);
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}, TimeSpan.FromSeconds(10));
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Assert.Equal(4, alarm.UnderlyingActor.RunsInFlight);
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Assert.Equal(2, health.CollectReport("site-1").ScriptRunShedCount);
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}
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}
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/// <summary>Test hook used to hold script runs in flight while the cap is exercised.</summary>
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public static class ShedHooks
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{
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/// <summary>Gate the blocking test scripts wait on; reset per test.</summary>
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public static SemaphoreSlim Gate = new(0);
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}
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