94 lines
4.1 KiB
C#
94 lines
4.1 KiB
C#
using System.Collections.Concurrent;
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using System.Security.Cryptography;
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using System.Text;
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namespace ZB.MOM.WW.ScadaBridge.TemplateEngine.Validation;
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/// <summary>
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/// Process-wide cache of script compile verdicts, keyed on the pair
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/// (globals surface, SHA-256 hash of the script code). The verdict (clean/compiles,
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/// or the name-free error text) is a pure function of the code plus the
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/// compile-time-static <c>ScriptTrustPolicy</c> AND the globals surface it was
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/// compiled against, so it is sound to memoise it across the whole process: an
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/// unchanged script runs the forbidden-API analysis and the Roslyn compile exactly
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/// once, removing both the repeat CPU cost and the repeat compiled-assembly load.
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///
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/// <para>
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/// The globals surface is part of the key because a verdict is NOT interchangeable
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/// across surfaces: a trigger expression that compiles clean against
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/// <c>TriggerCompileSurface</c> is not vetted for a <c>ScriptCompileSurface</c>
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/// script body (different globals resolve different identifiers), so a code-only key
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/// could return a stale "clean" for code never compiled against the caller's surface.
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/// Keeping the surface in the key makes that cross-surface reuse structurally
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/// impossible even as more compile surfaces gain cache entries.
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/// </para>
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///
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/// <para>
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/// The stored error is deliberately <em>name-free</em> — the caller's script name is
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/// formatted into the returned message at read time, so two callers submitting the
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/// same bad code each see their own name in the failure text while sharing one verdict.
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/// </para>
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///
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/// <para>
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/// Bounded at <see cref="MaxEntries"/> entries; on overflow the cache is simply
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/// cleared (the verdict is cheap to recompute, so a coarse reset is safe and avoids
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/// eviction bookkeeping). <see cref="Hits"/>/<see cref="Count"/>/<see cref="Clear"/>
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/// are exposed for tests and diagnostics.
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/// </para>
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/// </summary>
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public static class ScriptCompileVerdictCache
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{
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/// <summary>Upper bound on cached entries; the cache is cleared wholesale on overflow.</summary>
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private const int MaxEntries = 4096;
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private static readonly ConcurrentDictionary<string, (bool Ok, string? Error)> Cache = new();
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private static long _hits;
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/// <summary>Number of cache hits observed since the last <see cref="Clear"/>.</summary>
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public static long Hits => Interlocked.Read(ref _hits);
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/// <summary>Current number of cached verdicts.</summary>
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public static int Count => Cache.Count;
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/// <summary>
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/// Returns the cached verdict for the pair (<paramref name="surface"/>,
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/// <paramref name="code"/>), or computes it via <paramref name="factory"/> and
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/// caches it on a miss. A hit increments <see cref="Hits"/>. The verdict's error
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/// text must be name-free — the caller formats the script name in on return.
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/// </summary>
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/// <param name="surface">
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/// The globals-surface discriminator (e.g. <c>nameof(ScriptCompileSurface)</c> or
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/// <c>nameof(TriggerCompileSurface)</c>). Part of the key so a verdict computed
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/// against one surface is never reused for another.
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/// </param>
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/// <param name="code">The script source code to look up (hashed to form the cache key).</param>
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/// <param name="factory">Computes the verdict on a cache miss.</param>
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/// <returns>The cached or newly computed compile verdict.</returns>
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public static (bool Ok, string? Error) GetOrAdd(string surface, string code, Func<(bool Ok, string? Error)> factory)
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{
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var key = surface + ":" + Convert.ToHexString(SHA256.HashData(Encoding.UTF8.GetBytes(code)));
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if (Cache.TryGetValue(key, out var verdict))
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{
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Interlocked.Increment(ref _hits);
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return verdict;
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}
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verdict = factory();
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// Coarse bound: on overflow drop everything rather than track evictions.
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if (Cache.Count >= MaxEntries)
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Cache.Clear();
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Cache[key] = verdict;
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return verdict;
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}
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/// <summary>Clears all cached verdicts and resets the hit counter.</summary>
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public static void Clear()
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{
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Cache.Clear();
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Interlocked.Exchange(ref _hits, 0);
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}
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}
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