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ScadaBridge/src/ZB.MOM.WW.ScadaBridge.TemplateEngine/Validation/ScriptCompileVerdictCache.cs
T

94 lines
4.1 KiB
C#

using System.Collections.Concurrent;
using System.Security.Cryptography;
using System.Text;
namespace ZB.MOM.WW.ScadaBridge.TemplateEngine.Validation;
/// <summary>
/// Process-wide cache of script compile verdicts, keyed on the pair
/// (globals surface, SHA-256 hash of the script code). The verdict (clean/compiles,
/// or the name-free error text) is a pure function of the code plus the
/// compile-time-static <c>ScriptTrustPolicy</c> AND the globals surface it was
/// compiled against, so it is sound to memoise it across the whole process: an
/// unchanged script runs the forbidden-API analysis and the Roslyn compile exactly
/// once, removing both the repeat CPU cost and the repeat compiled-assembly load.
///
/// <para>
/// The globals surface is part of the key because a verdict is NOT interchangeable
/// across surfaces: a trigger expression that compiles clean against
/// <c>TriggerCompileSurface</c> is not vetted for a <c>ScriptCompileSurface</c>
/// script body (different globals resolve different identifiers), so a code-only key
/// could return a stale "clean" for code never compiled against the caller's surface.
/// Keeping the surface in the key makes that cross-surface reuse structurally
/// impossible even as more compile surfaces gain cache entries.
/// </para>
///
/// <para>
/// The stored error is deliberately <em>name-free</em> — the caller's script name is
/// formatted into the returned message at read time, so two callers submitting the
/// same bad code each see their own name in the failure text while sharing one verdict.
/// </para>
///
/// <para>
/// Bounded at <see cref="MaxEntries"/> entries; on overflow the cache is simply
/// cleared (the verdict is cheap to recompute, so a coarse reset is safe and avoids
/// eviction bookkeeping). <see cref="Hits"/>/<see cref="Count"/>/<see cref="Clear"/>
/// are exposed for tests and diagnostics.
/// </para>
/// </summary>
public static class ScriptCompileVerdictCache
{
/// <summary>Upper bound on cached entries; the cache is cleared wholesale on overflow.</summary>
private const int MaxEntries = 4096;
private static readonly ConcurrentDictionary<string, (bool Ok, string? Error)> Cache = new();
private static long _hits;
/// <summary>Number of cache hits observed since the last <see cref="Clear"/>.</summary>
public static long Hits => Interlocked.Read(ref _hits);
/// <summary>Current number of cached verdicts.</summary>
public static int Count => Cache.Count;
/// <summary>
/// Returns the cached verdict for the pair (<paramref name="surface"/>,
/// <paramref name="code"/>), or computes it via <paramref name="factory"/> and
/// caches it on a miss. A hit increments <see cref="Hits"/>. The verdict's error
/// text must be name-free — the caller formats the script name in on return.
/// </summary>
/// <param name="surface">
/// The globals-surface discriminator (e.g. <c>nameof(ScriptCompileSurface)</c> or
/// <c>nameof(TriggerCompileSurface)</c>). Part of the key so a verdict computed
/// against one surface is never reused for another.
/// </param>
/// <param name="code">The script source code to look up (hashed to form the cache key).</param>
/// <param name="factory">Computes the verdict on a cache miss.</param>
/// <returns>The cached or newly computed compile verdict.</returns>
public static (bool Ok, string? Error) GetOrAdd(string surface, string code, Func<(bool Ok, string? Error)> factory)
{
var key = surface + ":" + Convert.ToHexString(SHA256.HashData(Encoding.UTF8.GetBytes(code)));
if (Cache.TryGetValue(key, out var verdict))
{
Interlocked.Increment(ref _hits);
return verdict;
}
verdict = factory();
// Coarse bound: on overflow drop everything rather than track evictions.
if (Cache.Count >= MaxEntries)
Cache.Clear();
Cache[key] = verdict;
return verdict;
}
/// <summary>Clears all cached verdicts and resets the hit counter.</summary>
public static void Clear()
{
Cache.Clear();
Interlocked.Exchange(ref _hits, 0);
}
}