739 lines
36 KiB
C#
739 lines
36 KiB
C#
using System.Collections.Concurrent;
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using Akka.Actor;
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using Akka.TestKit.Xunit2;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Enums;
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using ZB.MOM.WW.ScadaBridge.Communication.Actors;
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using ZB.MOM.WW.ScadaBridge.Communication.Grpc;
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namespace ZB.MOM.WW.ScadaBridge.Communication.Tests.Grpc;
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/// <summary>
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/// Tests for <see cref="SiteAlarmAggregatorActor"/> (plan #10, Task 4) — the transient,
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/// in-memory, per-site live alarm aggregator. Covers the tricky bits: seed-then-stream
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/// ordering (a delta arriving before the seed completes is neither lost nor double-applied),
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/// dedup by AlarmKey, placeholder seeded-but-not-on-stream coherence, NodeA↔NodeB reconnect
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/// re-seed, and periodic reconcile authoritative-replace (drift correction).
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/// </summary>
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public class SiteAlarmAggregatorActorTests : TestKit
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{
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private const string SiteId = "site-alpha";
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private const string GrpcNodeA = "http://localhost:5100";
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private const string GrpcNodeB = "http://localhost:5200";
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private const string Instance = "Site1.Pump01";
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public SiteAlarmAggregatorActorTests() : base(@"akka.loglevel = WARNING")
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{
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}
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// Former process-global static test seams, now ctor-injected per actor (R2 T12).
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private static readonly TimeSpan TestReconnectDelay = TimeSpan.FromMilliseconds(50);
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private static readonly TimeSpan TestStabilityWindow = TimeSpan.FromSeconds(30);
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// ── Test doubles ────────────────────────────────────────────────────────────
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/// <summary>
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/// Controllable seed fan-out: each invocation returns a fresh Task the test completes
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/// on demand (so seed/reconcile timing relative to buffered deltas is deterministic).
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/// </summary>
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private sealed class SeedStub
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{
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private readonly ConcurrentQueue<TaskCompletionSource<IReadOnlyList<AlarmStateChanged>>> _pending = new();
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private int _callCount;
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public int CallCount => Volatile.Read(ref _callCount);
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public Task<IReadOnlyList<AlarmStateChanged>> Seed(CancellationToken ct)
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{
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Interlocked.Increment(ref _callCount);
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var tcs = new TaskCompletionSource<IReadOnlyList<AlarmStateChanged>>(
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TaskCreationOptions.RunContinuationsAsynchronously);
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ct.Register(() => tcs.TrySetCanceled());
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_pending.Enqueue(tcs);
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return tcs.Task;
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}
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/// <summary>Completes the oldest not-yet-completed seed call with the given rows.</summary>
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public void CompleteNext(params AlarmStateChanged[] rows)
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{
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SpinWait.SpinUntil(() => _pending.TryPeek(out _), TimeSpan.FromSeconds(3));
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if (_pending.TryDequeue(out var tcs))
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tcs.TrySetResult(rows);
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else
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throw new InvalidOperationException("No pending seed to complete.");
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}
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/// <summary>Faults the oldest not-yet-completed seed call (simulates a whole-fan-out failure).</summary>
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public void FaultNext()
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{
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SpinWait.SpinUntil(() => _pending.TryPeek(out _), TimeSpan.FromSeconds(3));
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if (_pending.TryDequeue(out var tcs))
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tcs.TrySetException(new InvalidOperationException("seed boom"));
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else
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throw new InvalidOperationException("No pending seed to fault.");
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}
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}
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private sealed class PublishSink
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{
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private readonly object _lock = new();
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public List<IReadOnlyList<AlarmStateChanged>> Snapshots { get; } = new();
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public void Publish(IReadOnlyList<AlarmStateChanged> snapshot, bool streamLive)
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{
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lock (_lock) { Snapshots.Add(snapshot); StreamLive = streamLive; }
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}
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/// <summary>Liveness reported with the most recent publish.</summary>
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public bool StreamLive { get; private set; }
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public IReadOnlyList<AlarmStateChanged>? Latest
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{
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get { lock (_lock) { return Snapshots.Count == 0 ? null : Snapshots[^1]; } }
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}
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public int Count { get { lock (_lock) { return Snapshots.Count; } } }
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}
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private sealed record SiteSub(
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string CorrelationId, Action<AlarmStateChanged> OnAlarm, Action<Exception> OnError,
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Action OnCompleted, CancellationToken Ct, Action? OnConnected);
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private sealed class MockSiteAlarmStreamClient : SiteStreamGrpcClient
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{
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private readonly object _lock = new();
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private readonly List<SiteSub> _subs = new();
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private readonly List<string> _unsubscribed = new();
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public List<SiteSub> Subs { get { lock (_lock) { return _subs.ToList(); } } }
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public List<string> Unsubscribed { get { lock (_lock) { return _unsubscribed.ToList(); } } }
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public MockSiteAlarmStreamClient() : base() { }
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/// <summary>When false the stream never reports connected — the site accepted the TCP
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/// call but never answered, so the aggregator's connect-driven re-seed must not run.</summary>
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public bool AutoConnect { get; set; } = true;
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public override Task SubscribeSiteAsync(
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string correlationId, Action<AlarmStateChanged> onAlarmEvent, Action<Exception> onError,
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Action onCompleted, CancellationToken ct, Action? onConnected = null)
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{
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lock (_lock)
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{
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_subs.Add(new SiteSub(correlationId, onAlarmEvent, onError, onCompleted, ct, onConnected));
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}
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// A healthy site accepts the subscription immediately (it flushes response headers
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// as soon as its relay is attached), which is the aggregator's connect signal.
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if (AutoConnect) onConnected?.Invoke();
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var tcs = new TaskCompletionSource();
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ct.Register(() => tcs.TrySetResult());
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return tcs.Task; // never completes until cancelled (simulates a live stream)
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}
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public override void Unsubscribe(string correlationId)
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{
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lock (_lock) { _unsubscribed.Add(correlationId); }
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}
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}
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private sealed class MockSiteAlarmStreamClientFactory : SiteStreamGrpcClientFactory
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{
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private readonly ConcurrentDictionary<string, MockSiteAlarmStreamClient> _byEndpoint = new();
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public MockSiteAlarmStreamClientFactory()
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: base(Microsoft.Extensions.Logging.Abstractions.NullLoggerFactory.Instance) { }
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/// <summary>Applied to every client this factory hands out (set before the actor starts).</summary>
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public bool AutoConnect { get; set; } = true;
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public MockSiteAlarmStreamClient ClientFor(string endpoint) =>
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_byEndpoint.GetOrAdd(endpoint, _ => new MockSiteAlarmStreamClient { AutoConnect = AutoConnect });
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public override SiteStreamGrpcClient GetOrCreate(string siteIdentifier, string grpcEndpoint)
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=> ClientFor(grpcEndpoint);
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public override SiteStreamGrpcClient? TryGet(string siteIdentifier, string grpcEndpoint)
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=> _byEndpoint.TryGetValue(grpcEndpoint, out var c) ? c : null;
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}
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private (IActorRef Actor, SeedStub Seed, PublishSink Sink, MockSiteAlarmStreamClientFactory Factory) CreateActor(
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TimeSpan? reconcileInterval = null, TimeSpan? publishCoalesce = null, bool autoConnect = true)
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{
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var seed = new SeedStub();
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var sink = new PublishSink();
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var factory = new MockSiteAlarmStreamClientFactory { AutoConnect = autoConnect };
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var props = Props.Create(() => new SiteAlarmAggregatorActor(
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SiteId, "corr-1", seed.Seed, sink.Publish, factory, GrpcNodeA, GrpcNodeB,
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reconcileInterval ?? TimeSpan.FromMinutes(10),
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publishCoalesce ?? TimeSpan.Zero,
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TestReconnectDelay,
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TestStabilityWindow,
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0.0)); // no reconcile jitter in tests — determinism
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var actor = Sys.ActorOf(props);
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return (actor, seed, sink, factory);
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}
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private static AlarmStateChanged Alarm(
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string alarmName, string sourceRef, int priority, DateTimeOffset ts,
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bool placeholder = false, string instance = Instance) =>
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new(instance, alarmName, AlarmState.Active, priority, ts)
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{
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SourceReference = sourceRef,
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IsConfiguredPlaceholder = placeholder,
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Kind = placeholder ? AlarmKind.NativeOpcUa : AlarmKind.Computed
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};
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private static AlarmStateChanged? Find(IReadOnlyList<AlarmStateChanged>? rows, string alarmName, string sourceRef) =>
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rows?.FirstOrDefault(r => r.AlarmName == alarmName && r.SourceReference == sourceRef);
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// ── Tests ───────────────────────────────────────────────────────────────────
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[Fact]
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public void Delta_Arriving_Before_Seed_Completes_Is_Buffered_And_Applied_Exactly_Once()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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// Live delta arrives DURING the seed window (new key, not in the seed).
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var t1 = DateTimeOffset.UtcNow;
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actor.Tell(Alarm("Overheat", "", 900, t1));
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// Still buffering — nothing published yet.
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Assert.Equal(0, sink.Count);
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// Seed completes with a DIFFERENT alarm.
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seed.CompleteNext(Alarm("PumpFault", "", 500, t1.AddSeconds(-1)));
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AwaitCondition(() => sink.Latest is { } l && l.Count == 2, TimeSpan.FromSeconds(3));
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var latest = sink.Latest!;
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Assert.NotNull(Find(latest, "PumpFault", "")); // seeded
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var overheat = Find(latest, "Overheat", ""); // buffered gap-window delta survived
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Assert.NotNull(overheat);
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Assert.Single(latest, r => r.AlarmName == "Overheat"); // exactly once
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}
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[Fact]
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public void Buffered_Delta_Older_Than_Seed_Entry_Is_Dropped()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var tSeed = DateTimeOffset.UtcNow;
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// Buffered delta for the SAME key but OLDER than the seed entry.
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actor.Tell(Alarm("PumpFault", "", 100, tSeed.AddSeconds(-1)));
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seed.CompleteNext(Alarm("PumpFault", "", 500, tSeed));
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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// Give a beat to ensure no late (dropped) delta sneaks in.
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Thread.Sleep(150);
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var latest = sink.Latest!;
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var pumpFault = Find(latest, "PumpFault", "");
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Assert.NotNull(pumpFault);
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Assert.Equal(500, pumpFault!.Priority); // seed value kept; older buffered delta dropped
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}
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[Fact]
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public void Buffered_Delta_Newer_Than_Seed_Entry_Is_Applied()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var tSeed = DateTimeOffset.UtcNow;
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actor.Tell(Alarm("PumpFault", "", 900, tSeed.AddSeconds(1))); // newer than seed
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seed.CompleteNext(Alarm("PumpFault", "", 500, tSeed));
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AwaitCondition(() => sink.Latest is { } l && Find(l, "PumpFault", "")?.Priority == 900,
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TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Dedup_By_AlarmKey_Distinguishes_SourceReference()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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seed.CompleteNext(); // empty seed
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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// Same instance + alarm name, different source reference → two distinct rows.
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actor.Tell(Alarm("LevelAlarm", "Tank01.Level.HiHi", 700, t));
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actor.Tell(Alarm("LevelAlarm", "Tank01.Level.LoLo", 300, t));
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AwaitCondition(() => sink.Latest is { } l && l.Count == 2, TimeSpan.FromSeconds(3));
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var latest = sink.Latest!;
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Assert.NotNull(Find(latest, "LevelAlarm", "Tank01.Level.HiHi"));
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Assert.NotNull(Find(latest, "LevelAlarm", "Tank01.Level.LoLo"));
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}
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[Fact]
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public void Same_Key_Live_Update_Replaces_In_Place()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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seed.CompleteNext();
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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actor.Tell(Alarm("PumpFault", "", 500, t));
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "")?.Priority == 500, TimeSpan.FromSeconds(3));
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// Newer update for the same key replaces (not duplicates).
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actor.Tell(Alarm("PumpFault", "", 800, t.AddSeconds(1)));
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "")?.Priority == 800, TimeSpan.FromSeconds(3));
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Assert.Single(sink.Latest!); // still exactly one row for the key
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}
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[Fact]
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public void Seeded_Native_Alarm_And_Its_Live_Delta_Collapse_Onto_One_Key()
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{
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// Identity parity across the two paths (snapshot seed vs live stream): a native
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// alarm seeded with a non-empty SourceReference and a later live delta for the
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// SAME (instance, alarmName, sourceRef) must collapse to ONE in-place-updated row,
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// not a ghost duplicate. Both paths key on SourceReference, so they must agree.
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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seed.CompleteNext(Alarm("Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi", 300, t));
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AwaitCondition(() => Find(sink.Latest, "Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi") is not null,
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TimeSpan.FromSeconds(3));
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// Live delta for the exact same identity, newer → updates in place.
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actor.Tell(Alarm("Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi", 800, t.AddSeconds(1)));
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AwaitCondition(
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() => Find(sink.Latest, "Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi")?.Priority == 800,
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TimeSpan.FromSeconds(3));
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Assert.Single(sink.Latest!); // exactly one row — no seed/live ghost duplicate
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}
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[Fact]
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public void Placeholder_Seeded_Coexists_With_Live_Real_Alarm_And_Is_Not_Wiped()
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{
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var (actor, seed, sink, _) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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// Seed carries a configured-placeholder row (binding with no active conditions).
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var placeholder = Alarm("Motor1.MotorAlarms", "", 0, t, placeholder: true);
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seed.CompleteNext(placeholder);
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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// A live REAL condition for the same instance arrives (distinct AlarmKey).
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actor.Tell(Alarm("Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi", 800, t.AddSeconds(1)));
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AwaitCondition(() => sink.Latest is { } l && l.Count == 2, TimeSpan.FromSeconds(3));
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var latest = sink.Latest!;
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// Placeholder still present (not wiped by the real alarm under a different key).
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var ph = Find(latest, "Motor1.MotorAlarms", "");
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Assert.NotNull(ph);
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Assert.True(ph!.IsConfiguredPlaceholder);
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Assert.NotNull(Find(latest, "Motor1.MotorAlarms", "Motor1.MotorAlarms.HiHi"));
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}
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[Fact]
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public void GrpcError_Flips_Node_Reconnects_And_ReSeeds()
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{
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var (_, seed, sink, factory) = CreateActor();
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
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seed.CompleteNext(); // initial seed done
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// Wait for the seed to actually be APPLIED (published) so the re-seed on error is
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// not skipped as "fan-out already in flight".
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AwaitCondition(() => sink.Count >= 1, TimeSpan.FromSeconds(3));
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// Fail the NodeA stream.
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factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("NodeA down"));
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// Reconnect must reach NodeB, AND a re-seed fan-out must have been triggered.
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AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
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AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(5));
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// The failed NodeA stream was unsubscribed (relay released, not left zombie).
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Assert.Contains("corr-1", factory.ClientFor(GrpcNodeA).Unsubscribed);
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}
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[Fact]
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public void Periodic_Reconcile_Authoritatively_Replaces_Stale_Rows()
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{
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var (_, seed, sink, _) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(250));
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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var t = DateTimeOffset.UtcNow;
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seed.CompleteNext(Alarm("PumpFault", "", 500, t)); // seed has a row
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "") is not null, TimeSpan.FromSeconds(3));
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// Reconcile tick fires → seed #2 (e.g. instance was disabled) returns EMPTY.
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AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(3));
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seed.CompleteNext(); // empty
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// The stale PumpFault row must disappear (authoritative replace, not merge).
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AwaitCondition(() => sink.Latest is { } l && l.Count == 0, TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Failed_Initial_Seed_Does_Not_Publish_But_A_Later_Reconcile_Recovers()
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{
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var (_, seed, sink, _) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(250));
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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// The initial seed fan-out throws as a whole.
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seed.FaultNext();
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// A failed INITIAL seed must not publish (page keeps its poll fallback — not live yet).
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Thread.Sleep(200);
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Assert.Equal(0, sink.Count);
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// The periodic reconcile is the backstop: it re-runs the fan-out (flag was cleared
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// on failure), completes, and the actor publishes → now live.
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AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(3));
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seed.CompleteNext(Alarm("PumpFault", "", 500, DateTimeOffset.UtcNow));
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AwaitCondition(() => Find(sink.Latest, "PumpFault", "") is not null, TimeSpan.FromSeconds(3));
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}
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[Fact]
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public void Stream_GivenUp_After_MaxRetries_Reopens_On_Reconcile_Tick()
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{
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// After the retry budget is exhausted the live stream is left down, but the
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// aggregator is NOT stopped — the next reconcile tick self-heals it (resets the
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// budget + reopens) so a sustained site outage never permanently kills the feed.
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var (_, seed, _, factory) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(300));
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AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
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AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
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// Drive initial + 3 retries (each flips node) to exhaust the budget.
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factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("1"));
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AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
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factory.ClientFor(GrpcNodeB).Subs[0].OnError(new Exception("2"));
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AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 2, TimeSpan.FromSeconds(5));
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factory.ClientFor(GrpcNodeA).Subs[1].OnError(new Exception("3"));
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AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 2, TimeSpan.FromSeconds(5));
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int TotalSubs() => factory.ClientFor(GrpcNodeA).Subs.Count + factory.ClientFor(GrpcNodeB).Subs.Count;
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var before = TotalSubs(); // 4
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// Fourth error exceeds MaxRetries → stream given up (no immediate reopen).
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factory.ClientFor(GrpcNodeB).Subs[1].OnError(new Exception("4"));
|
|
|
|
// The reconcile tick reopens the stream (self-heal).
|
|
AwaitCondition(() => TotalSubs() > before, TimeSpan.FromSeconds(3));
|
|
}
|
|
|
|
// ── R2 T11: queued re-seed after reconnect + stream-generation stamp (N7.1/N7.2) ──
|
|
|
|
[Fact]
|
|
public void ReseedRequestedDuringInFlightFanout_IsQueued_NotDropped()
|
|
{
|
|
var (actor, seed, sink, factory) = CreateActor(publishCoalesce: TimeSpan.Zero);
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext(); // initial seed done (CallCount 1)
|
|
AwaitAssert(() => Assert.Equal(1, sink.Count));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
|
|
// The first tick after a fan-out is deliberately skipped (WP2.3: the initial seed
|
|
// already covered this window); the second one actually fans out.
|
|
actor.Tell(new RunReconcile()); // skipped — consumes the "already fanned out" flag
|
|
actor.Tell(new RunReconcile()); // reconcile fan-out now in flight (CallCount 2)
|
|
AwaitAssert(() => Assert.Equal(2, seed.CallCount));
|
|
|
|
// Stream error while the reconcile is in flight: the reconnect that follows
|
|
// reconnects (the mock accepts immediately) and its connect-driven re-seed must not
|
|
// be silently swallowed. Pre-fix: StartFanout no-ops and CallCount stays 2 until the
|
|
// next 60s reconcile tick.
|
|
factory.ClientFor(GrpcNodeA).Subs.Last().OnError(new Exception("stream fault"));
|
|
|
|
seed.CompleteNext(); // finish the in-flight reconcile
|
|
AwaitAssert(() => Assert.Equal(3, seed.CallCount)); // queued re-seed ran immediately after
|
|
}
|
|
|
|
[Fact]
|
|
public void LateErrorFromAPreviousStreamGeneration_IsIgnored()
|
|
{
|
|
var (_, seed, _, factory) = CreateActor(publishCoalesce: TimeSpan.Zero);
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
|
|
int TotalSubs() => factory.ClientFor(GrpcNodeA).Subs.Count + factory.ClientFor(GrpcNodeB).Subs.Count;
|
|
|
|
var firstSub = factory.ClientFor(GrpcNodeA).Subs.Single();
|
|
firstSub.OnError(new Exception("real fault")); // gen 1 error → flip, reconnect
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5)); // gen 2 stream open
|
|
AwaitAssert(() => Assert.Equal(2, TotalSubs()));
|
|
|
|
firstSub.OnError(new Exception("late zombie fault")); // stale gen-1 error races in
|
|
// Pre-fix this burns retry budget and opens a THIRD stream; post-fix it is ignored.
|
|
Thread.Sleep(400);
|
|
Assert.Equal(2, TotalSubs());
|
|
}
|
|
|
|
// ── WP1.1: graceful (status OK) stream completion is a reconnect trigger ──
|
|
|
|
[Fact]
|
|
public void GracefulStreamCompletion_ReopensOnReconcileTick_OnTheSameNode()
|
|
{
|
|
// The site ends every stream with OK at its 4h max lifetime. Pre-fix the client's
|
|
// read loop just finished, nothing was told to the actor, and the site's alarm feed
|
|
// stayed silently dead until the central node restarted.
|
|
var (_, seed, _, factory) = CreateActor(reconcileInterval: TimeSpan.FromMilliseconds(300));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
|
|
factory.ClientFor(GrpcNodeA).Subs[0].OnCompleted();
|
|
|
|
// Reopened by the reconcile tick, on the SAME node — a clean close is not a fault,
|
|
// so there is nothing to fail over from.
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 2, TimeSpan.FromSeconds(3));
|
|
Assert.Empty(factory.ClientFor(GrpcNodeB).Subs);
|
|
// The finished stream was released, so the site keeps no zombie relay actor.
|
|
Assert.Contains("corr-1", factory.ClientFor(GrpcNodeA).Unsubscribed);
|
|
}
|
|
|
|
[Fact]
|
|
public void GracefulStreamCompletion_NeitherSpendsNorRefunds_TheErrorRetryBudget()
|
|
{
|
|
// Reconcile is far away; reopens are driven explicitly so the budget can be observed.
|
|
var (actor, seed, _, factory) = CreateActor(reconcileInterval: TimeSpan.FromMinutes(10));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
|
|
// Spend the whole error budget (MaxRetries = 3), each error flipping the node.
|
|
factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("1"));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
|
|
factory.ClientFor(GrpcNodeB).Subs[0].OnError(new Exception("2"));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 2, TimeSpan.FromSeconds(5));
|
|
factory.ClientFor(GrpcNodeA).Subs[1].OnError(new Exception("3"));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 2, TimeSpan.FromSeconds(5));
|
|
|
|
// A graceful completion reopens without flipping the node (budget not spent) …
|
|
factory.ClientFor(GrpcNodeB).Subs[1].OnCompleted();
|
|
actor.Tell(new RunReconcile());
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 3, TimeSpan.FromSeconds(5));
|
|
Assert.Equal(2, factory.ClientFor(GrpcNodeA).Subs.Count);
|
|
|
|
int TotalSubs() => factory.ClientFor(GrpcNodeA).Subs.Count + factory.ClientFor(GrpcNodeB).Subs.Count;
|
|
var before = TotalSubs();
|
|
|
|
// … and without refunding it either: the next error is the 4th, so it exceeds
|
|
// MaxRetries and the stream is given up rather than reconnected.
|
|
factory.ClientFor(GrpcNodeB).Subs[2].OnError(new Exception("4"));
|
|
Thread.Sleep(400);
|
|
Assert.Equal(before, TotalSubs());
|
|
}
|
|
|
|
[Fact]
|
|
public void LateCompletionFromAPreviousStreamGeneration_IsIgnored()
|
|
{
|
|
var (_, seed, _, factory) = CreateActor(reconcileInterval: TimeSpan.FromMinutes(10));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
|
|
var firstSub = factory.ClientFor(GrpcNodeA).Subs.Single();
|
|
firstSub.OnError(new Exception("real fault")); // gen 1 dies → gen 2 opens on NodeB
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
|
|
|
|
// A completion racing out of the dead gen-1 stream must not tear down the live
|
|
// gen-2 stream (which would go deltaless until the next reconcile tick).
|
|
firstSub.OnCompleted();
|
|
Thread.Sleep(300);
|
|
Assert.DoesNotContain("corr-1", factory.ClientFor(GrpcNodeB).Unsubscribed);
|
|
Assert.Single(factory.ClientFor(GrpcNodeB).Subs);
|
|
}
|
|
|
|
// ── R2 T10: live-delta publish coalescing (N6) ──
|
|
|
|
[Fact]
|
|
public void DeltaBurst_IsCoalesced_IntoFewPublishes_ContainingEveryRow()
|
|
{
|
|
var (_, seed, sink, factory) = CreateActor(publishCoalesce: TimeSpan.FromMilliseconds(150));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext(); // empty initial seed
|
|
AwaitAssert(() => Assert.Equal(1, sink.Count)); // seed publish, immediate
|
|
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
var sub = factory.ClientFor(GrpcNodeA).Subs.Single();
|
|
var now = DateTimeOffset.UtcNow;
|
|
for (var i = 0; i < 50; i++)
|
|
sub.OnAlarm(Alarm($"A{i}", "", 900, now)); // 50 distinct keys, one burst
|
|
|
|
AwaitAssert(() =>
|
|
{
|
|
Assert.Equal(50, sink.Latest!.Count); // nothing lost
|
|
Assert.InRange(sink.Count, 2, 4); // pre-fix: 51 publishes (1 seed + 1 per delta)
|
|
}, TimeSpan.FromSeconds(3));
|
|
}
|
|
|
|
[Fact]
|
|
public void ZeroCoalesce_PreservesLegacyPerDeltaPublish()
|
|
{
|
|
var (_, seed, sink, factory) = CreateActor(publishCoalesce: TimeSpan.Zero);
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
AwaitAssert(() => Assert.Equal(1, sink.Count));
|
|
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
var sub = factory.ClientFor(GrpcNodeA).Subs.Single();
|
|
var now = DateTimeOffset.UtcNow;
|
|
sub.OnAlarm(Alarm("A1", "", 900, now));
|
|
sub.OnAlarm(Alarm("A2", "", 900, now));
|
|
AwaitAssert(() => Assert.Equal(3, sink.Count)); // 1 seed + 1 per delta
|
|
}
|
|
|
|
[Fact]
|
|
public void Stop_Message_TearsDown_Grpc_And_Stops_Actor()
|
|
{
|
|
var (actor, seed, _, factory) = CreateActor();
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
|
|
Watch(actor);
|
|
actor.Tell(new StopSiteAlarmAggregator());
|
|
|
|
ExpectTerminated(actor, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Unsubscribed.Contains("corr-1"),
|
|
TimeSpan.FromSeconds(3));
|
|
}
|
|
|
|
// -- WP2.3: seed once per SUCCESSFUL (re)connect, and stream-truthful liveness --
|
|
|
|
[Fact]
|
|
public void ReconnectAttempts_DoNotEachReSeed_OnlyTheSuccessfulConnectDoes()
|
|
{
|
|
// Finding #10's per-attempt re-fan-out: every reconnect ATTEMPT used to kick a
|
|
// whole-site snapshot fan-out - against a site that is, by definition of the
|
|
// reconnect, unreachable. Now the re-seed is owed to the connect that succeeds.
|
|
var (_, seed, _, factory) = CreateActor(
|
|
reconcileInterval: TimeSpan.FromMinutes(10), autoConnect: false);
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3)); // initial seed
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
|
|
// Three failed attempts, each flipping the node - none of them may re-seed.
|
|
factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("1"));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 1, TimeSpan.FromSeconds(5));
|
|
factory.ClientFor(GrpcNodeB).Subs[0].OnError(new Exception("2"));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 2, TimeSpan.FromSeconds(5));
|
|
factory.ClientFor(GrpcNodeA).Subs[1].OnError(new Exception("3"));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeB).Subs.Count == 2, TimeSpan.FromSeconds(5));
|
|
|
|
Thread.Sleep(300);
|
|
Assert.Equal(1, seed.CallCount); // pre-fix: 4
|
|
|
|
// The stream finally comes up - exactly ONE re-seed, on the connect.
|
|
factory.ClientFor(GrpcNodeB).Subs[1].OnConnected!();
|
|
AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(5));
|
|
seed.CompleteNext();
|
|
Thread.Sleep(300);
|
|
Assert.Equal(2, seed.CallCount); // and no second one
|
|
}
|
|
|
|
[Fact]
|
|
public void ReconcileTick_IsSkipped_WhenAFanoutAlreadyRanInTheWindow()
|
|
{
|
|
// The reconcile is a BACKSTOP, not an unconditional 60s whole-site snapshot: a
|
|
// window already covered by a seed costs nothing. Staleness stays bounded because
|
|
// the skip consumes the flag, so the next tick always fans out.
|
|
var (actor, seed, _, _) = CreateActor(reconcileInterval: TimeSpan.FromMinutes(10));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
Thread.Sleep(200);
|
|
|
|
actor.Tell(new RunReconcile()); // skipped - the initial seed covered this window
|
|
Thread.Sleep(300);
|
|
Assert.Equal(1, seed.CallCount);
|
|
|
|
actor.Tell(new RunReconcile()); // and the next one runs
|
|
AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(3));
|
|
}
|
|
|
|
[Fact]
|
|
public void UnchangedReconcileSnapshot_DoesNotRepublish()
|
|
{
|
|
// A reconcile that finds nothing changed used to wake every viewer's render path
|
|
// once a minute regardless. It now publishes as a diff.
|
|
var (actor, seed, sink, _) = CreateActor(reconcileInterval: TimeSpan.FromMinutes(10));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
|
|
var t = DateTimeOffset.UtcNow;
|
|
seed.CompleteNext(Alarm("PumpFault", "", 500, t));
|
|
AwaitAssert(() => Assert.Equal(1, sink.Count));
|
|
|
|
actor.Tell(new RunReconcile()); // skipped (seed covered the window)
|
|
actor.Tell(new RunReconcile()); // real fan-out
|
|
AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext(Alarm("PumpFault", "", 500, t)); // identical snapshot
|
|
|
|
Thread.Sleep(300);
|
|
Assert.Equal(1, sink.Count); // no second publish
|
|
|
|
// A genuinely changed snapshot still publishes.
|
|
actor.Tell(new RunReconcile());
|
|
actor.Tell(new RunReconcile());
|
|
AwaitCondition(() => seed.CallCount == 3, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext(Alarm("PumpFault", "", 900, t.AddSeconds(1)));
|
|
AwaitAssert(() => Assert.Equal(2, sink.Count));
|
|
}
|
|
|
|
[Fact]
|
|
public void StreamCompletion_DropsLiveness_AndTheReopenRestoresIt()
|
|
{
|
|
// WP2.3 carried residual: a completed (or given-up) stream kept reporting live
|
|
// until the next reconcile publish, so the page grafted a freezing snapshot over
|
|
// fresh poll data.
|
|
// Reconcile is held far away so the drop can be observed before the reopen
|
|
// restores liveness; the reopen is then driven explicitly.
|
|
var (actor, seed, sink, factory) = CreateActor(reconcileInterval: TimeSpan.FromMinutes(10));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
seed.CompleteNext();
|
|
AwaitCondition(() => sink.Count >= 1 && sink.StreamLive, TimeSpan.FromSeconds(3));
|
|
|
|
// The site ends the stream cleanly (its 4h max lifetime).
|
|
factory.ClientFor(GrpcNodeA).Subs[0].OnCompleted();
|
|
|
|
// Liveness drops IMMEDIATELY - not at the next reconcile.
|
|
AwaitCondition(() => !sink.StreamLive, TimeSpan.FromSeconds(3));
|
|
|
|
// The reconcile tick reopens; the connect restores liveness.
|
|
actor.Tell(new RunReconcile());
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 2, TimeSpan.FromSeconds(5));
|
|
AwaitCondition(() => sink.StreamLive, TimeSpan.FromSeconds(5));
|
|
}
|
|
|
|
[Fact]
|
|
public void StreamFault_DropsLiveness_Immediately()
|
|
{
|
|
var (_, seed, sink, factory) = CreateActor(
|
|
reconcileInterval: TimeSpan.FromMinutes(10), autoConnect: false);
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
AwaitCondition(() => factory.ClientFor(GrpcNodeA).Subs.Count == 1, TimeSpan.FromSeconds(3));
|
|
factory.ClientFor(GrpcNodeA).Subs[0].OnConnected!();
|
|
seed.CompleteNext();
|
|
AwaitCondition(() => sink.StreamLive, TimeSpan.FromSeconds(3));
|
|
|
|
factory.ClientFor(GrpcNodeA).Subs[0].OnError(new Exception("site gone"));
|
|
AwaitCondition(() => !sink.StreamLive, TimeSpan.FromSeconds(3));
|
|
}
|
|
|
|
[Fact]
|
|
public void FailedSeed_IsRetried_WithBackoff_BeforeTheNextReconcile()
|
|
{
|
|
// The seed leg had no backoff: a failing fan-out simply waited a full reconcile
|
|
// interval. Now it retries on its own timer (reconnectDelay, doubling).
|
|
var (_, seed, _, _) = CreateActor(reconcileInterval: TimeSpan.FromMinutes(10));
|
|
AwaitCondition(() => seed.CallCount == 1, TimeSpan.FromSeconds(3));
|
|
|
|
seed.FaultNext();
|
|
// TestReconnectDelay is 50 ms, so the first retry lands far inside the 10-minute
|
|
// reconcile interval - pre-fix nothing would run until that interval elapsed.
|
|
AwaitCondition(() => seed.CallCount == 2, TimeSpan.FromSeconds(5));
|
|
seed.FaultNext();
|
|
AwaitCondition(() => seed.CallCount == 3, TimeSpan.FromSeconds(5));
|
|
}
|
|
}
|