using System.Globalization;
using System.Text;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
using ZB.MOM.WW.ScadaBridge.Commons.Types.Debugging;
using ZB.MOM.WW.ScadaBridge.ScriptAnalysis;
namespace ZB.MOM.WW.ScadaBridge.CentralUI.Components.Shared;
/// One laid-out node of the swimlane: a real step, a predicted node, or both (matched).
/// Stable render key (e:{eventId} for real steps, p:{id} for predicted-only nodes).
/// Swimlane.
/// Zero-based column from the topological pass.
/// Left edge in SVG units.
/// Top edge in SVG units.
/// The real step, null for a predicted-only node.
/// The predicted node, null for a real step with no prediction match.
/// True for a predicted node the real graph never produced (greyed).
public sealed record FlowLayoutNode(
string Key, FlowLane Lane, int Column, double X, double Y, FlowStep? Step, PredictedNode? Predicted, bool Ghost)
{
/// True when this node comes from a prediction only (no real step yet).
public bool PredictedOnly => Step == null;
/// Display kind.
public FlowStepKind Kind => Step?.Kind ?? Predicted!.Kind;
/// Display title.
public string Title => Step?.Title ?? Predicted!.Title;
/// Display subtitle (real: the step's; predicted: the note).
public string? Subtitle => Step?.Subtitle ?? Predicted?.Note;
///
/// The dotted prefix shared by every real title in this node's lane (e.g. DelmiaReceiver.),
/// factored out of the node text and shown once in the lane gutter; null when the lane has none.
///
public string? LanePrefix { get; init; }
/// Title with removed — the discriminating tail of a dotted path.
public string DisplayTitle => FlowGraphView.StripPrefix(Title, LanePrefix) ?? Title;
///
/// Subtitle with removed from each comma-separated item — except on a
/// failed/timed-out real step, where the exception's type and message take the line instead
/// (step-logs design 2026-09-09 D8). A lane prefix is a dotted attribute head, never part of an
/// exception line, so the exception text is shown verbatim.
///
public string? DisplaySubtitle => (Step != null ? FlowGraphView.ExceptionSubtitle(Step) : null)
?? FlowGraphView.StripPrefix(Subtitle, LanePrefix);
/// Full, unclipped text for the hover tooltip.
public string FullText => string.IsNullOrEmpty(Subtitle) ? Title : Title + " — " + Subtitle;
}
/// One laid-out connector.
/// Source node key.
/// Target node key.
/// SVG path data (orthogonal, culture-invariant).
/// Accent colour — a central↔site hop.
/// Dashed — an external actor (the tag source responding).
/// Light — an edge of the prediction, not of a run.
/// Dashed — a fire-and-forget branch (cached call / notification) the source never waited for (plan D4).
/// Bolt badge on the connector — the target is the first step of a trigger-spawned child execution (plan D9).
public sealed record FlowLayoutEdge(string From, string To, string Path, bool CrossesBoundary, bool External, bool PredictedOnly, bool Async = false, bool Spawn = false);
/// A computed swimlane layout.
/// Nodes with coordinates.
/// Connectors with path data.
/// Canvas width in SVG units.
/// Canvas height in SVG units.
/// Per-lane sublabel (index = ), empty when unknown.
/// Per-lane dotted prefix factored out of the node titles (index = ), empty when none.
public sealed record FlowLayout(
IReadOnlyList Nodes,
IReadOnlyList Edges,
double Width,
double Height,
IReadOnlyList LaneSublabels,
IReadOnlyList LanePrefixes)
{
/// True when there is nothing to draw.
public bool IsEmpty => Nodes.Count == 0;
}
///
/// Custom-SVG swimlane renderer for the Flow Debugger (design 2026-09-05 §4). Four fixed lanes
/// (Central / Site / Tags / External — the fourth added by the 2026-09-06 outbound-calls plan, D2),
/// columns from a topological pass over the graph's edges, orthogonal connectors. Renders a real
/// , a , or both — in which case predicted nodes
/// the run never produced are greyed. The layout is a pure function ()
/// so it is unit-tested without rendering; every coordinate string is
/// -formatted.
///
public partial class FlowGraphView : ComponentBase
{
/// Lane height in SVG units.
public const double LaneHeight = 110;
/// Node width.
public const double NodeWidth = 150;
/// Node height (eyebrow row + a two-line title + subtitle inside the lane's 110).
public const double NodeHeight = 84;
/// Left edge of column 0 (the lane label gutter sits to its left; wide enough for a 22-character mono sublabel).
public const double ColumnOrigin = 160;
/// Column pitch.
public const double ColumnPitch = 170;
/// Top padding inside a lane.
public const double LanePad = 16;
/// Right-hand canvas padding.
public const double RightPad = 20;
/// Number of swimlanes ( members, in order).
public const int LaneCount = 4;
/// Most distinct targets the External gutter names before folding the rest into +n.
public const int ExternalSublabelTargets = 3;
/// The real graph (from a run or a replay); null before a run.
[Parameter] public FlowGraph? Graph { get; set; }
/// The predicted flow; drawn alone before a run, overlaid (ghosts) after one.
[Parameter] public PredictedFlow? Predicted { get; set; }
/// The selected real step's event id.
[Parameter] public Guid? SelectedEventId { get; set; }
/// Raised when a real step is clicked or activated with Enter/Space.
[Parameter] public EventCallback OnSelect { get; set; }
/// Zoom factor applied to the rendered size (the viewBox is fixed).
[Parameter] public double Zoom { get; set; } = 1.0;
private FlowLayout _layout = ComputeLayout(null, null);
///
protected override void OnParametersSet()
{
_layout = ComputeLayout(Graph, Predicted);
}
/// Formats a coordinate culture-invariantly.
public static string F(double v) => v.ToString("0.##", CultureInfo.InvariantCulture);
private string RenderedWidth => F(_layout.Width * Math.Max(0.1, Zoom));
private string RenderedHeight => F(_layout.Height * Math.Max(0.1, Zoom));
private string ViewBox => $"0 0 {F(_layout.Width)} {F(_layout.Height)}";
private static string LaneName(int lane) => ((FlowLane)lane).ToString();
private static string LaneY(int lane) => F(lane * LaneHeight);
private static string LaneLabelY(int lane) => F(lane * LaneHeight + 24);
private string AriaSummary
{
get
{
if (_layout.IsEmpty) return "Flow diagram: no steps.";
var real = _layout.Nodes.Count(n => !n.PredictedOnly);
var predicted = _layout.Nodes.Count(n => n.PredictedOnly);
var crossings = _layout.Edges.Count(e => e.CrossesBoundary);
return $"Flow diagram: {real} steps, {predicted} predicted, {crossings} boundary crossings.";
}
}
private string NodeClass(FlowLayoutNode n)
{
var sb = new StringBuilder("fg-node");
if (n.PredictedOnly) sb.Append(" predicted");
if (n.Ghost) sb.Append(" ghost");
if (n.Predicted?.InputDependent == true) sb.Append(" input-dependent");
if (n.Step != null && SelectedEventId == n.Step.EventId) sb.Append(" selected");
switch (n.Step?.Outcome)
{
case FlowStepOutcome.Failed: sb.Append(" failed"); break;
case FlowStepOutcome.TimedOut: sb.Append(" timed-out"); break;
case FlowStepOutcome.NotTraced: sb.Append(" not-traced"); break;
case FlowStepOutcome.Pending: sb.Append(" pending"); break;
case FlowStepOutcome.Parked: sb.Append(" parked"); break;
}
return sb.ToString();
}
private static string EdgeClass(FlowLayoutEdge e)
{
var sb = new StringBuilder("fg-edge");
if (e.CrossesBoundary) sb.Append(" boundary");
if (e.External) sb.Append(" external");
if (e.Async) sb.Append(" async");
if (e.Spawn) sb.Append(" spawn");
if (e.PredictedOnly) sb.Append(" predicted");
return sb.ToString();
}
/// Every connector ends in an arrowhead — a spawn edge marks itself with a bolt badge on the line instead ().
private static string MarkerFor(FlowLayoutEdge e)
=> e.CrossesBoundary ? "url(#fg-arrow-accent)" : "url(#fg-arrow)";
/// True for a real outbound step (API call / database / notification) — the kinds that carry a status pill instead of a subtitle line.
private static bool HasPill(FlowLayoutNode n)
=> n.Step != null && n.Kind is FlowStepKind.ApiCall or FlowStepKind.DbCall or FlowStepKind.Notify;
/// Pill wording for an outbound step's folded outcome (plan D3: the latest lifecycle row decides).
public static string PillText(FlowStepOutcome outcome) => outcome switch
{
FlowStepOutcome.Ok => "Ok",
FlowStepOutcome.Pending => "Pending",
FlowStepOutcome.Parked => "Parked",
FlowStepOutcome.Failed => "Failed",
FlowStepOutcome.TimedOut => "Timed out",
FlowStepOutcome.NotTraced => "Not traced",
_ => outcome.ToString(),
};
private static string PillClass(FlowStepOutcome outcome) => outcome switch
{
FlowStepOutcome.Ok => "fg-pill ok",
FlowStepOutcome.Pending => "fg-pill pending",
FlowStepOutcome.Parked => "fg-pill parked",
FlowStepOutcome.Failed or FlowStepOutcome.TimedOut => "fg-pill failed",
_ => "fg-pill",
};
///
/// The text after the pill: sync / cached / notify per the node anatomy, with a
/// sync database call's operation detail (write · 3 rows) kept in front of it. The projector's
/// subtitle already leads with the audit status, which the pill now carries, so that head is dropped.
///
public static string OutboundMode(FlowStepKind kind, string? subtitle)
{
if (kind == FlowStepKind.Notify) return "notify";
var detail = subtitle ?? string.Empty;
// Strip a leading "{AuditStatus} · " / a bare status word (the pill says it).
var head = detail.Split(" · ", 2, StringSplitOptions.None);
if (head.Length > 0 && Enum.TryParse(head[0], ignoreCase: false, out _))
detail = head.Length == 2 ? head[1] : string.Empty;
if (detail is "cached" or "sync") return detail;
if (detail.EndsWith(" · cached", StringComparison.Ordinal) || detail.EndsWith(" · sync", StringComparison.Ordinal)) return detail;
return detail.Length == 0 ? "sync" : detail + " · sync";
}
///
/// Log lines on a step folded to per-severity counts for the footer badge (step-logs design
/// 2026-09-09 D8). error and warn are counted by name (ordinal-ignore-case);
/// everything else — info, debug, an unknown level — counts as info, so the badge
/// never silently drops a line.
///
internal static (int Errors, int Warnings, int Info) LogCounts(FlowStep? s)
{
if (s?.Logs is not { Count: > 0 } lines) return (0, 0, 0);
var errors = 0;
var warnings = 0;
var info = 0;
foreach (var line in lines)
{
if (string.Equals(line.Level, "error", StringComparison.OrdinalIgnoreCase)) errors++;
else if (string.Equals(line.Level, "warn", StringComparison.OrdinalIgnoreCase)) warnings++;
else info++;
}
return (errors, warnings, info);
}
/// Hover text for the log badge — the non-zero levels only ("1 error, 2 warnings, 4 info").
internal static string LogTitle((int Errors, int Warnings, int Info) counts)
{
var (errors, warnings, info) = counts;
var parts = new List(3);
if (errors > 0) parts.Add($"{errors} error{(errors == 1 ? "" : "s")}");
if (warnings > 0) parts.Add($"{warnings} warning{(warnings == 1 ? "" : "s")}");
if (info > 0) parts.Add($"{info} info");
return string.Join(", ", parts);
}
///
/// The subtitle a failed or timed-out step shows instead of its own: {Type}: {message}, where
/// the type is the exception's name without its namespace, parsed from the first line of the captured
/// (a .NET ToString() opens with Namespace.Type: message).
/// A wrapper's first line chains its inner exceptions with " ---> "; the LAST segment is taken,
/// since the innermost exception is the one the script author has to act on. The namespace is stripped
/// only from the head of the type name — any generic arity/argument suffix (`1[System.String])
/// is kept verbatim. Falls back to the line itself when it carries no ": ", and to
/// when there is no detail. Null for every non-failed step.
///
internal static string? ExceptionSubtitle(FlowStep s)
{
if (s.Outcome is not (FlowStepOutcome.Failed or FlowStepOutcome.TimedOut)) return null;
if (string.IsNullOrWhiteSpace(s.ErrorDetail)) return s.ErrorMessage;
var first = s.ErrorDetail.Split('\n', 2)[0].TrimEnd('\r').Trim();
// A wrapper (AggregateException, a rethrow) chains inner exceptions on the same line — the last is innermost.
var inner = first.LastIndexOf(" ---> ", StringComparison.Ordinal);
if (inner >= 0) first = first[(inner + " ---> ".Length)..].Trim();
if (first.Length == 0) return s.ErrorMessage;
var split = first.IndexOf(": ", StringComparison.Ordinal);
if (split < 0) return first;
var type = first[..split];
var message = first[(split + 2)..];
// Shorten only the leading namespace: everything from a generic marker on is part of the name.
var generic = type.IndexOfAny(['`', '[']);
var head = generic < 0 ? type : type[..generic];
var dot = head.LastIndexOf('.');
if (dot >= 0 && dot < head.Length - 1)
type = head[(dot + 1)..] + (generic < 0 ? string.Empty : type[generic..]);
return type + ": " + message;
}
private static string Eyebrow(FlowLayoutNode n) => n.Kind switch
{
FlowStepKind.InboundRequest => "REQUEST",
FlowStepKind.RouteCall => "ROUTE CALL",
FlowStepKind.ScriptRun => "SCRIPT RUN",
FlowStepKind.AttributeWrite => "WRITE",
FlowStepKind.AttributeWait => "WAIT",
FlowStepKind.Response => "RESPONSE",
FlowStepKind.ApiCall => "API CALL",
FlowStepKind.DbCall => "DATABASE",
FlowStepKind.Notify => "NOTIFY",
_ => "STEP",
};
///
/// The head-row duration: a step's own milliseconds, or — for a folded outbound lifecycle of more
/// than one row — the submit→terminal wall time with a leading + (+4.1 s), since that
/// span is elapsed time downstream of the script, not time the script spent (node anatomy).
///
public static string Duration(FlowLayoutNode n)
{
if (n.Step?.DurationMs is not int ms)
return n.PredictedOnly ? "predicted" : string.Empty;
if (n.Step.Lifecycle is { Count: > 1 })
return ms < 1000
? "+" + ms.ToString(CultureInfo.InvariantCulture) + " ms"
: "+" + (ms / 1000.0).ToString("0.#", CultureInfo.InvariantCulture) + " s";
return ms.ToString(CultureInfo.InvariantCulture) + " ms";
}
/// Clips a gutter label to what fits, keeping the full text in a title.
public static string Clip(string? text, int max)
{
if (string.IsNullOrEmpty(text)) return string.Empty;
return text.Length <= max ? text : text[..(max - 1)] + "…";
}
///
/// The longest dotted prefix (ending in .) shared by every title, or null when there are
/// fewer than two titles, no common prefix, or stripping it would leave some title empty. Node
/// titles on the Tags lane are attribute paths that mostly differ in their last segment, so the
/// shared head is shown once in the lane gutter and each node shows the tail that tells it apart.
///
public static string? CommonDottedPrefix(IReadOnlyList titles)
{
if (titles.Count < 2) return null;
var prefix = titles[0];
foreach (var t in titles.Skip(1))
{
var n = 0;
while (n < prefix.Length && n < t.Length && prefix[n] == t[n]) n++;
prefix = prefix[..n];
if (prefix.Length == 0) return null;
}
var dot = prefix.LastIndexOf('.');
if (dot < 0) return null;
prefix = prefix[..(dot + 1)];
return titles.All(t => t.Length > prefix.Length) ? prefix : null;
}
///
/// Inserts zero-width spaces (U+200B) after ., /, _ and at lower→upper
/// camel-case boundaries so a wrapped title breaks at DelmiaRecipe|Download rather than
/// mid-word; the browser still falls back to breaking anywhere for a single overlong segment.
///
public static string WrapHints(string? text)
{
if (string.IsNullOrEmpty(text)) return string.Empty;
var sb = new StringBuilder(text.Length + 8);
for (var i = 0; i < text.Length; i++)
{
var c = text[i];
if (i > 0 && char.IsUpper(c) && char.IsLower(text[i - 1]))
sb.Append('\u200B');
sb.Append(c);
if (c is '.' or '/' or '_' && i < text.Length - 1)
sb.Append('\u200B');
}
return sb.ToString();
}
///
/// Removes where it starts or a comma-separated
/// item within it (the write subtitle is a.X = 1, a.Y = 2); null/empty text passes through.
///
public static string? StripPrefix(string? text, string? prefix)
{
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(prefix)) return text;
var s = text.StartsWith(prefix, StringComparison.Ordinal) ? text[prefix.Length..] : text;
return s.Replace(", " + prefix, ", ", StringComparison.Ordinal);
}
///
/// Emits an SVG <text> element as pre-encoded markup. Razor reserves the
/// <text> tag for its own markup-mode switch and refuses attributes on it,
/// so the SVG element of the same name cannot be written literally inside a code block.
///
public static MarkupString SvgText(string x, string y, string cssClass, string content, string? anchor = null, string? title = null, string? dataTest = null)
{
var sb = new StringBuilder("');
if (title != null) sb.Append("").Append(System.Net.WebUtility.HtmlEncode(title)).Append("");
sb.Append(System.Net.WebUtility.HtmlEncode(content)).Append("");
return new MarkupString(sb.ToString());
}
///
/// Where an async branch's async tag sits: just right of the drop into the target's top, in
/// the strip between lanes (mirrors the mockup). Null for every non-async edge.
///
private (string X, string Y)? AsyncTagFor(FlowLayoutEdge e)
{
if (!e.Async) return null;
var b = _layout.Nodes.FirstOrDefault(n => n.Key == e.To);
return b is null ? null : (F(b.X + 22), F(b.Y - 4));
}
///
/// Where a spawn edge's bolt badge sits: centred on the connector's vertical run (the riser between the
/// lanes), so the badge is read as a property of the hop and the arrowhead stays an arrowhead. Null for
/// every non-spawn edge.
///
private (string X, string Y)? SpawnBadgeFor(FlowLayoutEdge e)
{
if (!e.Spawn) return null;
var a = _layout.Nodes.FirstOrDefault(n => n.Key == e.From);
var b = _layout.Nodes.FirstOrDefault(n => n.Key == e.To);
if (a is null || b is null) return null;
var (x, y) = SpawnBadgePoint(a, b, e.Async);
return (F(x), F(y));
}
///
/// Midpoint of the vertical run of the connector /
/// draws from to (the middle of a same-lane straight line).
/// Kept in step with those two path builders.
///
public static (double X, double Y) SpawnBadgePoint(FlowLayoutNode a, FlowLayoutNode b, bool isAsync)
{
var x1 = a.X + NodeWidth;
var y1 = a.Y + NodeHeight / 2;
var x2 = b.X;
var y2 = b.Y + NodeHeight / 2;
if (isAsync && b.Y > a.Y)
{
// AsyncPath: first vertical run drops from the source's bottom-centre to the strip above the target.
var strip = b.Y - LanePad / 2;
return (a.X + NodeWidth / 2, (a.Y + NodeHeight + strip) / 2);
}
if (Math.Abs(y1 - y2) < 0.01)
return ((x1 + x2) / 2, y1);
if (x2 >= x1)
return (x1 + (x2 - x1) / 2, (y1 + y2) / 2);
var drop = Math.Max(a.Y, b.Y) + NodeHeight + 8;
return ((x1 + 8 + x2 - 8) / 2, drop);
}
private Task SelectAsync(FlowLayoutNode n)
=> n.Step != null && OnSelect.HasDelegate ? OnSelect.InvokeAsync(n.Step) : Task.CompletedTask;
private Task OnKeyAsync(KeyboardEventArgs e, FlowLayoutNode n)
=> e.Key is "Enter" or " " or "Spacebar" ? SelectAsync(n) : Task.CompletedTask;
///
/// Pure layout: assigns lanes and columns, resolves same-lane collisions by bumping to the
/// next free column, computes coordinates and orthogonal connector paths.
///
/// The real graph, or null.
/// The prediction, or null.
public static FlowLayout ComputeLayout(FlowGraph? graph, PredictedFlow? predicted)
{
var hasReal = graph is { Steps.Count: > 0 };
var hasPredicted = predicted is { Nodes.Count: > 0 };
var nodes = new List();
var edges = new List();
var sublabels = new string[LaneCount];
// Node keys in insertion order + adjacency for the topological pass.
var keys = new List();
var lane = new Dictionary(StringComparer.Ordinal);
var preds = new Dictionary>(StringComparer.Ordinal);
var rawEdges = new List<(string From, string To, bool Crosses, bool External, bool PredictedOnly, bool Async, bool Spawn)>();
var externalTargets = new List();
var stepByKey = new Dictionary(StringComparer.Ordinal);
var predByKey = new Dictionary(StringComparer.Ordinal);
var ghostKeys = new HashSet(StringComparer.Ordinal);
if (hasReal)
{
foreach (var s in graph!.Steps)
{
var k = "e:" + s.EventId.ToString("N");
keys.Add(k);
lane[k] = s.Lane;
stepByKey[k] = s;
if (s.Lane == FlowLane.Site && string.IsNullOrEmpty(sublabels[(int)FlowLane.Site]))
sublabels[(int)FlowLane.Site] = JoinLabel(s.SiteId, s.Instance);
if (s.Lane == FlowLane.Tags && string.IsNullOrEmpty(sublabels[(int)FlowLane.Tags]))
sublabels[(int)FlowLane.Tags] = s.Instance ?? string.Empty;
if (s.Lane == FlowLane.External && !string.IsNullOrWhiteSpace(s.Target) && !externalTargets.Contains(s.Target, StringComparer.Ordinal))
externalTargets.Add(s.Target);
}
sublabels[(int)FlowLane.External] = ExternalSublabel(externalTargets);
foreach (var e in graph.Edges)
{
var from = "e:" + e.FromEventId.ToString("N");
var to = "e:" + e.ToEventId.ToString("N");
if (lane.ContainsKey(from) && lane.ContainsKey(to))
rawEdges.Add((from, to, e.CrossesBoundary, e.External, false, e.Async, e.Spawn));
}
if (hasPredicted)
{
// Overlay: match predicted nodes to real steps by (kind, title) first, falling back to kind
// alone; the leftovers are ghosts. Kind-only matching pairs steps to predicted nodes in
// declaration order, which mismatches a method with multiple same-kind calls when only some
// of them actually ran (arch-review F10).
var unmatched = predicted!.Nodes.ToList();
foreach (var s in graph.Steps)
{
var m = unmatched.FirstOrDefault(p => p.Kind == s.Kind && string.Equals(p.Title, s.Title, StringComparison.OrdinalIgnoreCase))
?? unmatched.FirstOrDefault(p => p.Kind == s.Kind);
if (m != null)
{
unmatched.Remove(m);
predByKey["e:" + s.EventId.ToString("N")] = m;
}
}
foreach (var p in unmatched)
{
var k = "p:" + p.Id;
keys.Add(k);
lane[k] = p.Lane;
predByKey[k] = p;
ghostKeys.Add(k);
}
}
}
else if (hasPredicted)
{
foreach (var p in predicted!.Nodes)
{
var k = "p:" + p.Id;
keys.Add(k);
lane[k] = p.Lane;
predByKey[k] = p;
}
foreach (var e in predicted.Edges)
{
var from = "p:" + e.From;
var to = "p:" + e.To;
if (lane.ContainsKey(from) && lane.ContainsKey(to))
rawEdges.Add((from, to, e.CrossesBoundary, false, true, e.Async, false));
}
}
foreach (var (from, to, _, _, _, _, _) in rawEdges)
{
if (!preds.TryGetValue(to, out var list))
preds[to] = list = [];
list.Add(from);
}
// Topological column assignment in insertion order (the builders already emit a
// time/dependency-consistent order, so a single pass converges), with same-lane
// collision bumping so two independent siblings never overlap.
var column = new Dictionary(StringComparer.Ordinal);
var occupied = new HashSet<(FlowLane, int)>();
foreach (var k in keys)
{
if (ghostKeys.Contains(k))
continue;
var col = 0;
if (preds.TryGetValue(k, out var ps))
{
foreach (var p in ps)
{
if (column.TryGetValue(p, out var pc))
col = Math.Max(col, pc + 1);
}
}
// The Response is the flow's final node: it sits right of everything real regardless of
// its predecessor's column (the builder links it from the route call — D9 — which would
// otherwise drag it back to column 2 while the site work sits to its right).
var isResponse = (stepByKey.TryGetValue(k, out var sk) && sk.Kind == FlowStepKind.Response)
|| (predByKey.TryGetValue(k, out var pk) && pk.Kind == FlowStepKind.Response);
if (isResponse && column.Count > 0)
col = Math.Max(col, column.Values.Max() + 1);
while (!occupied.Add((lane[k], col)))
col++;
column[k] = col;
}
// Ghosts go after everything real, one column each in their own lane.
var maxCol = column.Count == 0 ? -1 : column.Values.Max();
foreach (var k in keys.Where(ghostKeys.Contains))
{
var col = maxCol + 1;
while (!occupied.Add((lane[k], col)))
col++;
column[k] = col;
maxCol = Math.Max(maxCol, col);
}
// A lane whose real titles share a dotted head (Tags: "DelmiaReceiver.X", "DelmiaReceiver.Y")
// shows that head once in the gutter and only the tail on each node.
var prefixes = new string?[LaneCount];
for (var l = 0; l < LaneCount; l++)
{
var titles = keys.Where(k => lane[k] == (FlowLane)l && stepByKey.ContainsKey(k))
.Select(k => stepByKey[k].Title).ToList();
prefixes[l] = CommonDottedPrefix(titles);
}
foreach (var k in keys)
{
var col = column[k];
var x = ColumnOrigin + col * ColumnPitch;
var y = LanePad + (int)lane[k] * LaneHeight;
stepByKey.TryGetValue(k, out var step);
predByKey.TryGetValue(k, out var pn);
nodes.Add(new FlowLayoutNode(k, lane[k], col, x, y, step, pn, ghostKeys.Contains(k))
{
LanePrefix = step is null ? null : prefixes[(int)lane[k]],
});
}
var byKey = nodes.ToDictionary(n => n.Key, StringComparer.Ordinal);
foreach (var (from, to, crosses, external, predictedOnly, isAsync, spawn) in rawEdges)
{
var a = byKey[from];
var b = byKey[to];
var path = isAsync ? AsyncPath(a, b) : OrthogonalPath(a, b);
edges.Add(new FlowLayoutEdge(from, to, path, crosses, external, predictedOnly, isAsync, spawn));
}
var width = ColumnOrigin + (maxCol + 1) * ColumnPitch + RightPad;
if (maxCol < 0) width = ColumnOrigin + ColumnPitch + RightPad;
var height = LaneCount * LaneHeight + LanePad;
return new FlowLayout(nodes, edges, width, height,
sublabels.Select(s => s ?? string.Empty).ToArray(),
prefixes.Select(p => p ?? string.Empty).ToArray());
}
private static string JoinLabel(string? a, string? b)
=> string.IsNullOrEmpty(a) ? b ?? string.Empty : string.IsNullOrEmpty(b) ? a : $"{a} · {b}";
///
/// The External gutter: the distinct targets touched, in first-seen order, joined with · —
/// up to named, the rest folded into +n
/// (Delmia.AckRecipe · MesDb · Planners +1). Empty when the lane is unused.
///
public static string ExternalSublabel(IReadOnlyList distinctTargets)
{
if (distinctTargets.Count == 0) return string.Empty;
var shown = string.Join(" · ", distinctTargets.Take(ExternalSublabelTargets));
var rest = distinctTargets.Count - ExternalSublabelTargets;
return rest > 0 ? $"{shown} +{rest.ToString(CultureInfo.InvariantCulture)}" : shown;
}
///
/// Connector for an async branch (cached call / notification): leaves the source's bottom-centre,
/// runs along the strip above the target's lane and drops into the target's top — so it never
/// crosses a node sitting between the two lanes. Falls back to when
/// the target is not below the source.
///
public static string AsyncPath(FlowLayoutNode a, FlowLayoutNode b)
{
if (b.Y <= a.Y)
return OrthogonalPath(a, b);
var x1 = a.X + NodeWidth / 2;
var y1 = a.Y + NodeHeight;
var strip = b.Y - LanePad / 2;
var x2 = b.X + 16;
return $"M {F(x1)} {F(y1)} V {F(strip)} H {F(x2)} V {F(b.Y)}";
}
///
/// Orthogonal connector from the right-middle of to the left-middle
/// of : straight when in the same lane, otherwise right-down/up-right
/// through the inter-column gap. A backwards edge (target left of source) loops under.
///
public static string OrthogonalPath(FlowLayoutNode a, FlowLayoutNode b)
{
var x1 = a.X + NodeWidth;
var y1 = a.Y + NodeHeight / 2;
var x2 = b.X;
var y2 = b.Y + NodeHeight / 2;
if (Math.Abs(y1 - y2) < 0.01)
return $"M {F(x1)} {F(y1)} H {F(x2)}";
if (x2 >= x1)
{
var mid = x1 + (x2 - x1) / 2;
return $"M {F(x1)} {F(y1)} H {F(mid)} V {F(y2)} H {F(x2)}";
}
// Backwards: drop out of the source, run left, and come in from the target's left.
var drop = Math.Max(a.Y, b.Y) + NodeHeight + 8;
return $"M {F(x1)} {F(y1)} H {F(x1 + 8)} V {F(drop)} H {F(x2 - 8)} V {F(y2)} H {F(x2)}";
}
}