Pre-existing render-crash (introduced by eb4bce3e): a @* *@ comment between
attributes inside the site-health-trends <select> start tag rendered as an
invalid attribute name in a real browser (InvalidCharacterError on setAttribute),
tearing down the SignalR circuit whenever Site Health Trends renders. bUnit's
virtual DOM masked it; the live Playwright smoke (KpiTiles) caught it. Comment
moved outside the start tag.
- Root context menu now has tabindex/focus + Escape-key close (OnRootMenuKeyDown) mirroring the node menu
- Opening root menu calls _tree.DismissNodeContextMenu(); opening node menu fires OnNodeContextMenuOpened → DismissRootContextMenu so only one menu is ever visible
- Add FolderContextMenu_MoveUp_IsDisabled_OnFirstSibling and FolderContextMenu_MoveDown_IsDisabled_OnLastSibling bUnit tests
Expose TemplateScript.ExecutionTimeoutSeconds and MinTimeBetweenRuns (previously
settable only via Transport bundle import) on the CLI and Central UI authoring surfaces.
- Commons: add additive trailing optionals MinTimeBetweenRuns (TimeSpan?) and
ExecutionTimeoutSeconds (int?) to Add/UpdateTemplateScriptCommand.
- ManagementActor: thread both new fields into the built TemplateScript on add/update.
- CLI template script add/update: new --min-time-between-runs (duration: ms/s/min,
bare number = seconds, 0 = unset, mirroring DurationInput) and
--execution-timeout-seconds (int) flags, with client-side duration validation.
- Central UI TemplateEdit: add an Execution timeout input (seconds) on the script
trigger tab, mirroring the existing Min-time-between-runs control; null/0 = site default.
- Tests: TemplateScriptTimingTests pins the option surface + duration parsing; updated
the stale 'no UI control' comment on the TemplateService round-trip test.
Fix 1: OnSiteChoiceChangedAsync now resets _connectionChoices for every
RequiredConnectionMapping under the changed source site after loading the new
target's connections. Choices are re-seeded to the same-named connection on
the new target if present, or CreateNewValue otherwise — preventing BuildNameMap
from emitting MapToExisting for a connection absent from the newly-chosen target.
Fix 2: BackToUpload now calls ResetSessionState() before resetting _step so
_session, _preview, _resolutions, _siteChoices, _connectionChoices,
_targetSites, and _targetConnections are all cleared when the operator backs
out to re-upload, making it safe to start a new import flow from a clean slate.
Tests 12 + 13 added to TransportImportPageTests.
Replace the two flat capped tables with a Bootstrap nav-tabs layout, each
tab hosting a TreeView<DebugTreeNode> built from the live latest-per-name
dictionaries via DebugTreeBuilder. Drop the MaxRows cap, auto-scroll locks,
and Clear buttons (change-feed affordances that don't fit a current-status
tree); HandleStreamEvent now does a plain dictionary upsert. Per-tab filters
ExpandAll on change so matches stay visible. Branch nodes surface roll-up
badges (active-count for alarms, bad-quality for attributes); native binding
nodes show active-count or 'no active conditions'. All existing badge helpers
and ValueFormatter reused. Marshalling/dispose/reconnect contract preserved
(SafeInvokeAsync/_disposed/Dispose unchanged; FilteredAttributeValues kept as
the render-thread dict reader the CentralUI-021 race test exercises).
Rework DebugViewAlarmTableTests for the tabbed-tree DOM: tab presence+default,
computed alarm grouped under its Motor1 branch with the active roll-up badge,
and a native condition nested under its source-binding node with the enriched
kind/severity/Unacked/Shelved badge set.
Computed alarms place as leaves at their path-qualified AlarmName; native conditions group under a deduped IsNativeBinding branch keyed by NativeSourceCanonicalName with condition children keyed canonical::sourceRef. Configured-placeholder events materialise a childless binding node. Alarm roll-up (WorstState/ActiveCount) excludes placeholders. Filter matches AlarmName/SourceReference/NativeSourceCanonicalName (OrdinalIgnoreCase) and retains ancestor + binding branches. 20 new TDD cases; 18 attribute cases stay green. No DebugTreeNode model changes.
Fix 1 (Important): RollUp_FourLevelDeepBadQuality_ReachesRoot — proves bad quality at a
4-segment-deep leaf propagates HasBadQuality up every ancestor to the root.
Fix 2 (Important): Filter_DeepLeafMatch_RetainsAllAncestorBranches — proves filtering on
a terminal segment of a 3-level path retains all ancestor branches.
Fix 3 (Minor): BuildAttributeTree now returns roots.AsReadOnly() so the returned
IReadOnlyList<DebugTreeNode> reference is not a mutable list.
Fix 4 (Minor): Added <remarks> XML doc to BuildAttributeTree noting the caller-contract
that at most one AttributeValueChanged per AttributeName should be passed.
All 18 DebugTreeBuilder tests pass.
Pure path-split composition forest from streamed AttributeValueChanged: branch dedupe by accumulated prefix, ordinal child sort, post-order bad-quality roll-up, case-insensitive name-contains filter (keeps ancestors). BuildAlarmTree left as a NotImplementedException stub for DV-4. 16 unit tests cover structure + roll-up + filter.