perf(runtime): split trigger evals from the blocking pool; bounded, deadline-aware execution
This commit is contained in:
@@ -0,0 +1,469 @@
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using Akka.Actor;
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using Akka.Event;
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using Akka.TestKit;
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using Akka.TestKit.Xunit2;
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using Microsoft.CodeAnalysis.CSharp.Scripting;
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using Microsoft.CodeAnalysis.Scripting;
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using Microsoft.Extensions.Logging.Abstractions;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.ScriptExecution;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Enums;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Flattening;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Scripts;
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using ZB.MOM.WW.ScadaBridge.HealthMonitoring;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Actors;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Scripts;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.TestSupport;
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namespace ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors;
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/// <summary>
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/// WP3.1 supervision-parity set (design memo §4, seven pins) — the reworked successor to
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/// <c>ExecutionActorTests</c>.
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///
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/// <para>WP3.1 eliminated the short-lived <c>ScriptExecutionActor</c> and
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/// <c>AlarmExecutionActor</c>: neither had a <c>Receive</c> handler, a <c>PostStop</c>, or any
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/// state, and neither's <c>IActorRef</c> was ever a message target — the entire lifecycle lived
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/// in a detached task. Runs are now launched directly by the coordinator via
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/// <see cref="ScriptRunLauncher"/>. These tests pin every behaviour the removed actors
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/// provided onto its replacement: exception and timeout containment, the Ask reply, the
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/// completion notification, one DI scope per run, the audit ParentExecutionId threading, and
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/// the supervision outcome (coordinator unaffected — no stop, no restart).</para>
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/// </summary>
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public class ScriptRunLauncherParityTests : TestKit, IDisposable
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{
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private readonly SharedScriptLibrary _sharedLibrary;
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private readonly ScriptCompilationService _compilationService;
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/// <summary>Own pool per test class (#18 seam), so a wedged body cannot strand the process-wide one.</summary>
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private readonly ScriptExecutionScheduler _scheduler = new(4);
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public ScriptRunLauncherParityTests()
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{
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_compilationService = new ScriptCompilationService(
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NullLogger<ScriptCompilationService>.Instance);
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_sharedLibrary = new SharedScriptLibrary(
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_compilationService, NullLogger<SharedScriptLibrary>.Instance);
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}
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void IDisposable.Dispose()
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{
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Shutdown();
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_scheduler.Dispose();
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}
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// ── helpers ──────────────────────────────────────────────────────────────────
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private static Script<object?> CompileScript(string code)
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{
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var scriptOptions = ScriptOptions.Default
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.WithReferences(typeof(object).Assembly, typeof(Enumerable).Assembly,
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typeof(RunLauncherHooks).Assembly)
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.WithImports("System", "System.Collections.Generic", "System.Linq", "System.Threading.Tasks");
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var script = CSharpScript.Create<object?>(code, scriptOptions, typeof(ScriptGlobals));
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script.Compile();
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return script;
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}
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private static SiteRuntimeOptions Options(int timeoutSeconds = 30, int graceMs = 30000)
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=> new()
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{
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MaxScriptCallDepth = 10,
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ScriptExecutionTimeoutSeconds = timeoutSeconds,
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StuckScriptGraceMs = graceMs
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};
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private static ResolvedScript CallScript(int? timeoutSeconds = null) => new()
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{
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CanonicalName = "Runner",
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TriggerType = "Call",
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ExecutionTimeoutSeconds = timeoutSeconds
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};
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private TestActorRef<ScriptActor> BuildScriptActor(
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Script<object?>? compiled,
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SiteRuntimeOptions options,
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IServiceProvider? serviceProvider = null,
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ISiteHealthCollector? healthCollector = null,
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ScriptExecutionScheduler? scheduler = null,
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int? perScriptTimeoutSeconds = null,
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IActorRef? instanceActor = null)
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{
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var instance = instanceActor ?? CreateTestProbe().Ref;
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return ActorOfAsTestActorRef<ScriptActor>(
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Props.Create(() => new ScriptActor(
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"Runner", "Inst1", instance, compiled, CallScript(perScriptTimeoutSeconds),
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_sharedLibrary, options, NullLogger<ScriptActor>.Instance,
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null, null, healthCollector, serviceProvider, scheduler ?? _scheduler, null)),
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"script-" + Guid.NewGuid().ToString("N"));
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}
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// ── Pin 1: throwing body — coordinator survives, everything is reported ───────
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[Fact]
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public void ThrowingScriptBody_LeavesScriptActorAliveAndReportsEverything()
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{
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var siteLog = new FakeSiteEventLogger();
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var health = new SiteHealthCollector();
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var actor = BuildScriptActor(
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CompileScript("throw new InvalidOperationException(\"boom\");"),
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Options(),
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new SingleServiceProvider(siteLog),
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health);
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Watch(actor);
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-throw"), caller.Ref);
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.False(result.Success);
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Assert.Equal("corr-throw", result.CorrelationId);
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Assert.Contains("boom", result.ErrorMessage);
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AwaitAssert(() =>
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{
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// Error site event + script-error counter, exactly as the execution actor emitted.
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Assert.Contains(siteLog.OfType("script"),
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r => r.Severity == "Error" && r.Message.Contains("failed", StringComparison.OrdinalIgnoreCase));
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// The in-flight slot is released, so the script can run again.
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Assert.Equal(0, actor.UnderlyingActor.RunsInFlight);
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}, TimeSpan.FromSeconds(5));
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Assert.Equal(1, health.CollectReport("site-1").ScriptErrorCount);
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// The coordinator is neither stopped nor restarted — a throwing body was always
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// contained inside the run's own try/catch, and still is. Watch() above means a stop
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// would deliver Terminated to the TestActor; a still-answering call proves it is live.
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ExpectNoMsg(TimeSpan.FromMilliseconds(300));
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-still-alive"), caller.Ref);
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Assert.Equal("corr-still-alive",
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caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10)).CorrelationId);
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}
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// ── Pin 2: launch-path throw — improved over the old silent hang ──────────────
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/// <summary>
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/// The only failure the removed per-run child could surface was a constructor throw —
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/// e.g. queueing onto a disposed <see cref="ScriptExecutionScheduler"/>. The old
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/// <c>OneForOneStrategy</c> logged it and stopped the child, leaving the Ask caller to
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/// hang with no reply at all. WP3.1 folds that into a launch-path catch that replies, an
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/// intentional improvement pinned here so it is explicit rather than accidental.
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/// </summary>
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[Fact]
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public void LaunchPathThrow_RepliesToTheCallerAndLeavesTheCoordinatorAlive()
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{
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var dead = new ScriptExecutionScheduler(1);
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dead.Dispose();
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var actor = BuildScriptActor(
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CompileScript("return 1;"), Options(), scheduler: dead);
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Watch(actor);
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-launch"), caller.Ref);
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.False(result.Success);
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Assert.Equal("corr-launch", result.CorrelationId);
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Assert.Contains("could not be launched", result.ErrorMessage);
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// Watch() above means a stop would deliver Terminated to the TestActor; none arrives,
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// so the coordinator neither died nor restarted on a launch failure.
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ExpectNoMsg(TimeSpan.FromMilliseconds(300));
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// The in-flight counter is incremented before the launch, so the catch MUST balance
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// it — otherwise a run of launch failures would permanently wedge the script at cap.
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AwaitAssert(() => Assert.Equal(0, actor.UnderlyingActor.RunsInFlight), TimeSpan.FromSeconds(5));
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}
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// ── Pin 3: exactly one DI scope per run, disposed on every path ───────────────
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[Theory]
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[InlineData("return 1;", 30)] // success
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[InlineData("throw new InvalidOperationException(\"boom\");", 30)] // failure
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[InlineData("while (true) { await Task.Delay(25, CancellationToken); }", 1)] // timeout
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public void EachRun_CreatesOneDiScope_AndDisposesItExactlyOnce(string code, int timeoutSeconds)
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{
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var spy = new ScopeSpyServiceProvider();
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var actor = BuildScriptActor(
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CompileScript(code), Options(timeoutSeconds), spy);
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-scope"), caller.Ref);
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caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(15));
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AwaitAssert(() =>
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{
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Assert.Equal(1, spy.ScopesCreated);
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Assert.Equal(1, spy.ScopesDisposed);
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}, TimeSpan.FromSeconds(5));
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}
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// ── Pin 4: audit correlation threading survives the actor removal ─────────────
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/// <summary>
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/// A routed <see cref="ScriptCallRequest.ParentExecutionId"/> must still reach the run's
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/// <see cref="ScriptRuntimeContext"/> — this is the inbound-API leg of the audit execution
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/// tree, and it used to be threaded through the execution actor's constructor.
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/// </summary>
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[Fact]
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public void RoutedParentExecutionId_ReachesTheRunsScriptRuntimeContext()
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{
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RunLauncherHooks.CapturedContext = null;
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var parent = Guid.NewGuid();
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var actor = BuildScriptActor(
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CompileScript(
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"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.RunLauncherHooks.CapturedContext = Instance; return 1;"),
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Options());
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var caller = CreateTestProbe();
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actor.Tell(
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new ScriptCallRequest("Runner", null, 0, "corr-parent", ParentExecutionId: parent),
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caller.Ref);
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.True(result.Success, result.ErrorMessage);
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AwaitAssert(() =>
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{
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Assert.NotNull(RunLauncherHooks.CapturedContext);
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Assert.Equal(parent, RunLauncherHooks.CapturedContext!.ParentExecutionId);
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// The routed run still mints its OWN ExecutionId — the parent is a pointer, not a copy.
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Assert.NotEqual(parent, RunLauncherHooks.CapturedContext.ExecutionId);
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}, TimeSpan.FromSeconds(5));
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}
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// ── Pin 5: timeout resolution parity (perScript ?? global, <= 0 => global) ────
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[Theory]
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[InlineData(300, 1)] // per-script override wins over a much longer global
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[InlineData(1, null)] // null per-script falls back to the global
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[InlineData(1, 0)] // non-positive per-script is treated as "use global"
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public void TimeoutResolution_MatchesTheRemovedExecutionActor(int globalSeconds, int? perScriptSeconds)
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{
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var siteLog = new FakeSiteEventLogger();
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var actor = BuildScriptActor(
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CompileScript("while (true) { await Task.Delay(25, CancellationToken); }"),
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Options(globalSeconds),
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new SingleServiceProvider(siteLog),
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perScriptTimeoutSeconds: perScriptSeconds);
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-timeout"), caller.Ref);
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// If the effective timeout were the 300 s global (case 1) or ignored (cases 2/3) this
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// would not answer inside the window.
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(15));
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Assert.False(result.Success);
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Assert.Contains("timed out", result.ErrorMessage);
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AwaitAssert(
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() => Assert.Contains(siteLog.OfType("script"),
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r => r.Severity == "Error" && r.Message.Contains("timed out")),
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TimeSpan.FromSeconds(5));
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}
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// ── Pin 6: stop-during-run parity ────────────────────────────────────────────
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/// <summary>
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/// Stopping a ScriptActor mid-run must NOT cancel the in-flight run (redeploy/undeploy
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/// semantics: running scripts are allowed to finish). The run completes normally and its
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/// completion message dead-letters, exactly as the old per-run child's
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/// <c>parent.Tell</c> did once the subtree was stopped — dead letters are a health metric,
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/// not an error.
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/// </summary>
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[Fact]
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public void StoppingTheScriptActorMidRun_LetsTheRunFinishAndDeadLettersItsCompletion()
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{
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RunLauncherHooks.Gate = new SemaphoreSlim(0);
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RunLauncherHooks.Finished = new ManualResetEventSlim(false);
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RunLauncherHooks.ObservedCancellation = null;
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var actor = BuildScriptActor(
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CompileScript(
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"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.RunLauncherHooks.Gate.Wait();" +
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"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.RunLauncherHooks.ObservedCancellation = CancellationToken.IsCancellationRequested;" +
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"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.RunLauncherHooks.Finished.Set();" +
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"return 1;"),
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Options());
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var deadLetters = CreateTestProbe();
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Sys.EventStream.Subscribe(deadLetters.Ref, typeof(DeadLetter));
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-stop"), caller.Ref);
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// Wait until the body is actually on a worker thread, then stop the coordinator.
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AwaitAssert(() => Assert.Equal(1, _scheduler.BusyThreadCount), TimeSpan.FromSeconds(10));
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Watch(actor);
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Sys.Stop(actor);
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ExpectTerminated(actor, TimeSpan.FromSeconds(10));
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RunLauncherHooks.Gate.Release();
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// The run ran to completion and was never cancelled by the stop.
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Assert.True(RunLauncherHooks.Finished.Wait(TimeSpan.FromSeconds(10)));
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Assert.False(RunLauncherHooks.ObservedCancellation);
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// The Ask caller still gets its result (the reply target is not the stopped actor)…
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.True(result.Success, result.ErrorMessage);
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// …and the completion notification aimed at the now-stopped coordinator dead-letters.
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deadLetters.FishForMessage<DeadLetter>(
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d => d.Message is ScriptActor.ScriptExecutionCompleted,
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TimeSpan.FromSeconds(10));
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}
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// ── Pin 7: alarm side ────────────────────────────────────────────────────────
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/// <summary>
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/// An alarm on-trigger run still receives the <c>Alarm</c> globals (name/level/priority/
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/// message) and still reports <c>AlarmExecutionCompleted</c> back to its AlarmActor —
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/// observable here through the in-flight counter returning to zero, which only the
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/// completion message can do.
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/// </summary>
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[Fact]
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public void AlarmOnTriggerRun_GetsAlarmGlobals_AndCompletesBackToTheAlarmActor()
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{
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RunLauncherHooks.CapturedAlarm = null;
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var onTrigger = CompileScript(
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"ZB.MOM.WW.ScadaBridge.SiteRuntime.Tests.Actors.RunLauncherHooks.CapturedAlarm = Alarm; return null;");
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var instanceProbe = CreateTestProbe();
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var alarm = ActorOfAsTestActorRef<AlarmActor>(
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Props.Create(() => new AlarmActor(
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"TempBand", "Inst1", instanceProbe.Ref,
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new ResolvedAlarm
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{
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CanonicalName = "TempBand",
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TriggerType = "HiLo",
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TriggerConfiguration = "{\"attributeName\":\"Temp\",\"hi\":80,\"hiHi\":95,\"hiMessage\":\"too hot\"}",
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PriorityLevel = 42
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},
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onTrigger, _sharedLibrary, Options(), NullLogger<AlarmActor>.Instance,
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null, null, null, null, null, _scheduler, null)),
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"alarm-" + Guid.NewGuid().ToString("N"));
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alarm.Tell(new Commons.Messages.Streaming.AttributeValueChanged(
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"Inst1", "Temp", "Temp", 90.0, "Good", DateTimeOffset.UtcNow));
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instanceProbe.ExpectMsg<Commons.Messages.Streaming.AlarmStateChanged>(TimeSpan.FromSeconds(10));
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AwaitAssert(() =>
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{
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Assert.NotNull(RunLauncherHooks.CapturedAlarm);
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Assert.Equal("TempBand", RunLauncherHooks.CapturedAlarm!.Name);
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Assert.Equal(AlarmLevel.High, RunLauncherHooks.CapturedAlarm.Level);
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Assert.Equal("too hot", RunLauncherHooks.CapturedAlarm.Message);
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// Only AlarmExecutionCompleted releases the slot.
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Assert.Equal(0, alarm.UnderlyingActor.RunsInFlight);
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}, TimeSpan.FromSeconds(10));
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}
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// ── Retargeted from ExecutionActorTests: success path + operational events ────
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[Fact]
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public void SuccessfulRun_RepliesWithTheReturnValue()
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{
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var actor = BuildScriptActor(CompileScript("return 7 * 6;"), Options());
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-ok"), caller.Ref);
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var result = caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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Assert.True(result.Success, result.ErrorMessage);
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Assert.Equal("corr-ok", result.CorrelationId);
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Assert.Equal(42, result.ReturnValue);
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}
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[Fact]
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public void SuccessfulRun_EmitsStartedThenCompletedInfoEvents()
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{
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var siteLog = new FakeSiteEventLogger();
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var actor = BuildScriptActor(
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CompileScript("return 7 * 6;"), Options(), new SingleServiceProvider(siteLog));
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-evt"), caller.Ref);
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caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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AwaitAssert(() =>
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{
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var rows = siteLog.OfType("script");
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Assert.Equal(2, rows.Count);
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Assert.All(rows, r =>
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{
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Assert.Equal("Info", r.Severity);
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Assert.Equal("Inst1", r.InstanceId);
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Assert.Equal("ScriptActor:Runner", r.Source);
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});
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Assert.Contains("started", rows[0].Message, StringComparison.OrdinalIgnoreCase);
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Assert.Contains("completed", rows[1].Message, StringComparison.OrdinalIgnoreCase);
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}, TimeSpan.FromSeconds(5));
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}
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[Fact]
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public void FailingRun_EmitsStartedInfoThenErrorEvent()
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{
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var siteLog = new FakeSiteEventLogger();
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var actor = BuildScriptActor(
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CompileScript("throw new InvalidOperationException(\"boom\");"),
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Options(), new SingleServiceProvider(siteLog));
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var caller = CreateTestProbe();
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actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-evt-err"), caller.Ref);
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caller.ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
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AwaitAssert(() =>
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{
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var rows = siteLog.OfType("script");
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Assert.Equal(2, rows.Count);
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Assert.Equal("Info", rows[0].Severity);
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Assert.Contains("started", rows[0].Message, StringComparison.OrdinalIgnoreCase);
|
||||
Assert.Equal("Error", rows[1].Severity);
|
||||
}, TimeSpan.FromSeconds(5));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FireAndForgetRun_NeedsNoReplyTarget()
|
||||
{
|
||||
var siteLog = new FakeSiteEventLogger();
|
||||
var actor = BuildScriptActor(
|
||||
CompileScript("return 1;"), Options(), new SingleServiceProvider(siteLog));
|
||||
|
||||
// Trigger-driven spawns pass ActorRefs.NoSender as replyTo; drive that path via an
|
||||
// interval-free Call script by telling the actor to run with no sender.
|
||||
actor.Tell(new ScriptCallRequest("Runner", null, 0, "corr-nobody"), ActorRefs.NoSender);
|
||||
|
||||
AwaitAssert(
|
||||
() => Assert.Contains(siteLog.OfType("script"),
|
||||
r => r.Message.Contains("completed", StringComparison.OrdinalIgnoreCase)),
|
||||
TimeSpan.FromSeconds(10));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hooks a compiled test script can reach from inside a script body: a gate to block a
|
||||
/// worker thread deterministically, and capture slots for the run's
|
||||
/// <see cref="ScriptRuntimeContext"/> and <see cref="AlarmContext"/> (both of which the run
|
||||
/// otherwise exposes to nobody).
|
||||
/// </summary>
|
||||
public static class RunLauncherHooks
|
||||
{
|
||||
/// <summary>Gate a blocking test script waits on; reset per test.</summary>
|
||||
public static SemaphoreSlim Gate = new(0);
|
||||
|
||||
/// <summary>Set by a test script once its body has run to completion.</summary>
|
||||
public static ManualResetEventSlim Finished = new(false);
|
||||
|
||||
/// <summary>Whether the script observed a cancellation request at the end of its body.</summary>
|
||||
public static bool? ObservedCancellation;
|
||||
|
||||
/// <summary>The runtime context handed to the last captured run.</summary>
|
||||
public static ScriptRuntimeContext? CapturedContext;
|
||||
|
||||
/// <summary>The <c>Alarm</c> global handed to the last captured on-trigger run.</summary>
|
||||
public static AlarmContext? CapturedAlarm;
|
||||
}
|
||||
Reference in New Issue
Block a user