perf(runtime): split trigger evals from the blocking pool; bounded, deadline-aware execution
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@@ -25,6 +25,20 @@ public interface ISiteHealthCollector
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/// </summary>
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void IncrementDeadLetter();
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/// <summary>
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/// WP3.1: increments the per-interval count of script/alarm runs SHED because
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/// <c>MaxConcurrentRunsPerScript</c> runs were already in flight for that script. A raw
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/// per-interval count like the script/alarm error counters — a sustained non-zero value
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/// means a trigger is firing faster than its script can complete. Every shed is counted
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/// here even when its accompanying site event is rate-limited away.
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/// Default interface implementation is a no-op so existing test fakes continue to
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/// compile without per-fake updates.
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/// </summary>
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void IncrementScriptRunShed()
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{
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// Default no-op so test fakes do not need to be updated.
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}
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/// <summary>
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/// Increment the per-interval count of
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/// <c>FallbackAuditWriter</c> primary failures. Bridged from the
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@@ -173,7 +187,13 @@ public interface ISiteHealthCollector
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/// <param name="queueDepth">Script tasks waiting to run.</param>
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/// <param name="busyThreads">Worker threads currently executing a script.</param>
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/// <param name="oldestBusyAgeSeconds">Age (seconds) of the oldest in-flight script, or <c>null</c> when idle.</param>
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void SetScriptSchedulerStats(int queueDepth, int busyThreads, double? oldestBusyAgeSeconds)
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/// <param name="detachedThreads">
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/// WP3.1: worker threads the stuck-script watchdog has detached and replaced because
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/// their script wedged past its deadline plus grace, and which have not yet returned.
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/// A non-zero, non-draining value means script bodies are permanently blocking threads.
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/// </param>
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void SetScriptSchedulerStats(
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int queueDepth, int busyThreads, double? oldestBusyAgeSeconds, int detachedThreads = 0)
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{
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// Default no-op so test fakes do not need to be updated.
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}
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