merge: integrate WaitAsync/M5-audit (parallel session) with galaxy array-write + inbound-timeout fixes
This commit is contained in:
@@ -571,7 +571,20 @@ public class AlarmActor : ReceiveActor
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/// Passes the firing alarm's level/priority/message so the script can
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/// branch on severity via the <c>Alarm</c> global.
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/// </summary>
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private void SpawnAlarmExecution(AlarmLevel level, int priority, string message)
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/// <param name="level">The firing alarm severity level.</param>
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/// <param name="priority">The firing alarm priority.</param>
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/// <param name="message">The firing alarm message.</param>
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/// <param name="parentExecutionId">
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/// Audit Log #23 (M5.4 — ParentExecutionId tag-cascade): the execution id of
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/// the context that fired this alarm, recorded as the on-trigger script run's
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/// <c>ParentExecutionId</c> so the alarm-triggered run chains under its firing
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/// context in the audit tree. The alarm subsystem currently has no Guid-typed
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/// firing id, so the only call sites pass <c>null</c> (the on-trigger run is a
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/// root). The parameter exists so a future firing-id can flow without
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/// touching the actor wiring.
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/// </param>
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private void SpawnAlarmExecution(
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AlarmLevel level, int priority, string message, Guid? parentExecutionId = null)
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{
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if (_onTriggerCompiledScript == null) return;
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@@ -591,7 +604,9 @@ public class AlarmActor : ReceiveActor
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_options,
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_logger,
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// M2.5 (#9): per-script timeout from the on-trigger script (null = global).
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_onTriggerExecutionTimeoutSeconds));
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_onTriggerExecutionTimeoutSeconds,
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// Audit Log #23 (M5.4): the firing context's execution id (null today).
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parentExecutionId));
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Context.ActorOf(props, executionId);
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}
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@@ -29,6 +29,14 @@ public class AlarmExecutionActor : ReceiveActor
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/// <param name="options">Site runtime configuration options, including the execution timeout.</param>
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/// <param name="logger">Logger for execution diagnostics.</param>
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/// <param name="executionTimeoutSeconds">M2.5 (#9): the on-trigger script's per-script execution timeout in seconds. Null or non-positive falls back to the global <see cref="SiteRuntimeOptions.ScriptExecutionTimeoutSeconds"/>.</param>
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/// <param name="parentExecutionId">
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/// Audit Log #23 (M5.4 — ParentExecutionId tag-cascade): the execution id of
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/// the context that fired this alarm, threaded into the on-trigger script's
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/// <see cref="ScriptRuntimeContext"/> as its <c>ParentExecutionId</c> so the
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/// alarm-triggered run chains under its firing context. Null today (no
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/// Guid-typed firing id exists yet) — the run is a root, but the plumbing
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/// is in place for a future firing id.
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/// </param>
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public AlarmExecutionActor(
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string alarmName,
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string instanceName,
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@@ -42,7 +50,9 @@ public class AlarmExecutionActor : ReceiveActor
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ILogger logger,
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// M2.5 (#9): per-script execution timeout override (seconds) for the
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// alarm on-trigger script. Null or non-positive falls back to the global.
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int? executionTimeoutSeconds = null)
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int? executionTimeoutSeconds = null,
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// Audit Log #23 (M5.4): the firing context's execution id (null today).
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Guid? parentExecutionId = null)
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{
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var self = Self;
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var parent = Context.Parent;
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@@ -51,7 +61,7 @@ public class AlarmExecutionActor : ReceiveActor
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alarmName, instanceName, level, priority, message,
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compiledScript, instanceActor,
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sharedScriptLibrary, options, self, parent, logger,
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executionTimeoutSeconds);
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executionTimeoutSeconds, parentExecutionId);
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}
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private static void ExecuteAlarmScript(
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@@ -67,7 +77,8 @@ public class AlarmExecutionActor : ReceiveActor
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IActorRef self,
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IActorRef parent,
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ILogger logger,
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int? executionTimeoutSeconds)
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int? executionTimeoutSeconds,
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Guid? parentExecutionId)
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{
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// M2.5 (#9): per-script timeout overrides the global default. A null or
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// non-positive per-script value (≤ 0) falls back to the global.
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@@ -95,7 +106,19 @@ public class AlarmExecutionActor : ReceiveActor
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options.MaxScriptCallDepth,
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timeout,
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instanceName,
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logger);
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logger,
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// Audit Log #23 (M5.4 — ParentExecutionId tag-cascade): the
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// alarm on-trigger run mints its own fresh ExecutionId (the
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// ctor's `?? NewGuid()` fallback) and records the firing
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// context's id as its ParentExecutionId — null today, so the
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// run is a root, but the plumbing exists for a future
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// firing id.
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parentExecutionId: parentExecutionId,
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// WaitForAttribute (spec §4.4): thread the alarm on-trigger
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// script's per-script execution-timeout token so a
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// Attributes.WaitAsync inside an on-trigger script is bounded
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// by the same script deadline.
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scriptTimeoutToken: cts.Token);
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var globals = new ScriptGlobals
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{
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@@ -149,6 +149,7 @@ public class DeploymentManagerActor : ReceiveActor, IWithTimers
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Receive<RouteToCallRequest>(RouteInboundApiCall);
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Receive<RouteToGetAttributesRequest>(RouteInboundApiGetAttributes);
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Receive<RouteToSetAttributesRequest>(RouteInboundApiSetAttributes);
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Receive<RouteToWaitForAttributeRequest>(RouteInboundApiWaitForAttribute);
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// OPC UA Tag Browser — singleton-only re-forward to local /user/dcl-manager.
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// BrowseNodeCommand is routed to this singleton (active node) by
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@@ -1078,6 +1079,45 @@ public class DeploymentManagerActor : ReceiveActor, IWithTimers
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}).PipeTo(sender);
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}
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/// <summary>
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/// Spec §6 (WD-2b): unpacks a routed <see cref="RouteToWaitForAttributeRequest"/>
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/// (inbound-API <c>Route.To().WaitForAttribute()</c>) into the deployed
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/// Instance Actor's site-local <see cref="WaitForAttributeRequest"/> and relays
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/// the result back. Value-equality only across the wire — the predicate is null
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/// and <c>RequireGoodQuality</c> is left at its default. The Ask is bounded by the
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/// wait timeout plus slack (NOT a fixed 30s), since the wait legitimately blocks
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/// for up to <see cref="RouteToWaitForAttributeRequest.Timeout"/>.
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/// </summary>
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private void RouteInboundApiWaitForAttribute(RouteToWaitForAttributeRequest request)
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{
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if (!_instanceActors.TryGetValue(request.InstanceUniqueName, out var instanceActor))
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{
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Sender.Tell(new RouteToWaitForAttributeResponse(
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request.CorrelationId, false, null, null, false,
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false, $"Instance '{request.InstanceUniqueName}' not found on this site.",
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DateTimeOffset.UtcNow));
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return;
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}
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var sender = Sender;
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// Routed waits are value-equality only (predicate null); RequireGoodQuality left at default.
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var inner = new WaitForAttributeRequest(
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request.CorrelationId, request.InstanceUniqueName, request.AttributeName,
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request.TargetValueEncoded, null, request.Timeout, DateTimeOffset.UtcNow);
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// Ask bounded by the WAIT timeout + slack — NOT a fixed 30s (the wait legitimately blocks up to request.Timeout).
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instanceActor.Ask<WaitForAttributeResponse>(inner, request.Timeout + TimeSpan.FromSeconds(5))
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.ContinueWith(t => t.IsCompletedSuccessfully
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? new RouteToWaitForAttributeResponse(
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request.CorrelationId, t.Result.Matched, t.Result.Value, t.Result.Quality, t.Result.TimedOut,
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true, null, DateTimeOffset.UtcNow)
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: new RouteToWaitForAttributeResponse(
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request.CorrelationId, false, null, null, false,
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false, t.Exception?.GetBaseException().Message ?? "Attribute wait timed out",
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DateTimeOffset.UtcNow))
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.PipeTo(sender);
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}
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/// <summary>
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/// Writes attribute values on a deployed instance for a Route.To().SetAttribute(s)
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/// call (or a central Test Run bound to the instance). Each write is Ask'd to the
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@@ -68,6 +68,18 @@ public class InstanceActor : ReceiveActor
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// mirroring the rest of the actor's by-name dictionaries).
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private readonly Dictionary<string, ResolvedAttribute> _resolvedAttributeByName = new();
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// WaitForAttribute (spec §4.2): one-shot waiter registry keyed by the
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// request CorrelationId. Each entry holds the watched attribute name, the
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// match test (decoded target equality OR a site-local predicate), the
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// original Sender to reply to, and the scheduled-timeout handle so a match
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// can cancel it. Single-threaded actor access — no locking needed.
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private readonly Dictionary<string, PendingWait> _attributeWaiters = new();
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// WaitForAttribute: defensive per-instance cap so a script leaking waiters
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// in a loop cannot grow the registry without bound. Exceeding it refuses the
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// wait with an error reply rather than registering.
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private const int MaxAttributeWaiters = 100;
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// DCL manager actor reference for subscribing to tag values
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private readonly IActorRef? _dclManager;
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// Maps each tag path to every attribute canonical name that references it.
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@@ -170,6 +182,12 @@ public class InstanceActor : ReceiveActor
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// WP-22/23: Handle attribute value changes from DCL (Tell pattern)
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Receive<AttributeValueChanged>(HandleAttributeValueChanged);
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// WaitForAttribute (spec §4.2): event-driven "wait for value" waiter
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// registration + its scheduled-timeout self-message. Both flow only
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// site-locally (the predicate variant carries a non-serializable delegate).
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Receive<WaitForAttributeRequest>(HandleWaitForAttribute);
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Receive<WaitForAttributeTimeout>(HandleWaitForAttributeTimeout);
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// Handle tag value updates from DCL — convert to AttributeValueChanged
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Receive<TagValueUpdate>(HandleTagValueUpdate);
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Receive<SubscribeTagsResponse>(_ => { }); // Ack from DCL subscribe — no action needed
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@@ -519,6 +537,114 @@ public class InstanceActor : ReceiveActor
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PublishAndNotifyChildren(changed);
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}
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/// <summary>
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/// WaitForAttribute (spec §4.2): registers a one-shot event-driven waiter for
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/// an attribute to reach a value (encoded-equality), satisfy a site-local
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/// predicate, or change at all. The current-value fast-path and the
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/// change-handling in <see cref="HandleAttributeValueChanged"/> both run on
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/// this single-threaded actor, so a value that flips between "read current"
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/// and "register" cannot be missed (spec §5).
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/// </summary>
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private void HandleWaitForAttribute(WaitForAttributeRequest req)
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{
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// Capture the sender immediately — Sender is invalid once we schedule /
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// return and a later message arrives.
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var replyer = Sender;
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// Build the match test: explicit predicate wins; else null encoded target
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// means "any change"; else compare the codec-encoded current value to the
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// encoded target (avoids needing the attribute's DataType to decode).
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Func<object?, bool> test;
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if (req.Predicate is not null)
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{
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test = req.Predicate;
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}
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else if (req.TargetValueEncoded is null)
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{
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test = _ => true;
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}
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else
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{
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var target = req.TargetValueEncoded;
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test = v => string.Equals(
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AttributeValueCodec.Encode(v), target, StringComparison.Ordinal);
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}
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// Fast path: the current value already satisfies the test → reply now.
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// A script-supplied predicate (or the codec-equality lambda) runs on the
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// actor thread; guard it so a throwing predicate cannot crash the actor or
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// leak a never-resolved waiter. On throw: reply non-matched + ErrorMessage
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// and return WITHOUT registering (no timeout scheduled).
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if (_attributes.TryGetValue(req.AttributeName, out var current))
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{
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// Effective quality used for BOTH the §4.2 quality gate and the match
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// reply — the same `?? "Good"` default the reply has always used.
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_attributeQualities.TryGetValue(req.AttributeName, out var fastQuality);
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var effectiveQuality = fastQuality ?? "Good";
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bool fastMatch;
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try
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{
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// §4.2 quality gate ANDed with the value test, both INSIDE the guard:
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// in quality-gated mode a value already at target but at Bad/Uncertain
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// quality is NOT a fast match — it falls through to register + schedule
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// the timeout like any other pending waiter (do NOT fast-reply matched).
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fastMatch =
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(!req.RequireGoodQuality
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|| string.Equals(effectiveQuality, "Good", StringComparison.Ordinal))
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&& test(current);
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex,
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"WaitForAttribute predicate threw on the fast-path for {Instance}.{Attribute}; refusing the wait",
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_instanceUniqueName, req.AttributeName);
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replyer.Tell(new WaitForAttributeResponse(
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req.CorrelationId, Matched: false, null, null, TimedOut: false,
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ErrorMessage: "Wait predicate threw: " + ex.Message));
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return;
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}
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if (fastMatch)
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{
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replyer.Tell(new WaitForAttributeResponse(
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req.CorrelationId, Matched: true, current, effectiveQuality, TimedOut: false));
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return;
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}
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}
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// Defensive cap: refuse rather than register if the instance already has
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// too many concurrent waiters (guards against a script leaking waiters).
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if (_attributeWaiters.Count >= MaxAttributeWaiters)
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{
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replyer.Tell(new WaitForAttributeResponse(
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req.CorrelationId, Matched: false, null, null, TimedOut: false,
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ErrorMessage: "Too many concurrent attribute waiters on this instance"));
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return;
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}
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// Register and schedule the self-evicting timeout (NativeAlarmActor idiom).
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var handle = Context.System.Scheduler.ScheduleTellOnceCancelable(
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req.Timeout, Self, new WaitForAttributeTimeout(req.CorrelationId), Self);
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_attributeWaiters[req.CorrelationId] =
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new PendingWait(req.AttributeName, test, replyer, handle, req.RequireGoodQuality);
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}
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/// <summary>
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/// WaitForAttribute (spec §4.2): the scheduled timeout fired for a waiter that
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/// never matched. If still registered (a match would have removed + canceled
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/// it), reply TimedOut and evict it.
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/// </summary>
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private void HandleWaitForAttributeTimeout(WaitForAttributeTimeout msg)
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{
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if (_attributeWaiters.Remove(msg.CorrelationId, out var pending))
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{
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pending.Replyer.Tell(new WaitForAttributeResponse(
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msg.CorrelationId, Matched: false, null, null, TimedOut: true));
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}
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}
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/// <summary>
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/// Handles tag value updates from DCL. Maps the tag path back to the attribute
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/// canonical name and converts to an AttributeValueChanged for unified processing.
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@@ -556,9 +682,14 @@ public class InstanceActor : ReceiveActor
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_attributeQualities[attrName] = "Bad";
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_attributeTimestamps[attrName] = update.Timestamp;
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var currentValue = _attributes.GetValueOrDefault(attrName);
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// WaitForAttribute (spec §4.2): quality-only republish — the
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// stored value is UNCHANGED (we publish the OLD currentValue, only
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// the quality flips to Bad). Do NOT evaluate waiters, or an
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// "any-change" / unchanged-value-equality waiter would fire on a
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// non-change.
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PublishAndNotifyChildren(new AttributeValueChanged(
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_instanceUniqueName, update.TagPath, attrName,
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currentValue, "Bad", update.Timestamp));
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currentValue, "Bad", update.Timestamp), evaluateWaiters: false);
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}
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continue;
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}
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@@ -908,7 +1039,17 @@ public class InstanceActor : ReceiveActor
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/// Publishes attribute change to stream and notifies child Script/Alarm actors.
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/// WP-22: Tell for attribute notifications (fire-and-forget, never blocks).
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/// </summary>
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private void PublishAndNotifyChildren(AttributeValueChanged changed)
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/// <param name="changed">The attribute change to publish.</param>
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/// <param name="evaluateWaiters">
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/// WaitForAttribute (spec §4.2): when <c>true</c> (the default), registered
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/// <c>Attributes.WaitAsync</c> waiters on this attribute are re-evaluated against
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/// <paramref name="changed"/>'s value. Pass <c>false</c> on republish/quality-only
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/// paths that do NOT assign a new value to <c>_attributes[name]</c> (e.g. the
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/// List-coerce-failure Bad-quality republish, which publishes the OLD value) —
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/// otherwise an "any-change" waiter (or a waiter whose target equals the unchanged
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/// value) would spuriously fire even though nothing actually changed.
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/// </param>
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private void PublishAndNotifyChildren(AttributeValueChanged changed, bool evaluateWaiters = true)
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{
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// WP-23: Publish to site-wide stream
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_streamManager?.PublishAttributeValueChanged(changed);
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@@ -924,6 +1065,83 @@ public class InstanceActor : ReceiveActor
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{
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alarmActor.Tell(changed);
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}
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// WaitForAttribute (spec §4.2): re-evaluate any waiters on THIS attribute —
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// but ONLY when this publish reflects a real value change (evaluateWaiters).
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// The genuine value-change paths (HandleAttributeValueChanged, the scalar
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// DCL update path, HandleSetStaticAttributeCore) call it AFTER assigning
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// _attributes[name], so changed.Value is the just-applied current value.
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// Republish/quality-only paths (List-coerce-failure Bad-quality, which
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// publishes the OLD value) pass evaluateWaiters:false so an "any-change" or
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// unchanged-value-equality waiter does not spuriously fire (spec §4.2).
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// Iterate a snapshot so satisfied waiters can be removed during the loop;
|
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// each match cancels its scheduled timeout (so no stray WaitForAttributeTimeout
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// follows) and replies Matched=true.
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if (evaluateWaiters)
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ResolveMatchedWaiters(changed);
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}
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/// <summary>
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/// WaitForAttribute (spec §4.2): fires every registered waiter on
|
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/// <paramref name="changed"/>'s attribute whose test now passes against the
|
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/// just-applied value — cancelling its timeout, replying Matched, and removing
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/// it from the registry. A no-op when there are no waiters.
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///
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/// <para>
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/// Each waiter's match test runs inside a per-waiter try/catch: a throwing
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/// script-supplied predicate (or codec lambda) must NOT abort the loop and
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/// strand sibling waiters on the same attribute, nor leave the throwing waiter
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/// registered with a live scheduled timeout. On throw we cancel that waiter's
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/// timeout, reply non-matched + ErrorMessage, remove it, and continue.
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/// </para>
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/// </summary>
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private void ResolveMatchedWaiters(AttributeValueChanged changed)
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{
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if (_attributeWaiters.Count == 0)
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return;
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// Snapshot the candidate waiters on THIS attribute. Iterating a snapshot
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// (and NOT evaluating the test inside the LINQ filter) keeps removal mid-loop
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// safe and ensures one throwing test cannot abort materialization for siblings.
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var candidates = _attributeWaiters
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.Where(kvp => kvp.Value.AttributeName == changed.AttributeName)
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.ToList();
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||||
|
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foreach (var (cid, pending) in candidates)
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{
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bool matched;
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try
|
||||
{
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// §4.2 quality gate ANDed with the value test, both INSIDE the guard:
|
||||
// in quality-gated mode a value reaching the target at Bad/Uncertain
|
||||
// quality is NOT a match — the waiter stays pending until it satisfies
|
||||
// the test at Good quality (or times out).
|
||||
matched =
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(!pending.RequireGoodQuality
|
||||
|| string.Equals(changed.Quality, "Good", StringComparison.Ordinal))
|
||||
&& pending.Test(changed.Value);
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}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogWarning(ex,
|
||||
"WaitForAttribute predicate threw while resolving waiter {CorrelationId} on {Instance}.{Attribute}; evicting it",
|
||||
cid, _instanceUniqueName, changed.AttributeName);
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||||
pending.Timeout.Cancel();
|
||||
pending.Replyer.Tell(new WaitForAttributeResponse(
|
||||
cid, Matched: false, null, null, TimedOut: false,
|
||||
ErrorMessage: "Wait predicate threw: " + ex.Message));
|
||||
_attributeWaiters.Remove(cid);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!matched)
|
||||
continue;
|
||||
|
||||
pending.Timeout.Cancel();
|
||||
pending.Replyer.Tell(new WaitForAttributeResponse(
|
||||
cid, Matched: true, changed.Value, changed.Quality, TimedOut: false));
|
||||
_attributeWaiters.Remove(cid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1202,4 +1420,23 @@ public class InstanceActor : ReceiveActor
|
||||
/// Internal message for async override loading result.
|
||||
/// </summary>
|
||||
internal record LoadOverridesResult(Dictionary<string, string> Overrides, string? Error);
|
||||
|
||||
/// <summary>
|
||||
/// WaitForAttribute (spec §4.2): one registered, not-yet-satisfied waiter.
|
||||
/// </summary>
|
||||
/// <param name="AttributeName">The attribute this waiter watches (scope-resolved).</param>
|
||||
/// <param name="Test">The match test (decoded-target equality OR site-local predicate OR any-change).</param>
|
||||
/// <param name="Replyer">The original sender to reply to on match / timeout.</param>
|
||||
/// <param name="Timeout">The scheduled timeout handle, canceled on match.</param>
|
||||
/// <param name="RequireGoodQuality">
|
||||
/// Quality-gated ("Good"-only) mode (spec §4.2): when <c>true</c>, the resolve
|
||||
/// loop additionally requires <c>changed.Quality == "Good"</c> before the test
|
||||
/// can match.
|
||||
/// </param>
|
||||
private sealed record PendingWait(
|
||||
string AttributeName,
|
||||
Func<object?, bool> Test,
|
||||
IActorRef Replyer,
|
||||
ICancelable Timeout,
|
||||
bool RequireGoodQuality);
|
||||
}
|
||||
|
||||
@@ -221,7 +221,12 @@ public class ScriptExecutionActor : ReceiveActor
|
||||
// M2.12 (#25): thread the singleton site event logger so
|
||||
// recursion-limit violations at CallScript/CallShared emit a
|
||||
// script Error site event in addition to ILogger.LogError.
|
||||
siteEventLogger: siteEventLogger);
|
||||
siteEventLogger: siteEventLogger,
|
||||
// WaitForAttribute (spec §4.3/§4.4): thread the per-script
|
||||
// execution-timeout token so Attributes.WaitAsync's Ask is
|
||||
// bounded by the script's own ExecutionTimeoutSeconds — a
|
||||
// shorter script deadline wins over the wait's own timeout.
|
||||
scriptTimeoutToken: cts.Token);
|
||||
|
||||
var globals = new ScriptGlobals
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user