merge(agent-c): row 100 — SiteScriptCompileCache becomes an instance-scoped sealed class owned by the ScriptCompilationService DI singleton (zero production Clear() callers existed, so Clear() is deleted outright); row-91 serialized collection relaxed and delta assertions restored to exact counts; new registration test pins the load-bearing singleton lifetime
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@@ -128,7 +128,9 @@ flowchart TD
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> **The Roslyn `ScriptOptions` are process-static, and must stay that way**: the reference set backing every site-side compile is built once per process, never per compile. `ScriptOptions.WithReferences(Assembly[])` resolves each assembly through `MetadataReference.CreateFromFile`, which does **not** cache — each call mints a fresh `MetadataReference` owning an `AssemblyMetadata` → `PEReader` → `NativeHeapMemoryBlock`, an unmanaged copy of the assembly metadata that nothing disposes. Building the options per compile leaks native memory permanently: no GC reclaims it, and it is invisible to gcdump and to the managed allocation counters, so the node's working set grows without the GC heap growing. This was a live defect (a Site node at 2,885 MB working set with 150 MB of live GC heap, ~2,469 MB of it on the default process heap across ~6,700 undisposed `AssemblyMetadata` instances). Note this is orthogonal to the compile cache above — the cache dedupes *identical* script bodies, so it bounds nothing when the bodies differ. (It no longer clears wholesale on overflow: WP3.1 replaced that latency cliff with approximate-LRU batch eviction, see **Compile cache eviction** below.) Pinned by a reference-equality regression test rather than by watching memory.
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> **Compile cache eviction is approximate LRU, not a wholesale clear (WP3.1)**: `SiteScriptCompileCache` is bounded at 1024 entries — deliberately smaller than the TemplateEngine verdict cache's 4096, because entries pin compiled assemblies rather than verdict strings. It used to `Clear()` **everything** on overflow. Instance scripts *and* trigger expressions share this cache, so on a site large enough to cross the bound every overflow discarded up to 1023 live compiled scripts and the next deploy or Instance-Actor start paid a full recompile storm **on actor threads**. Overflow now evicts only the oldest ⅛ (128 entries) by last-access stamp: one 1024-element scan instead of 1023 future recompiles, and hot entries survive. Recency is an `Interlocked` access sequence rather than a clock — deterministic for tests and immune to clock steps; hits update it lock-free, and only the (rare) eviction sweep takes a lock, double-checked so concurrent inserts do not stampede it. The sweep snapshots through `ConcurrentDictionary.ToArray()` and **not** LINQ over the dictionary: LINQ's `ToArray` picks the `ICollection.CopyTo` fast path, which throws when a concurrent insert lands between its Count read and its copy, and inserts are deliberately lock-free.
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> **The compile cache is owned by the `ScriptCompilationService` singleton, not static (register row 100)**: `SiteScriptCompileCache` is an ordinary instance held by `ScriptCompilationService`, and "one Roslyn compile per script body per process" (N4) is exactly the statement that `AddSiteRuntime` registers that service as a **DI singleton** — the deploy gate (via `DeployCompileValidator`), every Instance Actor's `PreStart`, and `SharedScriptLibrary` all reach the one cache through the one service the Deployment Manager threads to them. The singleton lifetime is therefore load-bearing rather than incidental, and is pinned by a registration test (`SiteRuntimeServiceRegistrationTests`); downgrading it to Scoped/Transient would hand every consumer an empty cache and silently reintroduce WP3.1's recompile storms with no behavioural test failing. The class was previously `static`, which made its entry table and its `Hits`/`Count` counters one process-global blob every test class in the assembly wrote into; the `Clear()` method that existed only so tests could reset that blob is **removed** — it never had a production caller, and constructing a cache is the honest reset.
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> **Compile cache eviction is approximate LRU, not a wholesale clear (WP3.1)**: `SiteScriptCompileCache` is bounded at 1024 entries — deliberately smaller than the TemplateEngine verdict cache's 4096, because entries pin compiled assemblies rather than verdict strings. It used to clear **everything** on overflow. Instance scripts *and* trigger expressions share this cache, so on a site large enough to cross the bound every overflow discarded up to 1023 live compiled scripts and the next deploy or Instance-Actor start paid a full recompile storm **on actor threads**. Overflow now evicts only the oldest ⅛ (128 entries) by last-access stamp: one 1024-element scan instead of 1023 future recompiles, and hot entries survive. Recency is an `Interlocked` access sequence rather than a clock — deterministic for tests and immune to clock steps; hits update it lock-free, and only the (rare) eviction sweep takes a lock, double-checked so concurrent inserts do not stampede it. The sweep snapshots through `ConcurrentDictionary.ToArray()` and **not** LINQ over the dictionary: LINQ's `ToArray` picks the `ICollection.CopyTo` fast path, which throws when a concurrent insert lands between its Count read and its copy, and inserts are deliberately lock-free.
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> **Static options were only half the fix — the compile must also use the shared caching metadata resolver**: the static `ScriptOptions` carry only the *direct* API-surface references (5 assemblies here), and each `script.Compile()` still binds their **transitive closure** (~105 assemblies on a site node). Every transitively-referenced assembly is resolved through the options' `MetadataReferenceResolver`, and Roslyn's default one has no cross-compilation cache — it calls `MetadataReference.CreateFromFile` afresh on **every compile**, minting the same undisposed `AssemblyMetadata` → `PEReader` → `NativeHeapMemoryBlock` triple per assembly per compiled script, pinned for the process lifetime by the compile cache. That per-compile *re-resolution* — not the per-compile options construction — was the dominant term (measured live: 21 site scripts holding 6,640 metadata objects, counts bit-identical before and after the static-options fix). `ScriptCompilationService` therefore also attaches the process-wide `CachingScriptMetadataResolver.Instance` (owned by the Script Analysis component, see `Component-ScriptAnalysis.md`) via `ScriptOptions.WithMetadataResolver`, so each distinct assembly is materialized once per process. The decorator returns exactly what the undecorated resolver returned — only object identity is de-duplicated — so compile results and the trust gate are unchanged.
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