feat(debugview): DV-1 native-binding linkage on AlarmStateChanged contract chain
Add two additive init-only fields to AlarmStateChanged so the Debug View can
nest live native conditions under their configured source-binding node:
- NativeSourceCanonicalName (binding canonical name, e.g. "Motor1.MotorAlarms")
- IsConfiguredPlaceholder (quiet-binding placeholder flag; default false)
Flow on BOTH cross-process paths:
- Live: proto AlarmStateUpdate fields 22/23 -> StreamRelayActor packs ->
SiteStreamGrpcClient unpacks (regenerated SiteStreamGrpc/Sitestream.cs).
- Snapshot (Newtonsoft): record defaults carry through; no special handling.
NativeAlarmActor.Emit now stamps NativeSourceCanonicalName = _source.CanonicalName.
Additive-only: no existing positional constructor or wire frame changed.
Tests: StreamRelayActorTests round-trips both fields pack->unpack;
NativeAlarmActorTests asserts the emitted event carries the binding canonical name.
This commit is contained in:
@@ -79,6 +79,27 @@ public class NativeAlarmActorTests : TestKit, IDisposable
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Assert.Equal(800, emitted.Condition.Severity);
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}
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[Fact]
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public void Raise_StampsNativeSourceCanonicalName_FromConfiguredBinding()
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{
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// DV-1: every emitted condition carries the canonical name of the source
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// BINDING it belongs to, so the DebugView can nest live native conditions
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// under their configured binding node. It must equal the binding's
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// CanonicalName used to construct the actor (Source().CanonicalName).
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var instance = CreateTestProbe();
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var dcl = CreateTestProbe();
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var actor = Spawn(instance.Ref, dcl.Ref);
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dcl.ExpectMsg<SubscribeAlarmsRequest>();
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actor.Tell(new NativeAlarmTransitionUpdate("Opc", Transition(
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"T01.Hi", AlarmTransitionKind.Raise,
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new AlarmConditionState(true, false, null, AlarmShelveState.Unshelved, false, 800))));
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var emitted = instance.ExpectMsg<AlarmStateChanged>();
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Assert.Equal(Source().CanonicalName, emitted.NativeSourceCanonicalName);
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Assert.Equal("Pressure", emitted.NativeSourceCanonicalName);
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}
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[Fact]
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public void SnapshotComplete_WithMissingPriorAlarm_EmitsReturnToNormal()
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{
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