refactor: rename ScadaLink → ZB.MOM.WW.ScadaBridge (code + projects + namespaces)

Solution + 23 src projects + 26 test projects renamed; folders, csproj,
namespaces, and ScadaLinkDbContext/ScadaBridgeDbContext class updated.
ActorSystem "scadalink" → "scadabridge", Akka seed-node URLs migrated.
SQL roles/logins, LDAP domains, CLI command name, and CLI config dir
(~/.scadalink → ~/.scadabridge) also renamed.

Build green; 5 Host.Tests fail awaiting SQL login rename in next commit.
Pre-existing StaleTagMonitor timing flakes unchanged.

Rename script committed at tools/rename-to-scadabridge.sh.
This commit is contained in:
Joseph Doherty
2026-05-28 09:37:45 -04:00
parent 6d87ee3c3b
commit 7b0b9c7365
1531 changed files with 11180 additions and 11054 deletions
@@ -0,0 +1,149 @@
using System.Text;
namespace ZB.MOM.WW.ScadaBridge.CentralUI.ScriptAnalysis;
/// <summary>
/// Per-call console capture for the Test Run sandbox.
/// <para>
/// Sandbox scripts use <c>System.Console.WriteLine</c> for ad-hoc output. The
/// sandbox needs to capture that output per execution. <c>Console.Out</c> is,
/// however, <b>process-global</b>: redirecting it with <c>Console.SetOut</c> for
/// the duration of one run corrupts any other run executing concurrently —
/// outputs interleave, and whichever run finishes first restores
/// <c>Console.Out</c> while the others are still writing (CentralUI-003).
/// </para>
/// <para>
/// This writer is installed into <c>Console.Out</c>/<c>Console.Error</c>
/// <b>exactly once</b> (see <see cref="Install"/>) and never removed. Each
/// concurrent run pushes its own buffer onto an <see cref="AsyncLocal{T}"/>
/// scope via <see cref="BeginCapture"/>; writes on that run's logical call-tree
/// land in that run's buffer only. Writes made on threads with no active
/// capture scope (i.e. genuine host-process console output) fall through to the
/// original writer. No process-global mutation happens per run.
/// </para>
/// </summary>
internal sealed class SandboxConsoleCapture : TextWriter
{
private static readonly object InstallLock = new();
private static SandboxConsoleCapture? _outInstance;
private static SandboxConsoleCapture? _errorInstance;
private readonly TextWriter _fallback;
private readonly AsyncLocal<StringWriter?> _current = new();
private SandboxConsoleCapture(TextWriter fallback) => _fallback = fallback;
/// <inheritdoc />
public override Encoding Encoding => _fallback.Encoding;
/// <summary>
/// Installs the routing writers into <see cref="Console.Out"/> and
/// <see cref="Console.Error"/> once for the process. Idempotent and
/// thread-safe. Subsequent calls return the already-installed instances.
/// </summary>
public static (SandboxConsoleCapture Out, SandboxConsoleCapture Error) Install()
{
if (_outInstance != null && _errorInstance != null)
return (_outInstance, _errorInstance);
lock (InstallLock)
{
if (_outInstance == null)
{
_outInstance = new SandboxConsoleCapture(Console.Out);
Console.SetOut(_outInstance);
}
if (_errorInstance == null)
{
_errorInstance = new SandboxConsoleCapture(Console.Error);
Console.SetError(_errorInstance);
}
}
return (_outInstance, _errorInstance);
}
/// <summary>
/// Begins a capture scope on the current logical (async) call-tree. All
/// console writes from this point until the returned scope is disposed are
/// routed into <paramref name="buffer"/> instead of the original writer.
/// The scope is restored on dispose, so nesting and concurrent scopes on
/// other call-trees are unaffected.
/// </summary>
/// <param name="buffer">The writer that receives console output for this scope.</param>
public CaptureScope BeginCapture(StringWriter buffer)
{
var previous = _current.Value;
_current.Value = buffer;
return new CaptureScope(this, previous);
}
// CentralUI-030: intra-script concurrency hardening. A sandboxed script
// can fan out work with `Task.WhenAll` / `Task.Run`; `AsyncLocal` flows
// the capture `StringWriter` into every child task, so two tasks can
// race the *same* buffer. `StringWriter` is not thread-safe — concurrent
// `Write`/`WriteLine` calls can corrupt the underlying `StringBuilder`
// and either throw or interleave at the character level. We lock on the
// captured writer itself so writes from one capture scope serialise;
// fall-through to the original `_fallback` (host-process console) is
// unlocked because the BCL's process-wide `Console.Out` is already
// synchronised by its TextWriter wrapper.
/// <inheritdoc />
public override void Write(char value) => WriteSynchronized(t => t.Write(value));
/// <inheritdoc />
public override void Write(string? value) => WriteSynchronized(t => t.Write(value));
/// <inheritdoc />
public override void Write(char[] buffer, int index, int count) =>
WriteSynchronized(t => t.Write(buffer, index, count));
/// <inheritdoc />
public override void WriteLine() => WriteSynchronized(t => t.WriteLine());
/// <inheritdoc />
public override void WriteLine(string? value) => WriteSynchronized(t => t.WriteLine(value));
/// <summary>
/// Routes a single write through the currently-active capture buffer
/// under a lock on that buffer, or to the unwrapped fallback writer when
/// no capture scope is active. The lock target is the `StringWriter`
/// instance itself — different capture scopes have different writers,
/// so two unrelated scopes never block each other.
/// </summary>
private void WriteSynchronized(Action<TextWriter> write)
{
var captured = _current.Value;
if (captured is null)
{
write(_fallback);
return;
}
lock (captured)
{
write(captured);
}
}
internal readonly struct CaptureScope : IDisposable
{
private readonly SandboxConsoleCapture _owner;
private readonly StringWriter? _previous;
/// <summary>
/// Initializes a capture scope that restores the previous writer on dispose.
/// </summary>
/// <param name="owner">The owning <see cref="SandboxConsoleCapture"/> instance.</param>
/// <param name="previous">The writer that was active before this scope was opened.</param>
internal CaptureScope(SandboxConsoleCapture owner, StringWriter? previous)
{
_owner = owner;
_previous = previous;
}
/// <summary>Restores the previous capture scope.</summary>
public void Dispose() => _owner._current.Value = _previous;
}
}