refactor: rename ScadaLink → ZB.MOM.WW.ScadaBridge (code + projects + namespaces)

Solution + 23 src projects + 26 test projects renamed; folders, csproj,
namespaces, and ScadaLinkDbContext/ScadaBridgeDbContext class updated.
ActorSystem "scadalink" → "scadabridge", Akka seed-node URLs migrated.
SQL roles/logins, LDAP domains, CLI command name, and CLI config dir
(~/.scadalink → ~/.scadabridge) also renamed.

Build green; 5 Host.Tests fail awaiting SQL login rename in next commit.
Pre-existing StaleTagMonitor timing flakes unchanged.

Rename script committed at tools/rename-to-scadabridge.sh.
This commit is contained in:
Joseph Doherty
2026-05-28 09:37:45 -04:00
parent 6d87ee3c3b
commit 7b0b9c7365
1531 changed files with 11180 additions and 11054 deletions
@@ -0,0 +1,521 @@
@* Reusable hierarchical tree view with expand/collapse, ARIA roles, and guide lines *@
@typeparam TItem
@inject IJSRuntime JSRuntime
@if (_items is null || _items.Count == 0)
{
if (EmptyContent != null)
{
@EmptyContent
}
}
else
{
<ul role="tree" class="tv-root @(ShowGuideLines ? "tv-guides" : "")">
@foreach (var item in _items)
{
RenderNode(item, 0);
}
</ul>
}
@if (_showContextMenu && _contextMenuItem != null && ContextMenu != null)
{
<div class="tv-ctx-overlay" @onclick="DismissContextMenu" style="position:fixed;top:0;left:0;width:100vw;height:100vh;z-index:1049;background:transparent;"></div>
<div class="dropdown-menu show" tabindex="-1" @ref="_contextMenuRef" @onkeydown="OnContextMenuKeyDown"
@onclick="DismissContextMenu"
style="position:fixed;top:@(_contextMenuY)px;left:@(_contextMenuX)px;z-index:1050;outline:none;">
@ContextMenu(_contextMenuItem)
</div>
}
@{ void RenderNode(TItem item, int depth)
{
var key = KeySelector(item);
var children = ChildrenSelector(item);
var isBranch = HasChildrenSelector(item);
var isExpanded = _expandedKeys.Contains(KeyStr(key));
var isSelected = Selectable && SelectedKey != null && SelectedKey.Equals(key);
var rowClasses = "tv-row" + (isSelected ? " tv-selected " + SelectedCssClass : "");
// Checkbox-mode tri-state computed for this node (folder = aggregate of
// descendant leaves; leaf = present-in-SelectedKeys).
var checkState = SelectionMode == TreeViewSelectionMode.Checkbox
? ComputeCheckState(item)
: CheckState.Unchecked;
<li role="treeitem" @key="key"
aria-expanded="@(isBranch ? (isExpanded ? "true" : "false") : null)"
aria-selected="@(isSelected ? "true" : null)">
<div class="@rowClasses" style="padding-left: @(depth * IndentPx)px; --tv-depth: @depth;"
@oncontextmenu="(e) => OnContextMenu(e, item)" @oncontextmenu:preventDefault="@(ContextMenu != null)">
@if (isBranch)
{
<span class="tv-toggle" @onclick="() => ToggleExpand(key)" @onclick:stopPropagation><i class="bi bi-chevron-right"></i></span>
}
else
{
<span class="tv-spacer"></span>
}
@if (SelectionMode == TreeViewSelectionMode.Checkbox)
{
<input type="checkbox"
class="form-check-input tv-checkbox @(checkState == CheckState.Indeterminate ? "tv-checkbox-indeterminate" : "")"
@ref="_checkboxRefs[KeyStr(key)]"
checked="@(checkState == CheckState.Checked)"
@onchange="() => OnCheckboxToggle(item)"
@onclick:stopPropagation />
}
<span class="tv-content" @onclick="() => OnContentClick(key)" @onclick:stopPropagation>
@NodeContent(item)
</span>
</div>
@if (isBranch && isExpanded && children is { Count: > 0 })
{
<ul role="group">
@foreach (var child in children)
{
RenderNode(child, depth + 1);
}
</ul>
}
</li>
}
}
@code {
private IReadOnlyList<TItem>? _items;
private HashSet<string> _expandedKeys = new();
/// <summary>Normalize any key object to a string for consistent comparison with sessionStorage.</summary>
private string KeyStr(object key) => key.ToString()!;
private bool _initialExpansionApplied;
private bool _storageLoaded;
private TItem? _contextMenuItem;
private double _contextMenuX;
private double _contextMenuY;
private bool _showContextMenu;
private bool _contextMenuNeedsFocus;
private ElementReference _contextMenuRef;
[Parameter, EditorRequired] public IReadOnlyList<TItem> Items { get; set; } = [];
[Parameter, EditorRequired] public Func<TItem, IReadOnlyList<TItem>> ChildrenSelector { get; set; } = default!;
[Parameter, EditorRequired] public Func<TItem, bool> HasChildrenSelector { get; set; } = default!;
[Parameter, EditorRequired] public Func<TItem, object> KeySelector { get; set; } = default!;
[Parameter, EditorRequired] public RenderFragment<TItem> NodeContent { get; set; } = default!;
[Parameter] public RenderFragment? EmptyContent { get; set; }
[Parameter] public RenderFragment<TItem>? ContextMenu { get; set; }
[Parameter] public int IndentPx { get; set; } = 24;
[Parameter] public bool ShowGuideLines { get; set; } = true;
[Parameter] public Func<TItem, bool>? InitiallyExpanded { get; set; }
[Parameter] public bool Selectable { get; set; }
[Parameter] public object? SelectedKey { get; set; }
[Parameter] public EventCallback<object?> SelectedKeyChanged { get; set; }
[Parameter] public string SelectedCssClass { get; set; } = "bg-primary bg-opacity-10";
[Parameter] public string? StorageKey { get; set; }
// ── Checkbox-selection mode (additive; SelectionMode=Single keeps prior behaviour) ──
[Parameter] public TreeViewSelectionMode SelectionMode { get; set; } = TreeViewSelectionMode.Single;
[Parameter] public HashSet<object>? SelectedKeys { get; set; }
[Parameter] public EventCallback<HashSet<object>> SelectedKeysChanged { get; set; }
private readonly Dictionary<string, ElementReference> _checkboxRefs = new();
private enum CheckState { Unchecked, Checked, Indeterminate }
protected override void OnParametersSet()
{
_items = Items;
if (!_initialExpansionApplied && InitiallyExpanded != null && _items is { Count: > 0 })
{
// Only apply InitiallyExpanded when there is no StorageKey, or storage
// has already been checked and returned nothing (no prior state).
if (StorageKey == null || (_storageLoaded && _expandedKeys.Count == 0))
{
_initialExpansionApplied = true;
ApplyInitialExpansion(_items);
}
}
// Clear selection if the selected key no longer exists in the current items tree
if (Selectable && SelectedKey != null && _items is not null && !KeyExistsInTree(_items, SelectedKey))
{
_ = SelectedKeyChanged.InvokeAsync(null);
}
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (_contextMenuNeedsFocus && _showContextMenu)
{
_contextMenuNeedsFocus = false;
// The context-menu element may have been removed (menu dismissed
// during render) or the circuit disconnected — both are expected.
try { await _contextMenuRef.FocusAsync(); }
catch (Microsoft.JSInterop.JSException) { }
catch (Microsoft.JSInterop.JSDisconnectedException) { }
catch (InvalidOperationException) { }
}
if (firstRender && StorageKey != null)
{
string? json = null;
try
{
json = await JSRuntime.InvokeAsync<string?>("treeviewStorage.load", StorageKey);
}
catch (Microsoft.JSInterop.JSDisconnectedException)
{
// Circuit disconnected before the storage read completed — there
// is nothing to restore and nothing to log.
}
_storageLoaded = true;
// CentralUI-018: a corrupt or wrong-shaped treeviewStorage payload
// must not throw out of OnAfterRenderAsync. Guard the deserialize
// and treat an unparseable payload as "no prior state".
List<string>? keys = null;
if (json != null)
{
try
{
keys = System.Text.Json.JsonSerializer.Deserialize<List<string>>(json);
}
catch (System.Text.Json.JsonException)
{
keys = null;
}
}
if (keys != null)
{
// Union (don't replace): callers may have invoked RevealNode before
// this async storage load completed. Preserving those reveal-added
// keys ensures deep-link reveal isn't clobbered by the restore.
foreach (var k in keys) _expandedKeys.Add(k);
_initialExpansionApplied = true;
}
else if (InitiallyExpanded != null && _items is { Count: > 0 } && !_initialExpansionApplied)
{
// Storage returned null or a corrupt payload (no usable prior
// state) — fall back to InitiallyExpanded.
_initialExpansionApplied = true;
ApplyInitialExpansion(_items);
}
StateHasChanged();
}
// Apply checkbox tri-state (`indeterminate`) after every render in
// Checkbox mode. Blazor doesn't bind input.indeterminate natively.
if (SelectionMode == TreeViewSelectionMode.Checkbox && _items is { Count: > 0 })
{
await ApplyIndeterminateStateAsync();
}
}
private async Task ApplyIndeterminateStateAsync()
{
foreach (var (keyStr, elemRef) in _checkboxRefs)
{
var item = FindItemByKey(_items!, keyStr);
if (item is null) continue;
var state = ComputeCheckState(item);
try
{
await JSRuntime.InvokeVoidAsync(
"treeviewStorage.setIndeterminate",
elemRef,
state == CheckState.Indeterminate);
}
catch (Microsoft.JSInterop.JSDisconnectedException) { /* circuit gone */ }
catch (Microsoft.JSInterop.JSException) { /* element gone */ }
}
}
private bool KeyExistsInTree(IReadOnlyList<TItem> items, object key)
{
foreach (var item in items)
{
if (key.Equals(KeySelector(item)))
return true;
var children = ChildrenSelector(item);
if (children is { Count: > 0 } && KeyExistsInTree(children, key))
return true;
}
return false;
}
private void ApplyInitialExpansion(IReadOnlyList<TItem> items)
{
foreach (var item in items)
{
if (InitiallyExpanded!(item))
{
_expandedKeys.Add(KeyStr(KeySelector(item)));
}
var children = ChildrenSelector(item);
if (children is { Count: > 0 })
{
ApplyInitialExpansion(children);
}
}
}
private void ToggleExpand(object key)
{
var k = KeyStr(key);
if (!_expandedKeys.Remove(k))
{
_expandedKeys.Add(k);
}
PersistExpandedState();
}
private void PersistExpandedState()
{
if (StorageKey != null)
{
var json = System.Text.Json.JsonSerializer.Serialize(_expandedKeys.ToList());
_ = JSRuntime.InvokeVoidAsync("treeviewStorage.save", StorageKey, json);
}
}
private async Task OnContentClick(object key)
{
if (Selectable)
{
await SelectedKeyChanged.InvokeAsync(key);
}
}
private void OnContextMenu(MouseEventArgs e, TItem item)
{
if (ContextMenu == null) return;
_contextMenuItem = item;
_contextMenuX = e.ClientX;
_contextMenuY = e.ClientY;
_showContextMenu = true;
_contextMenuNeedsFocus = true;
}
private void DismissContextMenu()
{
_showContextMenu = false;
_contextMenuItem = default;
}
private void OnContextMenuKeyDown(KeyboardEventArgs e)
{
if (e.Key == "Escape")
{
DismissContextMenu();
}
}
/// <summary>Whether the node with the given key is currently expanded.</summary>
public bool IsExpanded(object key) => _expandedKeys.Contains(KeyStr(key));
/// <summary>Expand every branch node in the tree.</summary>
public void ExpandAll()
{
if (_items is { Count: > 0 })
{
ExpandAllRecursive(_items);
}
PersistExpandedState();
StateHasChanged();
}
private void ExpandAllRecursive(IReadOnlyList<TItem> items)
{
foreach (var item in items)
{
if (HasChildrenSelector(item))
{
_expandedKeys.Add(KeyStr(KeySelector(item)));
}
var children = ChildrenSelector(item);
if (children is { Count: > 0 })
{
ExpandAllRecursive(children);
}
}
}
/// <summary>Collapse every node in the tree.</summary>
public void CollapseAll()
{
_expandedKeys.Clear();
PersistExpandedState();
StateHasChanged();
}
/// <summary>
/// Expand all ancestors of the given key so it becomes visible.
/// Optionally select the node.
/// </summary>
public async Task RevealNode(object key, bool select = false)
{
var parentLookup = BuildParentLookup();
var k = KeyStr(key);
// If key is not in the tree at all, no-op
if (!parentLookup.ContainsKey(k))
return;
// Walk up through ancestors
var current = k;
while (parentLookup.TryGetValue(current, out var parentKey) && parentKey != null)
{
_expandedKeys.Add(parentKey);
current = parentKey;
}
if (select && Selectable)
{
await SelectedKeyChanged.InvokeAsync(key);
}
PersistExpandedState();
StateHasChanged();
}
private Dictionary<string, string?> BuildParentLookup()
{
var lookup = new Dictionary<string, string?>();
if (_items is { Count: > 0 })
{
BuildParentLookupRecursive(_items, null, lookup);
}
return lookup;
}
private void BuildParentLookupRecursive(IReadOnlyList<TItem> items, string? parentKey, Dictionary<string, string?> lookup)
{
foreach (var item in items)
{
var key = KeyStr(KeySelector(item));
lookup[key] = parentKey;
var children = ChildrenSelector(item);
if (children is { Count: > 0 })
{
BuildParentLookupRecursive(children, key, lookup);
}
}
}
// ── Checkbox-selection helpers ──────────────────────────────────────────
// Folder = aggregate of its descendant LEAVES (we don't track folder keys
// in SelectedKeys — only leaf keys are persisted). A folder is Checked when
// every descendant leaf is in SelectedKeys, Unchecked when none are, and
// Indeterminate otherwise.
private CheckState ComputeCheckState(TItem item)
{
var children = ChildrenSelector(item);
var isBranch = HasChildrenSelector(item);
if (!isBranch || children is null || children.Count == 0)
{
var leafKey = KeySelector(item);
return SelectedKeys != null && SelectedKeys.Contains(leafKey)
? CheckState.Checked
: CheckState.Unchecked;
}
var total = 0;
var selected = 0;
CountDescendantLeaves(item, ref total, ref selected);
if (total == 0) return CheckState.Unchecked;
if (selected == 0) return CheckState.Unchecked;
if (selected == total) return CheckState.Checked;
return CheckState.Indeterminate;
}
private void CountDescendantLeaves(TItem item, ref int total, ref int selected)
{
var children = ChildrenSelector(item);
var hasChildren = HasChildrenSelector(item) && children is { Count: > 0 };
if (!hasChildren)
{
total++;
if (SelectedKeys != null && SelectedKeys.Contains(KeySelector(item)))
{
selected++;
}
return;
}
foreach (var child in children!)
{
CountDescendantLeaves(child, ref total, ref selected);
}
}
private void CollectDescendantLeafKeys(TItem item, List<object> sink)
{
var children = ChildrenSelector(item);
var hasChildren = HasChildrenSelector(item) && children is { Count: > 0 };
if (!hasChildren)
{
sink.Add(KeySelector(item));
return;
}
foreach (var child in children!)
{
CollectDescendantLeafKeys(child, sink);
}
}
private async Task OnCheckboxToggle(TItem item)
{
// SelectedKeys is the source of truth — copy-on-write so consumers
// observe a fresh reference and Blazor reliably re-renders.
var current = SelectedKeys is null
? new HashSet<object>()
: new HashSet<object>(SelectedKeys);
var leaves = new List<object>();
CollectDescendantLeafKeys(item, leaves);
if (leaves.Count == 0) return;
// Folder-toggle semantics: if every descendant leaf is currently selected,
// uncheck them all; otherwise select all. Leaf nodes have leaves = { self }
// so this simplifies to a plain toggle.
var allSelected = leaves.All(current.Contains);
if (allSelected)
{
foreach (var k in leaves) current.Remove(k);
}
else
{
foreach (var k in leaves) current.Add(k);
}
SelectedKeys = current;
await SelectedKeysChanged.InvokeAsync(current);
}
private TItem? FindItemByKey(IReadOnlyList<TItem> items, string keyStr)
{
foreach (var item in items)
{
if (KeyStr(KeySelector(item)) == keyStr) return item;
var children = ChildrenSelector(item);
if (children is { Count: > 0 })
{
var found = FindItemByKey(children, keyStr);
if (found is not null) return found;
}
}
return default;
}
}