fix(dcl): P2-5 seed probe-resolved tags; P2-6 close the Connecting/Reconnecting AdapterDisconnected gap
P2-5 — the tag-resolution PROBE was the only subscribe path that did not seed. HandleSubscribe carries seeds back on SubscribeCompleted and ReSubscribeAll re-seeds after a reconnect, because a fresh advise only yields a value on the source's next CHANGE. HandleRetryTagResolution did neither, so a tag that resolved LATE (device still booting, item created after deployment) and then never changed had no value path at all. OPC UA masks it with the initial data-change notification on subscription creation; an MxGateway advise can legitimately return VT_EMPTY, so a static tag stayed Uncertain for the life of the connection. New SeedNewlyResolvedTags reads the round's newly resolved tags and delivers them through the normal generation-guarded TagValueReceived path — directly rather than on the completion message (the probe only covers tags already registered in _instancesByTag, so the initial subscribe's ordering hazard does not apply), and as its own fire-and-forget task so the seed reads never delay the BatchSubscribeCompleted that re-arms the retry timer. P2-6 — only the Connected state handled AdapterDisconnected; in Connecting and Reconnecting it fell through to Unhandled. A connect that succeeds and drops again before its piped ConnectResult is applied therefore delivered the disconnect FIRST, where it was discarded, and ConnectResult(true) then declared the connection up on a dead adapter. An adapter raises Disconnected at most once per successful connect (OpcUaDataConnection's once-only _disconnectFired, reset only by the next successful ConnectAsync), so a connection with no subscriptions — nothing to fail at connection level and drive the reconnect machine — sat Connected on a dead adapter until the process restarted. Both states now record the disconnect in _disconnectDuringConnectAttempt (cleared at the top of HandleAttemptConnect, so it only ever refers to the attempt in flight) and both result handlers demote such a "success" to the ordinary connect-FAILURE tail — counting toward the failover budget and re-arming the retry timer. A flag rather than Stash: the stash has no selective drop, so a stashed disconnect would be replayed after the next successful connect and cost a spurious reconnect cycle. AdapterDisconnected is now stamped with the adapter generation (hooked via a per-adapter closure instead of a method group; SwapAdapter hooks AFTER the bump), and IsStaleDisconnect drops a notification from a swapped-out adapter in all three states — the disconnect twin of IsStaleConnectResult. SwapAdapter's unhook cannot stop an event already executing on a background thread, so without the fence an endpoint the operator has just reconfigured AWAY from could knock the healthy replacement into a reconnect. Tests: DataConnectionProbeSeedTests + DataConnectionDisconnectRaceTests (4 new). The race is reproduced by ORDERING, not timing — the connect is held on a gate, Disconnected is raised while the actor sits idle, and a GetHealthReport round trip is the mailbox barrier; no sleeps. All 4 were proved to fail against the pre-fix behaviour via a targeted revert of the four behaviour sites (the stale-generation test cannot be proved by a plain revert — the record carried no generation before this change, so the test would not compile; noted in its doc comment). Full DCL suite 346/346 green.
This commit is contained in:
@@ -234,6 +234,51 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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/// </summary>
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private IActorRef _self = null!;
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/// <summary>
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/// The delegate currently hooked to <c>_adapter.Disconnected</c>. It closes over the
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/// <see cref="_adapterGeneration"/> in force when it was hooked, so the resulting
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/// <see cref="AdapterDisconnected"/> carries the generation of the adapter that raised it —
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/// a method group could not. Kept in a field so <see cref="SwapAdapter"/> and
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/// <see cref="PostStop"/> unhook exactly the instance they hooked.
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/// </summary>
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private Action? _disconnectedHandler;
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/// <summary>
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/// Arch-review 2026-08-19 <b>P2-6</b>. Set when an <see cref="AdapterDisconnected"/> for the
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/// CURRENT adapter generation is received while the actor is still Connecting/Reconnecting —
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/// i.e. the adapter connected and dropped again before the piped
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/// <see cref="ConnectResult"/> for that attempt reached the mailbox.
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///
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/// <para>
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/// Neither state used to handle the message at all, so it fell through to
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/// <c>Unhandled</c> and the subsequent <c>ConnectResult(true)</c> declared the connection up
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/// on an adapter that was already dead. Nothing recovers from there: an adapter fires
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/// <c>Disconnected</c> at most once per successful connect (<c>OpcUaDataConnection</c>'s
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/// once-only <c>_disconnectFired</c> guard, reset only by the next successful
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/// <c>ConnectAsync</c>), so a connection with zero subscriptions — nothing to fail at
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/// connection level and drive the reconnect machine — sat Connected on a dead adapter until
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/// the process restarted.
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/// </para>
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///
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/// <para>
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/// It is cleared at the top of <see cref="HandleAttemptConnect"/>, so it only ever refers to
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/// the attempt currently in flight: a disconnect belonging to a session that ended BEFORE
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/// this attempt began (e.g. the adapter's <c>Disconnected</c> trailing a connection-level
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/// subscribe failure that already drove the actor into Reconnecting) is discarded rather than
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/// replayed against the fresh session. That is also why the flag is used instead of
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/// <c>Stash</c>: the stash has no selective drop, so a stashed disconnect would be replayed
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/// after the next successful connect and cost a spurious reconnect cycle.
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/// </para>
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///
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/// <para>
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/// Residual (accepted, and in the safe direction): a disconnect raised by the PREVIOUS
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/// session but delivered after the next attempt has already cleared the flag is attributed to
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/// the new attempt, costing one extra reconnect cycle. Being wedged Connected on a dead
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/// adapter is the failure this trades against.
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/// </para>
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/// </summary>
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private bool _disconnectDuringConnectAttempt;
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/// <summary>
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/// Initializes the data connection actor with its adapter and configuration.
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/// </summary>
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@@ -283,23 +328,43 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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_self = Self;
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// Listen for unexpected adapter disconnections
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_adapter.Disconnected += OnAdapterDisconnected;
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HookAdapterDisconnected();
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BecomeConnecting();
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}
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private void OnAdapterDisconnected()
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/// <summary>
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/// Subscribes to the CURRENT adapter's <c>Disconnected</c> event with a delegate that closes
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/// over the generation in force right now, so the marshalled
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/// <see cref="AdapterDisconnected"/> identifies the adapter that raised it. Callers must
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/// have bumped <see cref="_adapterGeneration"/> for the new adapter first
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/// (see <see cref="SwapAdapter"/>).
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/// </summary>
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private void HookAdapterDisconnected()
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{
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// Marshal the event onto the actor's message loop using captured _self reference.
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// This runs on a background thread (gRPC stream reader), so Self would throw.
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_self.Tell(new AdapterDisconnected());
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var generation = _adapterGeneration;
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var self = _self;
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// Marshal the event onto the actor's message loop using the captured _self reference.
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// This runs on a background thread (keep-alive / gRPC stream reader), so Self would throw.
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_disconnectedHandler = () => self.Tell(new AdapterDisconnected(generation));
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_adapter.Disconnected += _disconnectedHandler;
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}
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/// <summary>Unhooks the delegate installed by <see cref="HookAdapterDisconnected"/>, if any.</summary>
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private void UnhookAdapterDisconnected()
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{
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if (_disconnectedHandler is null)
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return;
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_adapter.Disconnected -= _disconnectedHandler;
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_disconnectedHandler = null;
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}
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/// <inheritdoc />
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protected override void PostStop()
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{
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_log.Info("DataConnectionActor [{0}] stopping — disposing adapter", _connectionName);
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_adapter.Disconnected -= OnAdapterDisconnected;
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UnhookAdapterDisconnected();
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// S9: fire-and-forget, but observe a faulted dispose so a failing adapter
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// teardown is logged rather than swallowed into an unobserved task exception.
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_adapter.DisposeAsync().AsTask().ContinueWith(
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@@ -340,6 +405,14 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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case ConnectResult result:
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HandleConnectResult(result);
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break;
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case AdapterDisconnected disconnected:
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// P2-6 — the adapter connected and dropped again before this attempt's
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// ConnectResult was applied. Remember it (see _disconnectDuringConnectAttempt)
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// rather than acting now: acting would put the actor into Reconnecting and the
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// in-flight ConnectResult(true) would then be applied THERE, re-subscribing and
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// declaring the same dead adapter Connected anyway.
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NotePendingDisconnect(disconnected);
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break;
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case SubscribeTagsRequest:
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case WriteTagRequest:
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case WriteTagBatchRequest:
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@@ -467,8 +540,13 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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case QualityFlushTick:
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FlushQualityCountersIfDirty();
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break;
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case AdapterDisconnected:
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HandleDisconnect();
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case AdapterDisconnected disconnected:
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// P2-6 — fence the disconnect on its adapter generation. The outgoing adapter's
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// event can fire concurrently with SwapAdapter's unhook, so a Disconnected from
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// the endpoint we have just failed over (or reconfigured) AWAY from could arrive
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// here and knock the healthy replacement back into a reconnect cycle.
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if (!IsStaleDisconnect(disconnected))
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HandleDisconnect();
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break;
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case ReconfigureConnectionCommand rc:
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HandleReconfigure(rc);
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@@ -600,14 +678,17 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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/// </summary>
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private void SwapAdapter(IDictionary<string, string> newConfig)
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{
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_adapter.Disconnected -= OnAdapterDisconnected;
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UnhookAdapterDisconnected();
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_ = _adapter.DisposeAsync().AsTask();
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_adapter = _factory.Create(_protocolType, newConfig);
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_connectionDetails = newConfig;
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_adapter.Disconnected += OnAdapterDisconnected;
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_adapterGeneration++;
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// Hooked AFTER the bump so the new adapter's handler stamps the NEW generation; the
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// outgoing adapter's handler was captured with the old one and is now recognised as
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// stale by IsStaleDisconnect even if it fires concurrently with the unhook above.
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HookAdapterDisconnected();
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}
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/// <summary>
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@@ -702,6 +783,12 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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case ConnectResult result:
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HandleReconnectResult(result);
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break;
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case AdapterDisconnected disconnected:
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// P2-6 — same gap as Connecting: a reconnect that succeeds and drops again before
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// its ConnectResult is applied would otherwise be declared Connected on a dead
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// adapter that will never raise Disconnected a second time.
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NotePendingDisconnect(disconnected);
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break;
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case SubscribeTagsRequest:
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case WriteTagRequest:
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case WriteTagBatchRequest:
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@@ -777,6 +864,10 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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private void HandleAttemptConnect()
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{
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_log.Debug("[{0}] Attempting connection...", _connectionName);
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// P2-6 — scope the pending-disconnect flag to THIS attempt. Anything noted before now
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// belongs to a session that is already over and must not be replayed against the one
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// about to start.
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_disconnectDuringConnectAttempt = false;
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var self = Self;
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// Stamp the generation this attempt belongs to, exactly as every other piped
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// completion does. A failover or an in-place reconfigure landing while ConnectAsync
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@@ -827,6 +918,75 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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return true;
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}
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/// <summary>
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/// True when this <see cref="AdapterDisconnected"/> was raised by an adapter that has since
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/// been swapped out (failover or in-place reconfigure), in which case it is dropped — the
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/// disconnect twin of <see cref="IsStaleConnectResult"/> (arch-review 2026-08-19 P2-6).
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/// <see cref="SwapAdapter"/> unhooks the outgoing adapter, but the event can already be
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/// executing on a background thread when it does, so the message can still be delivered
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/// after the swap.
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/// </summary>
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private bool IsStaleDisconnect(AdapterDisconnected disconnected)
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{
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if (disconnected.AdapterGeneration == _adapterGeneration)
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return false;
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_log.Debug(
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"[{0}] Dropping disconnect notification from adapter generation {1} (current {2}) — "
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+ "the adapter that raised it has been replaced",
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_connectionName, disconnected.AdapterGeneration, _adapterGeneration);
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return true;
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}
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/// <summary>
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/// Records a current-generation disconnect that arrived while a connect attempt was still in
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/// flight, so <see cref="HandleConnectResult"/> / <see cref="HandleReconnectResult"/> can
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/// refuse to declare the connection up. See <see cref="_disconnectDuringConnectAttempt"/>.
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/// </summary>
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private void NotePendingDisconnect(AdapterDisconnected disconnected)
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{
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if (IsStaleDisconnect(disconnected))
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return;
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_log.Warning(
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"[{0}] Adapter reported a disconnect while a connect attempt was still in flight — "
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+ "the attempt's result will be treated as a failed connection", _connectionName);
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_disconnectDuringConnectAttempt = true;
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}
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/// <summary>
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/// Reads and clears <see cref="_disconnectDuringConnectAttempt"/>, logging the demotion. True
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/// means the successful connect result being applied belongs to a session the adapter has
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/// already reported as dropped.
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/// </summary>
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private bool ConsumeDisconnectDuringConnectAttempt()
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{
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if (!_disconnectDuringConnectAttempt)
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return false;
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_disconnectDuringConnectAttempt = false;
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_log.Warning(
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"[{0}] Connect succeeded but the adapter had already reported the session lost — "
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+ "treating the attempt as a failed connect", _connectionName);
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return true;
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}
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/// <summary>
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/// Applies a demoted connect success (see <see cref="ConsumeDisconnectDuringConnectAttempt"/>)
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/// exactly as a connect FAILURE: the session the "success" describes is already gone, so it
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/// must count toward the failover budget and re-arm the retry timer rather than declare the
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/// connection up. Verbatim the tail of both result handlers' failure branches, which is the
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/// point — a flapping endpoint that drops inside every connect window still reaches its
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/// backup instead of retrying the same dead primary forever.
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/// </summary>
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private void DemoteConnectAttemptToFailure()
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{
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_consecutiveFailures++;
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CountFailureAndMaybeFailover(
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"adapter reported the session lost before the connect result was applied");
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Timers.StartSingleTimer("reconnect", new AttemptConnect(), _options.ReconnectInterval);
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}
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private void HandleConnectResult(ConnectResult result)
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{
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if (IsStaleConnectResult(result))
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@@ -834,6 +994,16 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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if (result.Success)
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{
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// P2-6 — a disconnect that raced ahead of this result means the session this
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// "success" describes is already gone; going Connected here would strand the
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// connection on a dead adapter that never raises Disconnected again. Stay in
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// Connecting and retry, exactly as a failed connect would.
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if (ConsumeDisconnectDuringConnectAttempt())
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{
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DemoteConnectAttemptToFailure();
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return;
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}
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_log.Info("[{0}] Connection established", _connectionName);
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BecomeConnected();
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}
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@@ -858,6 +1028,15 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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if (result.Success)
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{
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// P2-6 — same demotion as the initial connect: the reconnect landed but the adapter
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// has already reported the new session lost, so re-subscribing and going Connected
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// would wedge on a dead adapter. Stay in Reconnecting and retry.
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if (ConsumeDisconnectDuringConnectAttempt())
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{
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DemoteConnectAttemptToFailure();
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return;
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}
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_log.Info("[{0}] Reconnected successfully on {1} endpoint", _connectionName, _activeEndpoint);
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_consecutiveFailures = 0;
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@@ -2131,10 +2310,79 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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}));
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}
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// NOTE: `self` is the Self reference captured on the actor thread above — this runs on
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// a background task, where Akka's Self property is invalid.
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SeedNewlyResolvedTags(self, adapter, generation, rows);
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return new BatchSubscribeCompleted(rows, generation, BatchSubscribeSource.ResolutionProbe);
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}).PipeTo(self);
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}
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/// <summary>
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/// Reads the current value of every tag this probe round has just resolved and delivers it
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/// through the normal generation-guarded <see cref="TagValueReceived"/> path — the same seed
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/// the initial subscribe (<see cref="HandleSubscribe"/>) and the reconnect re-subscribe
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/// (<see cref="ReSubscribeAll"/>) already perform, which the resolution probe was missing
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/// (arch-review 2026-08-19 <b>P2-5</b>).
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///
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/// <para>
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/// A newly advised subscription only starts producing values on the source's next CHANGE.
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/// OPC UA masks that with an initial data-change notification on subscription creation, but
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/// an MxGateway advise can legitimately return <c>VT_EMPTY</c>, so a tag that resolved LATE
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/// (device still booting, item created after deployment) and then never changes had no value
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/// path at all — its attribute stayed Uncertain for the life of the connection, healed only
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/// by an unrelated reconnect.
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/// </para>
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///
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/// <para>
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/// Unlike <see cref="HandleSubscribe"/>, the seeds are delivered directly rather than carried
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/// back on the completion message: the probe only ever covers tags already present in
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/// <see cref="_subscriptionsByInstance"/> / <see cref="_instancesByTag"/>, so the
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/// registration-ordering hazard that forces the initial subscribe to defer does not exist
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/// here. It runs as its own fire-and-forget task (mirroring the reconnect re-seed) so the
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/// seed reads — bounded by <c>SeedOverallTimeout</c>, not by the subscribe — never delay the
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/// <see cref="BatchSubscribeCompleted"/> that carries the round's resolution bookkeeping and
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/// re-arms the retry timer. Values that arrive after a failover or a drop to Reconnecting are
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/// discarded by the generation guard / state handler exactly like any other tag value.
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/// </para>
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/// </summary>
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/// <param name="self">
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/// The actor's own reference, captured on the actor thread by the caller — this method is
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/// invoked from a background task, where Akka's <c>Self</c> property is invalid.
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/// </param>
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/// <param name="adapter">The adapter the probe round ran against.</param>
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/// <param name="generation">The adapter generation the probe round was stamped with.</param>
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/// <param name="rows">The probe round's per-tag subscribe results.</param>
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private void SeedNewlyResolvedTags(
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IActorRef self, IDataConnection adapter, int generation, IReadOnlyList<SubscribeTagResult> rows)
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{
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var resolved = new List<string>(rows.Count);
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foreach (var row in rows)
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{
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if (row is { Success: true, SubscriptionId: not null })
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resolved.Add(row.TagPath);
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}
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if (resolved.Count == 0)
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return;
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_ = Task.Run(async () =>
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{
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try
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{
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var seeds = await SeedTagsAsync(adapter, resolved);
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foreach (var seed in seeds)
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self.Tell(new TagValueReceived(seed.TagPath, seed.Value, generation));
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}
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catch (Exception ex)
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{
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// Fire-and-forget: guarantee a trace rather than an unobserved task fault.
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// SeedTagsAsync already swallows per-read errors, so reaching here is unexpected.
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_log.Warning("[{0}] Tag-resolution re-seed task faulted: {1}", _connectionName, ex.Message);
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}
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});
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}
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/// <summary>
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/// Arms the single-shot tag-resolution retry timer at the current backoff interval
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/// when unresolved tags remain, and cancels it when none do. Single-shot (rescheduled
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@@ -2961,7 +3209,12 @@ public class DataConnectionActor : UntypedActor, IWithStash, IWithTimers
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/// rather than applied to its replacement (see <see cref="IsStaleConnectResult"/>).
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/// </summary>
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internal record ConnectResult(bool Success, string? Error, int AdapterGeneration);
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internal record AdapterDisconnected;
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/// <summary>
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/// The adapter's <c>Disconnected</c> event marshalled onto the actor thread, stamped with the
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/// <see cref="_adapterGeneration"/> the raising adapter was hooked at so a notification from a
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/// swapped-out adapter can be dropped (<see cref="IsStaleDisconnect"/>).
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/// </summary>
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internal record AdapterDisconnected(int AdapterGeneration);
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internal record TagValueReceived(string TagPath, TagValue Value, int AdapterGeneration);
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internal record RetryTagResolution;
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Reference in New Issue
Block a user