feat(debugview): DV-4 implement BuildAlarmTree (computed leaves, native binding nodes, roll-up, filter)
Computed alarms place as leaves at their path-qualified AlarmName; native conditions group under a deduped IsNativeBinding branch keyed by NativeSourceCanonicalName with condition children keyed canonical::sourceRef. Configured-placeholder events materialise a childless binding node. Alarm roll-up (WorstState/ActiveCount) excludes placeholders. Filter matches AlarmName/SourceReference/NativeSourceCanonicalName (OrdinalIgnoreCase) and retains ancestor + binding branches. 20 new TDD cases; 18 attribute cases stay green. No DebugTreeNode model changes.
This commit is contained in:
+184
-4
@@ -1,4 +1,5 @@
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Commons.Types.Enums;
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namespace ZB.MOM.WW.ScadaBridge.CentralUI.Components.Pages.Deployment;
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@@ -82,13 +83,192 @@ public static class DebugTreeBuilder
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}
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/// <summary>
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/// DV-4 will implement the alarm composition tree (computed leaves, native
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/// condition groupings, configured-placeholder branches). Intentionally not
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/// implemented in DV-3 — do not add alarm logic here.
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/// Build the alarm composition forest from a flat list of <see cref="AlarmStateChanged"/>.
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/// </summary>
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/// <param name="alarms">Latest alarm-state events (computed alarms, native conditions, placeholders).</param>
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/// <param name="filter">
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/// Optional name-contains filter (case-insensitive). An alarm is kept when the filter
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/// is a substring of any of <see cref="AlarmStateChanged.AlarmName"/>,
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/// <see cref="AlarmStateChanged.SourceReference"/>, or
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/// <see cref="AlarmStateChanged.NativeSourceCanonicalName"/>. Null/empty/whitespace
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/// keeps everything; kept items carry along their ancestor branches and, for native
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/// conditions, their binding node.
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/// </param>
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/// <remarks>
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/// Two flavours are placed differently:
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/// <list type="bullet">
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/// <item><b>Computed</b> (<see cref="AlarmKind.Computed"/>): <see cref="AlarmStateChanged.AlarmName"/>
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/// is a path-qualified canonical name; the alarm becomes a LEAF at that path, exactly
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/// like an attribute.</item>
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/// <item><b>Native</b> (OPC UA / MxAccess): the condition belongs to a source BINDING
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/// identified by <see cref="AlarmStateChanged.NativeSourceCanonicalName"/> — itself a
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/// path-qualified canonical name placed as a branch with
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/// <see cref="DebugTreeNode.IsNativeBinding"/> set. Non-placeholder events become
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/// condition children (keyed <c>canonical::sourceReference</c>); a placeholder event
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/// only materialises the (childless) binding node so the page can render
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/// "no active conditions".</item>
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/// </list>
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/// </remarks>
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public static IReadOnlyList<DebugTreeNode> BuildAlarmTree(
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IEnumerable<AlarmStateChanged> alarms, string? filter)
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=> throw new NotImplementedException("BuildAlarmTree is implemented in DV-4.");
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{
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ArgumentNullException.ThrowIfNull(alarms);
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var hasFilter = !string.IsNullOrWhiteSpace(filter);
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// Roots keyed by the first path segment; branch nodes (and native binding
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// nodes) deduped by their full accumulated prefix / canonical name.
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var roots = new List<DebugTreeNode>();
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var branchByKey = new Dictionary<string, DebugTreeNode>(StringComparer.Ordinal);
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foreach (var alarm in alarms)
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{
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if (hasFilter && !MatchesFilter(alarm, filter!))
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{
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continue;
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}
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if (alarm.Kind == AlarmKind.Computed)
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{
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AddComputedLeaf(alarm, roots, branchByKey);
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}
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else
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{
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AddNativeCondition(alarm, roots, branchByKey);
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}
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}
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SortAndRollUpAlarms(roots);
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return roots.AsReadOnly();
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}
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/// <summary>True when the filter is a case-insensitive substring of any of the alarm's name fields.</summary>
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private static bool MatchesFilter(AlarmStateChanged alarm, string filter)
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=> alarm.AlarmName.IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0
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|| alarm.SourceReference.IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0
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|| alarm.NativeSourceCanonicalName.IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0;
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/// <summary>Place a computed alarm as a leaf at its path-qualified canonical name.</summary>
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private static void AddComputedLeaf(
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AlarmStateChanged alarm,
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List<DebugTreeNode> roots,
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Dictionary<string, DebugTreeNode> branchByKey)
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{
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var segments = alarm.AlarmName.Split(Separator);
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var parent = WalkBranches(segments, segments.Length - 1, roots, branchByKey);
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parent.Add(new DebugTreeNode
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{
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Key = alarm.AlarmName,
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Segment = segments[^1],
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Alarm = alarm,
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});
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}
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/// <summary>
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/// Place a native condition under its source-binding branch node. A placeholder only
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/// materialises the (childless) binding node; a real condition adds a child leaf keyed
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/// <c>canonical::sourceReference</c>.
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/// </summary>
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private static void AddNativeCondition(
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AlarmStateChanged alarm,
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List<DebugTreeNode> roots,
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Dictionary<string, DebugTreeNode> branchByKey)
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{
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var canonical = alarm.NativeSourceCanonicalName;
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var segments = canonical.Split(Separator);
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// Walk/create the ancestor branches above the binding node, then get-or-create
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// the binding node itself (deduped by canonical name, flagged IsNativeBinding).
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var parent = WalkBranches(segments, segments.Length - 1, roots, branchByKey);
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if (!branchByKey.TryGetValue(canonical, out var binding))
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{
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binding = new DebugTreeNode
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{
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Key = canonical,
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Segment = segments[^1],
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IsNativeBinding = true,
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};
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branchByKey[canonical] = binding;
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parent.Add(binding);
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}
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// Placeholder: leave the binding node childless ("no active conditions").
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if (alarm.IsConfiguredPlaceholder)
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{
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return;
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}
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binding.Children.Add(new DebugTreeNode
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{
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Key = canonical + "::" + alarm.SourceReference,
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Segment = alarm.SourceReference,
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Alarm = alarm,
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});
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}
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/// <summary>
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/// Walk (creating as needed) the branch nodes for the first <paramref name="count"/>
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/// segments, deduping by accumulated prefix, and return the child list at that depth.
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/// </summary>
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private static List<DebugTreeNode> WalkBranches(
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string[] segments,
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int count,
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List<DebugTreeNode> roots,
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Dictionary<string, DebugTreeNode> branchByKey)
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{
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var currentLevel = roots;
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var prefix = string.Empty;
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for (var i = 0; i < count; i++)
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{
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prefix = prefix.Length == 0 ? segments[i] : prefix + Separator + segments[i];
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if (!branchByKey.TryGetValue(prefix, out var branch))
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{
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branch = new DebugTreeNode { Key = prefix, Segment = segments[i] };
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branchByKey[prefix] = branch;
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currentLevel.Add(branch);
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}
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currentLevel = branch.Children;
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}
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return currentLevel;
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}
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/// <summary>
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/// Recursively sort each node's children by <see cref="DebugTreeNode.Segment"/>
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/// (ordinal) and roll up alarm state post-order: <see cref="DebugTreeNode.WorstState"/>
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/// is <see cref="AlarmState.Active"/> when any descendant alarm leaf/condition is Active
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/// (placeholders excluded), and <see cref="DebugTreeNode.ActiveCount"/> tallies those
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/// active descendants. A native binding node rolls up over its condition children the
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/// same way. (Bad-quality is attribute-only and left default for alarm nodes.)
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/// </summary>
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private static void SortAndRollUpAlarms(List<DebugTreeNode> nodes)
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{
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nodes.Sort(static (a, b) => string.CompareOrdinal(a.Segment, b.Segment));
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foreach (var node in nodes)
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{
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// A leaf's own contribution: Active and not a configured placeholder.
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var ownActive = IsActiveAlarm(node);
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var activeCount = ownActive ? 1 : 0;
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if (node.Children.Count > 0)
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{
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SortAndRollUpAlarms(node.Children);
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activeCount += node.Children.Sum(static c => c.ActiveCount);
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}
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node.ActiveCount = activeCount;
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node.WorstState = activeCount > 0 ? AlarmState.Active : AlarmState.Normal;
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}
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}
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private static bool IsActiveAlarm(DebugTreeNode node)
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=> node.Alarm is { State: AlarmState.Active, IsConfiguredPlaceholder: false };
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/// <summary>
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/// Recursively sort each node's children by <see cref="DebugTreeNode.Segment"/>
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