fix(dcl): advance the session generation when a reconnect attempt is issued, not when its result is applied (review 2026-10-21 02/C1 follow-up)
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@@ -269,10 +269,12 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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/// </para>
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///
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/// <para>
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/// Residual (accepted, and in the safe direction): a disconnect raised by the PREVIOUS
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/// session but delivered after the next attempt has already cleared the flag is attributed to
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/// the new attempt, costing one extra reconnect cycle. Being wedged Connected on a dead
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/// adapter is the failure this trades against.
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/// Each attempt advances the session generation before it is issued, so a disconnect the
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/// PREVIOUS session already raised (stamped with its generation) is dropped as stale rather
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/// than attributed to the new attempt. Residual (accepted, and in the safe direction): a
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/// previous-session disconnect raised only AFTER the next attempt re-hooked the handler is
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/// attributed to the new attempt, costing one extra reconnect cycle. Being wedged Connected
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/// on a dead adapter is the failure this trades against.
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/// </para>
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/// </summary>
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private bool _disconnectDuringConnectAttempt;
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@@ -408,7 +410,7 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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switch (message)
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{
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case AttemptConnect:
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HandleAttemptConnect();
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HandleAttemptConnect(advanceSession: false);
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break;
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case ConnectResult result:
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HandleConnectResult(result);
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@@ -736,6 +738,9 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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/// <summary>
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/// Advances <see cref="_adapterGeneration"/> for a new SESSION on the SAME adapter — a plain
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/// drop + reconnect, where <see cref="SwapAdapter"/> never runs (review 2026-10-21 02/C1).
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/// Called by <see cref="HandleAttemptConnect"/> before each RECONNECT attempt is issued, so the
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/// attempt's result, the new session's <c>Disconnected</c> and everything started after it
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/// share one generation, and anything started against an earlier session is stale.
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///
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/// <para>
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/// Without it, an initial subscribe issued against the dead session (in flight for up to
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@@ -751,9 +756,9 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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/// <para>
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/// The <c>Disconnected</c> handler stamps the generation it was hooked with, so it is
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/// re-hooked for the new generation. The new handler is hooked BEFORE the old one is
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/// removed: a disconnect raised in between is then delivered twice (old stamp dropped as
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/// stale, new stamp acted on) rather than lost, which would wedge the actor Connected on a
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/// dead session.
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/// removed, so no window exists with no handler at all. Because this runs before the
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/// attempt's <c>ConnectAsync</c>, the only disconnects that can carry the OLD stamp belong
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/// to the previous (already-dead) session and are correctly dropped as stale.
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/// </para>
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/// </summary>
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private void AdvanceSessionGeneration()
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@@ -852,7 +857,7 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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switch (message)
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{
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case AttemptConnect:
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HandleAttemptConnect();
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HandleAttemptConnect(advanceSession: true);
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break;
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case ConnectResult result:
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HandleReconnectResult(result);
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@@ -944,13 +949,27 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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// ── Connection Management ──
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private void HandleAttemptConnect()
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/// <param name="advanceSession">
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/// True from Reconnecting: a session has existed on this adapter, so the attempt opens a NEW
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/// one and gets its own generation (see <see cref="AdvanceSessionGeneration"/>). False from
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/// the initial Connecting state, where no session has ever been established and nothing is
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/// in flight against one, so the generation the handler and result share is already right.
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/// </param>
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private void HandleAttemptConnect(bool advanceSession)
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{
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_log.Debug("[{0}] Attempting connection...", _connectionName);
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// Scope the pending-disconnect flag to THIS attempt. Anything noted before now
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// belongs to a session that is already over and must not be replayed against the one
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// about to start.
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_disconnectDuringConnectAttempt = false;
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// Every reconnect attempt opens a NEW session, so it gets its own generation (review 2026-10-21
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// 02/C1), advanced — and the Disconnected handler re-hooked — BEFORE ConnectAsync is
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// issued. The new session's Disconnected therefore always carries the same generation
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// as its ConnectResult: a disconnect that lands in the mailbox right behind a successful
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// result is acted on, not dropped as stale (which would wedge the actor Connected on a
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// dead session — the adapter raises Disconnected only once per session).
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if (advanceSession)
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AdvanceSessionGeneration();
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var self = Self;
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// Stamp the generation this attempt belongs to, exactly as every other piped
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// completion does. A failover or an in-place reconfigure landing while ConnectAsync
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@@ -1146,12 +1165,9 @@ public class DataConnectionActor : UntypedActor, IWithTimers
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$"Connection restored on {_activeEndpoint} endpoint", null);
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}
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// The adapter object survived the drop but its SESSION did not. Advance the
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// generation BEFORE re-subscribing so every completion, value and alarm callback
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// started against the dead session takes the existing stale path (review
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// 2026-10-21 02/C1) — exactly as it would after a swap.
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AdvanceSessionGeneration();
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// The session generation was already advanced when this attempt was issued
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// (HandleAttemptConnect), so ReSubscribeAll below runs on the NEW session's
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// generation and every completion from the dead one takes the stale path.
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// Transparent re-subscribe — re-establish all active subscriptions
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ReSubscribeAll();
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// Re-establish native alarm feeds (source replays a snapshot).
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