fix(dcl): dispose+detach previous OPC UA client on reconnect (S1) — stops session leak and stale ConnectionLost flapping
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@@ -96,6 +96,24 @@ public class OpcUaDataConnection : IDataConnection, IBrowsableDataConnection, IA
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_status = ConnectionHealth.Connecting;
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// Reconnect reuses this adapter instance (DataConnectionActor re-calls
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// ConnectAsync on auto-reconnect): detach + dispose the previous client so
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// (a) its session/keep-alive/socket do not leak per flap and (b) its late
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// ConnectionLost cannot flap the NEW healthy session after _disconnectFired
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// is reset below. Also stop the previous heartbeat monitor so the old
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// StaleTagMonitor cannot fire against the new session. Dispose is best-effort
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// fire-and-forget (CloseAsync against a dead server can block for the
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// operation timeout); faults are logged, never thrown into the connect path.
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StopHeartbeatMonitor();
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if (_client is { } previousClient)
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{
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previousClient.ConnectionLost -= OnClientConnectionLost;
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_ = previousClient.DisposeAsync().AsTask().ContinueWith(
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t => _logger.LogWarning(t.Exception?.GetBaseException(),
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"Disposing previous OPC UA client failed for {Endpoint}", _endpointUrl),
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TaskContinuationOptions.OnlyOnFaulted);
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}
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_client = _clientFactory.Create();
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_client.ConnectionLost += OnClientConnectionLost;
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await _client.ConnectAsync(_endpointUrl, options, cancellationToken);
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@@ -559,4 +559,56 @@ public class OpcUaDataConnectionTests
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Arg.Is<OpcUaConnectionOptions?>(o => o != null && o.AutoAcceptUntrustedCerts == false),
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Arg.Any<CancellationToken>());
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}
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// DataConnectionLayer-S1: the adapter instance is reused across reconnects
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// (DataConnectionActor calls ConnectAsync again on auto-reconnect). Before the
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// fix, ConnectAsync overwrote _client without disposing/detaching the previous
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// one, leaking its session/keep-alive/socket per flap AND leaving its stale
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// ConnectionLost handler wired — so a late keep-alive death on the OLD client
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// flapped the NEW healthy session (after _disconnectFired was reset).
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[Fact]
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public async Task Reconnect_DisposesAndDetachesPreviousClient()
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{
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var clients = new List<IOpcUaClient>();
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_mockFactory.Create().Returns(_ =>
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{
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var c = Substitute.For<IOpcUaClient>();
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clients.Add(c);
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return c;
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});
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var details = new Dictionary<string, string> { ["EndpointUrl"] = "opc.tcp://x:4840" };
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await _adapter.ConnectAsync(details); // client[0]
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await _adapter.ConnectAsync(details); // reconnect -> client[1]
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Assert.Equal(2, clients.Count);
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await clients[0].Received(1).DisposeAsync();
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await clients[1].DidNotReceive().DisposeAsync();
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}
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[Fact]
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public async Task StaleClientConnectionLost_DoesNotRaiseDisconnected_AfterReconnect()
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{
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var clients = new List<IOpcUaClient>();
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_mockFactory.Create().Returns(_ =>
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{
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var c = Substitute.For<IOpcUaClient>();
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clients.Add(c);
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return c;
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});
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var details = new Dictionary<string, string> { ["EndpointUrl"] = "opc.tcp://x:4840" };
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var disconnects = 0;
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_adapter.Disconnected += () => Interlocked.Increment(ref disconnects);
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await _adapter.ConnectAsync(details);
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await _adapter.ConnectAsync(details); // reconnect resets _disconnectFired
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// The OLD client's keep-alive dies later — must be a no-op now.
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clients[0].ConnectionLost += Raise.Event<Action>();
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Assert.Equal(0, disconnects);
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// The CURRENT client's loss must still signal.
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clients[1].ConnectionLost += Raise.Event<Action>();
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Assert.Equal(1, disconnects);
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}
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}
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